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ZFGC CP => World Design => King of Thieves => Dungeons => Topic started by: Wasabi on June 16, 2012, 04:39:31 pm

Title: [New Design]Forest Temple
Post by: Wasabi on June 16, 2012, 04:39:31 pm
This is a bare bones layout to a new design I'm proposing for the forest temple. That is, apart from the basic progression through the dungeon there are no specifics on enemies or puzzles and keys. As such, at the moment the design is very linear, which probably could be changed a little with some key doors. Personally, I'm thinking there needs to be a little side path to get the Big Key, which could be behind a locked door to a short sequence of rooms.
I hope I've explained the main mechanic of the dungeon well enough :P

http://loopyluke.com/zfgccp/Forest%20Temple.png

Show content
(http://loopyluke.com/zfgccp/Forest%20Temple.png)
Title: Re: [New Design]Forest Temple
Post by: Wasabi on June 17, 2012, 12:31:14 pm
No response? Is the design not clear enough?
Title: Re: [New Design]Forest Temple
Post by: BlazeBigBang on June 17, 2012, 01:55:32 pm
Don't worry, it happened the same to me. Also, you could work with me and zdude, as we're already working in the dungeons.
Title: Re: [New Design]Forest Temple
Post by: Max. on June 19, 2012, 10:19:28 pm
Dark, lo siento (iOS just tried to correct siento to "Scientology"). We're definitely gonna get around to this. As for me, besides being busy... The file it too big for me to read! Haha, I'm working off a tablet at the moment and the picture goes off the sides of the screen! :p

I'll look over this when my laptop and I are having sme quality time together.
Title: Re: [New Design]Forest Temple
Post by: Zaeranos on June 20, 2012, 04:16:15 am
At this moment I find this Temple more coherent than Blaze's. Although am I right in assuming that this is a stone tower that sinks into the ground.
Title: Re: [New Design]Forest Temple
Post by: Wasabi on June 20, 2012, 08:27:46 am
I'll look over this when my laptop and I are having sme quality time together.
No worries :)
At this moment I find this Temple more coherent than Blaze's. Although am I right in assuming that this is a stone tower that sinks into the ground.
Yeah, not the entire dungeon though, only a central pillar in the centre room that is made of crumbling segments stacked on each other. This is the part that you grapple onto and pull out supporting 'keystones' and cause the segments to crumble, so the solid top segment falls a floor lower each time. Also, 2F will probably have rooms that are partly outside.
And just in case it's not clear, the part marked 'hookshot barrier' is something like a pit that link can only get across once he gets the hookshot.
Title: Re: [New Design]Forest Temple
Post by: masterpaul on June 23, 2012, 01:08:36 am
That's a pretty epic concept.
Title: Re: [New Design]Forest Temple
Post by: Shane on June 23, 2012, 09:25:51 am
Wow, looks great. With your permission, mind if I make the temple layout in graphics? Here is an example of what it could look like:

(http://i.imgur.com/PgDUC.png)

(Obviously lacks ground detail and gameplay elements, this is just a skeleton, dungeon graphics and colours by Linkus from PureZC)

Please tell me if you do so, I'll be more then happy to help!
Title: Re: [New Design]Forest Temple
Post by: Wasabi on June 23, 2012, 09:31:56 am
That'd be awesome, Shane. I actually started compiling a tileset for the dungeon that I was going to use:
(http://loopyluke.com/zfgccp/Forest%20Temple%20Tileset.png)
It's mostly just two of Xfixium's tilesets with some extra tiles I pulled out of the MC forest dungeon. Hardly complete, though :P
Also, that pillar room was envisioned slightly differently :P I'll have to upload a concept of more like what I think it should be like.
Title: Re: [New Design]Forest Temple
Post by: Shane on June 23, 2012, 09:50:19 am
Ah okay, Deepwood Shrine graphics does fit the forest theme better. Also I'll be more then happy to redesign anything to make it look as close as to your concept as possible.  =)
Title: Re: [New Design]Forest Temple
Post by: Wasabi on June 23, 2012, 09:59:55 am
No worries :) Feel free to add rooms and stuff though, that's a bare bones layout of the dungeon flow, although it's probably where all the main rooms will be located. I did miss out some rooms on corners and stuff, and there could be key door treasure rooms off the side in a couple of places. As for the tower, I'll probably actually whip it up in minecraft since I can display the 3Dness that I can't seem to translate into 2D drawings and words XD
Title: Re: [New Design]Forest Temple
Post by: Shane on June 23, 2012, 10:35:17 am
Okay, I'll start building the layout tomorrow. =)
Title: Re: [New Design]Forest Temple
Post by: Wasabi on June 23, 2012, 12:03:49 pm
No worries. I'll start ripping the tiles and stuff from the dungeon then :), because we want all the resources ripped nicely :P
Title: Re: [New Design]Forest Temple
Post by: Shane on June 28, 2012, 06:43:38 am
Sorry to say but I only half completed the first room during this time. =( I'm kinda busy with other stuff. =S If anyone will take the job in developing this I'll be happy to contribute and help.
Title: Re: [New Design]Forest Temple
Post by: Wasabi on June 28, 2012, 10:57:33 am
That's fine, I'm almost done with the tileset, so I'll probably start making a layout soon. Anyone can contribute though :)
Title: Re: [New Design]Forest Temple
Post by: Wasabi on June 30, 2012, 12:40:19 pm
Finally finished ripping the tiles (http://zfgc.com/forum/index.php?topic=39680) so I'll probably start laying out the dungeon over the next couple of days.

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