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Messages - DJvenom

Pages: 1 2 [3] 4 5 ... 87
41
Graphics / Re: [Help] Windmill
« on: May 26, 2012, 05:08:18 am »
If this is for a game, I'd recommend just drawing the windmill blades in 1 pose, and use whatever engine you're using/programming in to draw the blades at the different angles

42
Entertainment / Re: Tony Hawk's Pro Skater HD Soundtrack announced.
« on: May 26, 2012, 05:06:19 am »
Pre-planned DLC is getting so old... Just finish making your god damned games...

43
Entertainment / Re: Tony Hawk's Pro Skater HD Soundtrack announced.
« on: May 25, 2012, 05:20:36 am »
Superman, all day erry day!

44
Entertainment / Re: Battle.net IDs - Diablo 3
« on: May 25, 2012, 05:19:58 am »
Also most people played Diablo 2 after the expansions. (aka more content) IMO the only thing wrong is the retarded difficulty ramp between nightmare and inferno. It's artificial game extension, and basically relies on the game's already unfair loot system where any mob has the possibility to drop any item, including bosses. You basically grind to get ridiculous gear that will barely have you survive the over-powered 1-shotting trash mobs, or don't play the mode. Either way, Inferno is the only real complaint. Also they need to stop hotfixing in nerfs for skills that make inferno beatable. Demon Hunters got a vicious nerf that ruined one of the skills that made the game plausibly beatable.

45
Graphics / Re: OOT sprites in LTTP style
« on: May 21, 2012, 02:48:41 am »
The aquarium should be on the top part of the counter, so you get a side view of the fish IMO. Not bad though! Clever use of the swamp vines :D

46
It's funny, because there's a warning in-game that says you need an HDTV for split screen. After you buy the game to play with your mates, the game mocks you.

47
Entertainment / Re: Battle.net IDs - Diablo 3
« on: May 21, 2012, 12:02:40 am »
Maybe you should drop usernames next to Bnet ID's so we can associate players? I don't wanna add Ken by mistake ;)

48
Every other metroid game has had the same basic set up. Samus hears a distress call, so she goes to the planet it's coming from to reap rewards (see: bounty hunter) 9 of 10 times, her reward is saving the planet, giving up all her upgrades, and kicking rocks with nary but a "Thank You!"

Other M just feels like a fan game. It tries way too hard to be like "HEY REMEMBER THIS FROM THAT OTHER METROID GAME!" A prime (get it) example is shoehorning side scrolling sections, bosses from other metroid games (apart from Ridley, who is basically Samus' bowser and therefore in every game), and flashing back to parts of Super Metroid that have 0 bearing on Other M as a whole. She keeps pining over the metroid who saved her in Super Metroid like she's on a mission to find it to the point it's annoying.

Sorry, I could go on and on. Super Metroid is one of my favorite games. I 100%'d weeks before seeing the theater mode exhibition, and it was just painful to see all these callbacks to scenes that were ret-conned, and in turn totally ruined.

49
I watched all of theater mode on Youtube. I can't believe how badly they wrecked some of the established characters. I like how Fusion called Adam's Military mind "flawless" yet he inadvertently got his brother, his entire crew, and himself killed. It totally feels like team ninja just wanted to make a puzzle piece to fit between Super Metroid and Fusion. "Hey, Ridley was Frozen in Fusion, but he died in Super... Umm.. let's make a new one that grows from a hatchling that looks like a furby, have a boss battle you can't win, then have him get frozen." "But what should he get frozen by?" "I dunno, fuckin' the last boss from Metroid 2. Who gives a !@#$%, look just !@#$% make it happen, god damn!"

Quote
...Might want to? MIGHT?! You're in a section of the ship called the PYROSPHERE.  And Adam thinks Samus MIGHT want to turn on the heat resistance in the Varia Suit after dragging herself half way through this part of the ship while going through whats probably unbearable amounts of pain from the extreme temperatures.

Well, the only way to open this door is missiles. Samus, missiles are authorized! ...I'd be like !@#$% YOU, Adam, then power-bomb the whole ship. I can't believe Yoshio Sakamoto calls the Prime series non-canonical, then circle jerks all over this like it's the best thing since Super Metroid itself. The writing is awful. Like I haven't seen gameplay. The game may play smooth as butter (probably not, based on bits I saw in theater mode) but it's essentially held up by the story, which is horrible.

50
Entertainment / Re: ITT we listen to great music
« on: May 20, 2012, 04:32:09 am »
<a href="http://www.youtube.com/watch?v=BPfUcwXpxoM" target="_blank">http://www.youtube.com/watch?v=BPfUcwXpxoM</a>
*shrug*

51
Whoa, where did you find that sheet? I made that ages ago!

52
Entertainment / Re: Battle.net IDs - Diablo 3
« on: May 17, 2012, 05:23:33 am »
creamhilt#1651

53
Entertainment / Re: Just not interested in new Zelda games anymore
« on: May 12, 2012, 05:26:13 am »
I have to say Twilight Princess felt like a chore to finish, and I literally stopped playing Skyward Sword after getting the sword... it's just not captivating like Wind Waker. Wind Waker was by far the most fun I had with a Zelda game.

54
Graphics / Re: *sigh* A Spriting Attempt - May not be used.
« on: May 09, 2012, 10:52:36 pm »


Your original design had the best shading, just not enough contrast to give the piece depth :3 Also added floaties inside the goop dude :D

55
I may enter for !@#$%'s n giggles

56
Entertainment / Re: Woo Sony Smash Bros
« on: April 30, 2012, 06:01:27 am »
Remember Fat Princess? From that popular series of GAME.

57
Graphics / Re: Zelda II - Adventure of Link Map Project (aLttP)
« on: April 29, 2012, 12:16:27 am »
A pretty clever idea, I'll admit! My only crit is the paths need more character than just STRAIGHT-DIAGONAL-STRAIGHT-FORK-STRAIGHT :P Make them curve inwards and outwards, and maybe break at some parts, or at least get a bit grassier :)

58
Graphics / Re: Creative way to display health in a HUD...?
« on: April 28, 2012, 05:55:20 am »
On-screen tells based on health. Like 50 or below, maybe have red around the edges, pulsing like a heartbeat, and then when you're below 10, have it go black and white?

59
Graphics / Re: OOT2D Map Project - Complete!
« on: April 23, 2012, 01:57:04 am »
Congrats on the mention, man! After all the work you've put into this project, it's the least you could get ;)

60
Discussion / Re: Minish Cap HTML/Construct 2 test
« on: April 19, 2012, 01:42:57 am »
Construct2 is terribly limited :( it's basically GM HTML5 but with no ability to code. Nothin' but drag & drop

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