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Author Topic: Zelda Design Competition #1 - Dungeons | NEW DEADLINE |  (Read 20382 times)

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Re: Zelda Design Competition #1 - Dungeons
« Reply #60 on: July 01, 2009, 02:15:25 pm »
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Well, I don't know if I will finish it (definitely won't be anything playable), but sign me up for the first set.

So set1, with a castle/sewer/tomb thingy for a theme. It depends on what the Minish Cap tiles can offer me.

I can't promise I'll be able to finish it, because I've at least got 1 week of classes left and a number of research projects to do. But I'll see what I can do.
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #61 on: July 01, 2009, 03:45:14 pm »
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Yay, more entrants! I'm actually really glad you aren't making it playable; I want people to realize this doesn't have to be a hugely ridiculous undertaking.
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kingrocker

Re: Zelda Design Competition #1 - Dungeons
« Reply #62 on: July 01, 2009, 03:47:49 pm »
i wish to do 1st set, not taken in first post
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Re: Zelda Design Competition #1 - Dungeons
« Reply #63 on: July 01, 2009, 04:32:44 pm »
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If still possible, may I take Set 6? The one with the Hookshot? I think I have an Idea for a Desert/Sand theme dungeon and I kindof feel like designing a dungeon for fun...

If not, that's alright.

EDIT: I saw that Darklight took this one already, but he's not on the contestants list, if it's not okay then could I take set 4 with the same theme?
« Last Edit: July 01, 2009, 04:39:39 pm by Jetstorm4 »
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #64 on: July 01, 2009, 05:41:21 pm »
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Jetstorm, I think I just miswrote, Darklight is Set 6, sorry about that! So I'll give you set 4.

And kingrocker, the first set is taken.

EDIT: Wait, I'm wrong, Darklight said he wanted set 8. You can have set 6!
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kingrocker

Re: Zelda Design Competition #1 - Dungeons
« Reply #65 on: July 01, 2009, 05:52:17 pm »
give we 3 then, that is my animal , can you provide the items of deku stick, i have bow and  bombs, can it be roc cape, i have the cape icon, mc design, Rose and Bud Theme, has rain inside. can the bombs be used to get into the main dungeon, by going throuch a smaller part of the dungeon,
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #66 on: July 01, 2009, 06:09:36 pm »
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Please stick with Roc's Feather, not Roc's cape. Just look in the resource section of the website and you should be able to find images of all the items you might need.
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kingrocker

Re: Zelda Design Competition #1 - Dungeons
« Reply #67 on: July 01, 2009, 06:13:36 pm »
i need a script for that, i can do the rest, built in to  the gm engine i use that was made by a guy named crispy, i also can do rmvx with atb with some of those scripts, i know a forum or two,
« Last Edit: July 01, 2009, 06:16:24 pm by kingrocker »
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Re: Zelda Design Competition #1 - Dungeons
« Reply #68 on: July 01, 2009, 07:55:27 pm »
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Jetstorm, I think I just miswrote, Darklight is Set 6, sorry about that! So I'll give you set 4.

And kingrocker, the first set is taken.

EDIT: Wait, I'm wrong, Darklight said he wanted set 8. You can have set 6!
Alright! Thanks! I'll get started!

It won't be playable, but I'll try to make it look nice at least!
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Re: Zelda Design Competition #1 - Dungeons
« Reply #69 on: July 02, 2009, 12:33:32 am »
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So what's the new deadline?
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #70 on: July 02, 2009, 12:35:09 am »
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July 29th, AKA 1 month after the start date. I should probably make that more clear in the initial post.
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Re: Zelda Design Competition #1 - Dungeons
« Reply #71 on: July 02, 2009, 12:35:48 am »
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Ok, I'm going to be gone most of the month though starting on the 6th. Darunia, we better get started!
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Re: Zelda Design Competition #1 - Dungeons
« Reply #72 on: July 02, 2009, 02:52:06 pm »
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Oh that's a good thing, I haven't had time to work on the engine at all these days. :( I'll try to whenever I have some time, and if I have to, I'll work late at night. :P BTW, if I'm home, I'm on msn most of the time Jeod, I just never know if you really are there or not. D:
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Re: Zelda Design Competition #1 - Dungeons
« Reply #73 on: July 02, 2009, 03:40:52 pm »
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Sorry, I never use away statuses.
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Re: Zelda Design Competition #1 - Dungeons
« Reply #74 on: July 05, 2009, 07:22:08 am »
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Hmm, I just noticed that the list of items contains Deku Sticks instead of Deku Nuts. Raen is it a problem if I add Deku Nuts to the list? If so, then I will alter the areas that use the Deku nuts.
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Re: Zelda Design Competition #1 - Dungeons
« Reply #75 on: July 05, 2009, 09:24:41 am »
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Raen: Be sure to make a sequel to the compition in it's current form! If I wasn't working on my own game so much (ooh and work XD) then I'd definitely have entered.

For the next competition I do suggest some more flexibility with the items at your disposal. Some people want to build around a small amount of items and some around a lot of them. Give people the freedom to indicate a subselection of items they want to use for there dungeon, provided they uphold the other rules. Don't penalise when a puzzle can also be done with an item they didn't want to use. Maybe you'll already take stuff like that into consideration during the judging, I don't know.

Also when two or more people want to build a dungeon around the same item try and add in extra dungeons for that. One dungeon with a short range hookshot and one with a long range for instance. Or both with the hookshot but one with a .... shovel or whatever and the other with a heat resistant tunic. (BTW, I'll bow to the ground for the guy using the shovel). As you said, it's the designing that matters. I'd find it really interesting to see how two people go about the same concept and it'll be easier and fairer to judge. Also you'll still be forcing them to use a unique item (= shovel or tunic). Well maybe a shovel is a bit harsh.

Regardless. Be sure to organise sequels!
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #76 on: July 05, 2009, 04:52:42 pm »
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There will, eventually, be a sequel with refined rules, I can guarantee that! Now right away, but eventually. We'll do some non-dungeon Zelda Design Competitions, then have another dungeon one eventually.
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Re: Zelda Design Competition #1 - Dungeons
« Reply #77 on: July 05, 2009, 07:30:05 pm »
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Hmm, I just noticed that the list of items contains Deku Sticks instead of Deku Nuts. Raen is it a problem if I add Deku Nuts to the list? If so, then I will alter the areas that use the Deku nuts.

Raen?
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Raen

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Re: Zelda Design Competition #1 - Dungeons
« Reply #78 on: July 06, 2009, 01:27:13 am »
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OH, sorry about that, I didn't notice your question. Yeah, sure, go ahead an use Deku Nuts, I'm fine with that.
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Re: Zelda Design Competition #1 - Dungeons
« Reply #79 on: July 10, 2009, 09:36:55 pm »
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I would come back after registration is over. :-[  I haven't mapped in years but this could be fun if you do another contest.
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