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ZFGC CP => Artwork => King of Thieves => Sprites/Tiles => Topic started by: SpritingBrad on June 08, 2014, 03:53:15 pm

Title: Ganon´s balcony
Post by: SpritingBrad on June 08, 2014, 03:53:15 pm
I tyed to do Ganons balcony of Donotfeedthemax´s concept art. tell me what you think. I personally like it.
I used a ganon from the spriters resource as an example (not mine), I don´t know if you guys have a sprite of him yet.
Title: Re: Ganon´s balcony
Post by: MG-Zero on June 10, 2014, 10:19:55 pm
This looks great, but it is missing a few details from Max's concept mainly the pheonix crest on the floor.  Think that could be added?
Title: Re: Ganon´s balcony
Post by: Max. on June 11, 2014, 01:17:02 am
Hey! (I do kinda regularly check ZFGC, although I've been working like three jobs for a while)

The phoenix crest on the floor is probably a minor detail, especially considering how testy the perspective on that will probably be. The main thought I'm having at 1) that looking freaking amazing!
2) I think there is a boss battle of some sort here toward the end of the game? Either the way the battle goes will probably inform the size of the balcony or vice versa, or maybe the battle will happen on a different part of the roof, or they fall into the courtyard or something.
3) How does this connect with the castle? It looks kind of like it's supported 3 feet of the ground by several short posts, and I thought the balcony was at least like 3rd floor, possibly like 50' off the ground level. Maybe it would be cantilevered out from the castle wall, in which case you'd see the ends of the cantilevers heading back toward the castle? I'm currently doing a big architecture project and am kind of thinking like my professor :p
Title: Re: Ganon´s balcony
Post by: SpritingBrad on June 20, 2014, 09:22:21 am
Hey! (I do kinda regularly check ZFGC, although I've been working like three jobs for a while)

The phoenix crest on the floor is probably a minor detail, especially considering how testy the perspective on that will probably be. The main thought I'm having at 1) that looking freaking amazing!
2) I think there is a boss battle of some sort here toward the end of the game? Either the way the battle goes will probably inform the size of the balcony or vice versa, or maybe the battle will happen on a different part of the roof, or they fall into the courtyard or something.
3) How does this connect with the castle? It looks kind of like it's supported 3 feet of the ground by several short posts, and I thought the balcony was at least like 3rd floor, possibly like 50' off the ground level. Maybe it would be cantilevered out from the castle wall, in which case you'd see the ends of the cantilevers heading back toward the castle? I'm currently doing a big architecture project and am kind of thinking like my professor :p

I was thinking the pillars on the bottom of the balcony wold seem like it was attached to the wall, scince I took the pillars from walls from the castle.
Title: Re: Ganon´s balcony
Post by: GieVeNT on July 06, 2014, 10:32:04 pm
Everything looks great, except for ganon of course.
Title: complete hyrule castle + Ganon´s balcony
Post by: SpritingBrad on June 30, 2015, 10:42:40 am
After a long time, I finally came back to work on this and, not only did I do the Balcony, I also created the complete hyrule castle!!
Which one of the balconies do you prefer:
-1 the bigger one
-2 the slightly smaller one.
-3 maybe you want it smaller or some kind of alteration maybe?
Eitherway I will let you guys decide!!

And a video of how I constructed this incredible structure:
https://www.youtube.com/watch?v=Td3624VIt6g
Title: Re: Ganon´s balcony
Post by: MG-Zero on June 30, 2015, 01:10:01 pm
I think it looks a bit like the balcony is floating.  However!  I don't think this will matter too much since the camera probably won't even show those parts of the balcony.  We've got a 320x240 window so I don't think it will be a problem.
Title: Re: Ganon´s balcony
Post by: SpritingBrad on June 30, 2015, 01:27:01 pm
I think it looks a bit like the balcony is floating.  However!  I don't think this will matter too much since the camera probably won't even show those parts of the balcony.  We've got a 320x240 window so I don't think it will be a problem.

yeah I was thinking of that whle I was making it. :P

the camera will show the entrance and lower parts of the castle like in minish cap, nd the balcony and some parts of the castle.

and besides, I did the balcony based on the dimensions of the boss room of the deepwood shrine. I read a couple posts back that there was going to be a battle with ganon there.
Title: Re: Ganon´s balcony
Post by: Miles07 on June 30, 2015, 03:46:52 pm
I used a ganon from the spriters resource as an example (not mine), I don´t know if you guys have a sprite of him yet.

You could use the one I made here (http://chaosmiles07.deviantart.com/art/ALAT-Age-of-Unification-540687235). Just give credits to me and JoGibbs for it. I know there's only one pose, but one is a start.
Title: Re: Ganon´s balcony
Post by: SpritingBrad on June 30, 2015, 03:51:18 pm
I used a ganon from the spriters resource as an example (not mine), I don´t know if you guys have a sprite of him yet.

You could use the one I made here (http://chaosmiles07.deviantart.com/art/ALAT-Age-of-Unification-540687235). Just give credits to me and JoGibbs for it. I know there's only one pose, but one is a start.

You want me to animate him too? XD
Title: Re: Ganon´s balcony
Post by: Miles07 on June 30, 2015, 04:55:00 pm
I used a ganon from the spriters resource as an example (not mine), I don´t know if you guys have a sprite of him yet.
You could use the one I made here (http://chaosmiles07.deviantart.com/art/ALAT-Age-of-Unification-540687235). Just give credits to me and JoGibbs for it. I know there's only one pose, but one is a start.
You want me to animate him too? XD
:P If you want to. I attempted some Minish Cap-style animation recently... and realize I suck more than Kirby. The best I have ever done is that Baby Volvagia sheet (http://zfgc.com/forum/index.php?topic=40137.msg438212#msg438212), and even then it's got some quirks IMHO.
Title: Ganondorf MC style
Post by: SpritingBrad on June 30, 2015, 08:40:41 pm
I used a ganon from the spriters resource as an example (not mine), I don´t know if you guys have a sprite of him yet.
You could use the one I made here (http://chaosmiles07.deviantart.com/art/ALAT-Age-of-Unification-540687235). Just give credits to me and JoGibbs for it. I know there's only one pose, but one is a start.
You want me to animate him too? XD
:P If you want to. I attempted some Minish Cap-style animation recently... and realize I suck more than Kirby. The best I have ever done is that Baby Volvagia sheet (http://zfgc.com/forum/index.php?topic=40137.msg438212#msg438212), and even then it's got some quirks IMHO.

Challenge accepted 8)
Title: Re: Ganon´s balcony
Post by: Miles07 on June 30, 2015, 09:28:36 pm
By the skies, that was fast.
...But... his arms look like they're made out of rubber...
Title: Re: Ganon´s balcony
Post by: SpritingBrad on June 30, 2015, 09:41:18 pm
By the skies, that was fast.
...But... his arms look like they're made out of rubber...

Hmmm... Maybe he is dancing?

Eitherway I will try to fix it tomorrow. Ol' Spritonic is tired and needs rest. :p
Title: Re: Ganon´s balcony
Post by: Max. on July 05, 2015, 02:35:12 am
Hey! So for one thing, I like your castle, although there is a whole bunch of blank roof space. Like Steve mentioned, it wouldn't matter depending on the camera, but I have an idea/challenge. I remember discussing having Link need to find different ways to get to the balcony, since Zelda instructs the guards to keep Link out once she suspects Gannondorf to be evil.

I did this plan which I attached from a tablet so hopefully it shows up of an example with different ways for Link to climb up, which could be added/taken away throughout the game. But I figure it'd be difficult to tile out and stuff, so it's basically just an idea for your consideration. What do you think?
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 05, 2015, 07:36:04 am
Wow dude!! That is all I need!  Thanks to your detailed artwork, it is easier for me to sprite and tile!
I'll get on it as soon as I finish the thieves hideout
Title: Re: Ganon´s balcony
Post by: MG-Zero on July 05, 2015, 01:54:45 pm
As with the hideout, I'll need a tilesheet of this too :)
Title: HYRULE CASTLE
Post by: SpritingBrad on July 05, 2015, 04:36:30 pm
I will post this without the tile separation for now because I want feedback on this before I do so.
Title: Re: Ganon´s balcony
Post by: Max. on July 05, 2015, 05:02:59 pm
Wow dude, that was incredibly quick! You DO have a lot of free time! Haha :D

There's a few places that I think could be improved with some altered tiles. For example, where the climbing walls meet the balconies, there's climbing wall on a tile that looks like it should be flat (floor). It messes with the perspective. As for the climbing walls themselves, they're great tiles, but I feel they're rather obvious. Hey climb up this! I was thinking they should be more like the climbable walls in Ocarina of Time, where they're just bricks which you don't see anywhere else. I'll attach a tile sheet which has some you can use if you want.

Another thing is around the clock. The clock makes a fine placeholder, but it should probably be bigger and more fancy, and it's not quite in Minish Cap style right yet. Then, the vertical things that are next to it, I know they're from the minish cap castle. I don't know if anyone else has looked at those and been like, "what are these? What is going on?" But I've never understood/liked them. I think we can do better. Personally, I think we should make some custom pillar things more akin to an actual architectural style, probably from gothic cathedrals.

Final critique for now is the windows, they're very small for the middle of a very tall wall. We can use taller, fancier windows, and we can add the recessed arches that are often on fancier architecture like this.

Anyway, I'm tacking on the tiles I have with the climbing bricks here, they're right below the blue roof by the arch. Also, if you want to use more of these tiles, it'd be cool because then our castle would stand out more from the Minish Cap castle since it's got custom tiles. Most of these are in the style of the King of Thieves town that was done long ago, and I think we can use some of these to make the castle and town match and go together. I don't really know how you work or how your tile sheet works, but maybe we can take the castle tiles you're using and try a one to one exchange on the sheet for tiles in this style, so it would just convert the castle you just did to look in this style? I don't know how that would work but we could try.

NOTE: the climbing bricks I'm talking about are on the left side, just below the Blue Roofed buildings from King Mob's Shadowgazer game.
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 05, 2015, 05:13:09 pm
I´ll see what I can do. (A lot of work to do...  :()
Title: Re: Ganon´s balcony
Post by: Max. on July 05, 2015, 05:36:01 pm
Well, it's all just my suggestions. The castle you already did looks great, and would work fine. And I don't really have time to do everything I'm telling you, so if you don't want to do it, you don't have to, I'm sure the game would rock with your castle that's already done : )
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 05, 2015, 06:02:22 pm
Well, it's all just my suggestions. The castle you already did looks great, and would work fine. And I don't really have time to do everything I'm telling you, so if you don't want to do it, you don't have to, I'm sure the game would rock with your castle that's already done : )

Meh I gave it another shot  :)
Any Better?
I took out the clock because it was a pain...

Oh and if it get used in the game... YAY!!
Title: Re: Ganon´s balcony
Post by: MG-Zero on July 05, 2015, 08:03:10 pm
I´ll see what I can do. (A lot of work to do...  :()

Oh you have no idea what you got yourself into ;)
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 05, 2015, 09:08:31 pm
I´ll see what I can do. (A lot of work to do...  :()

Oh you have no idea what you got yourself into ;)

Spriting Hell...
Title: Re: Ganon´s balcony
Post by: Max. on July 05, 2015, 10:00:22 pm
I really like this version! The color change is awesome because it makes this stand out more from Minish cap, and cool windows. They really fill up the space. Using planters over the corners where the entry connects with the wall was a good move too, made that transition nicer.

So, I hope you don't mind me adding a little to your work, but I tried to work something out with the clock, because you're right, it is a pain. But I think the castle could use some more interest in the center so that it has more hierarchy and visual interest and stuff. And I tweaked the places where the balconies meet the castle so it'd make more sense for Link to walk right up to the climbing places. I was also playing with the windows on the right side to try new things. Your windows are good and a great height, but I wanted to look at a bunch of options to see what works best. Anyway, what do you think? It took me like all day to make some minor changes, haha. I don't know how you work so fast but it's awesome.
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 06, 2015, 09:09:16 am
I really like this version! The color change is awesome because it makes this stand out more from Minish cap, and cool windows. They really fill up the space. Using planters over the corners where the entry connects with the wall was a good move too, made that transition nicer.

So, I hope you don't mind me adding a little to your work, but I tried to work something out with the clock, because you're right, it is a pain. But I think the castle could use some more interest in the center so that it has more hierarchy and visual interest and stuff. And I tweaked the places where the balconies meet the castle so it'd make more sense for Link to walk right up to the climbing places. I was also playing with the windows on the right side to try new things. Your windows are good and a great height, but I wanted to look at a bunch of options to see what works best. Anyway, what do you think? It took me like all day to make some minor changes, haha. I don't know how you work so fast but it's awesome.

WOW DUDE!!! Thats great!!

The only thing I dislike are the ALTTP statues. They don´t fit the style... (I´ll see if I can find a good subtitute) Did you put them there so link has to move them in order to get to the balcony?

I work fast thanks to GraficsGale, it gives me all I need to work fast and I use MS Paint to twik the tiles when they don´t quite fit. have a look at u youtube channel so you can see how I work: https://www.youtube.com/channel/UCx-PCSYjaPpUiOLcgBGnTxg
Title: Re: Ganon´s balcony
Post by: Max. on July 06, 2015, 02:52:11 pm
Yeah, I thought the path to the balcony from the bottom and from the right side should be completely separate paths, and wanted to make it so you couldn't get to the middle from the barrel path. I figured having gargoyles to push would work. I did a gargoyle that fit the style based on the dogs from minish cap, but with horns and wings and it looked alright but not that good. These don't look the greatest either, but I used them as placeholders to get the idea out.

So yeah, let's look at finding something else for those. Also, how do you feel the little wooden building is working? I think there's still a good amount of work to be done in general on the courtyard, putting in a path, adding an entrance/gate at the bottom, and generally adding stuff to make it an interesting place stead of a blank grassy area. Also, I wonder which would look better, the grass with brick/stone paths, or a stone/brick courtyard with patches of grass and bushes?

But for now, I'm trying to decide if I like the wooden building- having a stable makes sense and gives us an easy way to climb up, but maybe something else would look better. I was thinking fountains on either side of the entrance, and the left fountain had either vines to climb or climbing stones. The wooden building works, but does look a little cheap in an otherwise very regal setting. So maybe something else could work better, what do you think?
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 06, 2015, 03:03:42 pm
Yeah, I thought the path to the balcony from the bottom and from the right side should be completely separate paths, and wanted to make it so you couldn't get to the middle from the barrel path. I figured having gargoyles to push would work. I did a gargoyle that fit the style based on the dogs from minish cap, but with horns and wings and it looked alright but not that good. These don't look the greatest either, but I used them as placeholders to get the idea out.

So yeah, let's look at finding something else for those. Also, how do you feel the little wooden building is working? I think there's still a good amount of work to be done in general on the courtyard, putting in a path, adding an entrance/gate at the bottom, and generally adding stuff to make it an interesting place stead of a blank grassy area. Also, I wonder which would look better, the grass with brick/stone paths, or a stone/brick courtyard with patches of grass and bushes?

But for now, I'm trying to decide if I like the wooden building- having a stable makes sense and gives us an easy way to climb up, but maybe something else would look better. I was thinking fountains on either side of the entrance, and the left fountain had either vines to climb or climbing stones. The wooden building works, but does look a little cheap in an otherwise very regal setting. So maybe something else could work better, what do you think?

Well, I just finished putting the decorations and the path on the garden area. About the gargoyles, I took them out for now until we get a good substitute, I was looking and found nothing :P.
As for the Stables, I don´t know, I thinks it makes sense that they are there, but maybe make them of stone?
Title: Re: Ganon´s balcony
Post by: Max. on July 06, 2015, 03:28:20 pm
Dude, looks good! Couple gameplay things, I don't think the player should be able to walk all the way across the front over the gate to get from either side to the other, because that would defeat the purpose of needing to find new ways to get up, I think. I was figuring the way to get to the right side would be from outside the castle, you climb over from a nearby building. That way the player needs to do a little more exploring to get up rather than being like, well they closed this path. Guess I'll just walk around...

About the stable, I don't know if making it all stone would fix the problem. Maybe just making it taller and just a bit nicer. Rather than having the knots and knobs in the wooden roof, making them more regular? And having a door to the stable maybe? I mean, its only purpose is to work as access to the upper levels, so a fountain would work just as well and perhaps look nicer, O just think for making the best choice on what to have we should look at the most options.

If you want, we could each take a path, you go the stable route and I'll add in fountains tonight to try it out and see which is better?
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 06, 2015, 03:32:23 pm
Dude, looks good! Couple gameplay things, I don't think the player should be able to walk all the way across the front over the gate to get from either side to the other, because that would defeat the purpose of needing to find new ways to get up, I think. I was figuring the way to get to the right side would be from outside the castle, you climb over from a nearby building. That way the player needs to do a little more exploring to get up rather than being like, well they closed this path. Guess I'll just walk around...

About the stable, I don't know if making it all stone would fix the problem. Maybe just making it taller and just a bit nicer. Rather than having the knots and knobs in the wooden roof, making them more regular? And having a door to the stable maybe? I mean, its only purpose is to work as access to the upper levels, so a fountain would work just as well and perhaps look nicer, O just think for making the best choice on what to have we should look at the most options.

If you want, we could each take a path, you go the stable route and I'll add in fountains tonight to try it out and see which is better?

Go for it!
Title: Re: Ganon´s balcony
Post by: Max. on July 06, 2015, 03:51:46 pm
Cool, I'll do that tonight. Also, the stable door is a bit odd, horses don't usually have doorsteps :p
Title: Re: Ganon´s balcony
Post by: Max. on July 07, 2015, 04:05:45 am
So I tried out adding some fountains! I like them, but as far as how exciting it might be for the player to climb up, perhaps the stable would be more exciting. I also tweaked the bushes along the path to be closer to the door so the hedge is more divisive, and used a cobblestone path from an old king of thieves version of Hyrule town, which I thought might be nice, since it's got the triforce and all.

Personally, I think the fountains are more elegant and display how rich the royalty is, since they've got the comparatively unattractive stable hidden elsewhere. However, I think the stable is a more exciting thing to climb up, it's not so much, oh, I'll climb these bricks, the player is like, hey, can I jump up these barrels? Yes, cool! I also like the way you've got the plants, so I dunno. What do you think the best parts of each are?
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 07, 2015, 10:51:56 am
So I tried out adding some fountains! I like them, but as far as how exciting it might be for the player to climb up, perhaps the stable would be more exciting. I also tweaked the bushes along the path to be closer to the door so the hedge is more divisive, and used a cobblestone path from an old king of thieves version of Hyrule town, which I thought might be nice, since it's got the triforce and all.

Personally, I think the fountains are more elegant and display how rich the royalty is, since they've got the comparatively unattractive stable hidden elsewhere. However, I think the stable is a more exciting thing to climb up, it's not so much, oh, I'll climb these bricks, the player is like, hey, can I jump up these barrels? Yes, cool! I also like the way you've got the plants, so I dunno. What do you think the best parts of each are?

I REALLY LIKE THE PATHWAY!! I tried something else for the fountains, What do you think?
Title: Re: Ganon´s balcony
Post by: Sinkin on July 07, 2015, 12:19:24 pm
I prefer Max's fountains but maybe with some other statues in the middle, it looks a bit more royal.
Title: Re: Ganon´s balcony
Post by: Starforsaken101 on July 07, 2015, 12:35:50 pm
The color of the fountains does not match the rest of the palette and looks very off.
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 07, 2015, 01:39:38 pm
Added Max´s fountain and changed the statue to the king´s statue.
Title: Re: Ganon´s balcony
Post by: Sinkin on July 07, 2015, 02:07:46 pm
I had my mind towards something like this?
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 07, 2015, 02:17:51 pm
I had my mind towards something like this?

Hmmm... Any better?
Title: Re: Ganon´s balcony
Post by: Max. on July 07, 2015, 04:06:08 pm
Those statues look great, Sinkin! You don't happen to have any gargoyles or other statues that could go on here to help guide the player around? :p

So, Spritonic, you added in the windows and the big arch I did, but I have so say I don't really think I like them. I mean, the stained glass is cool but I was lazy and there's something weird about the shape or perspective or something. Honestly, the best windows, I think, are the ones shaped like this:

(http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=94797888)

But I guess my point is, use your best judgement, regardless of if I think they look good or not, either go with the windows you like best or make new ones that work better.

Other observations, it looks like something is going on with the path, at bottom of the triforce bit, like some pixels got smashed or jaggy or something. Also, maybe the path should connect with the stairs instead of having a strip of grass there?

Finally, if the roof path connects over the gate, that kind of defeats the purpose of having two separate ways up to the balcony. For gameplay purposes, Link shouldn't be able to walk around from one side to the other.
Title: Re: Ganon´s balcony
Post by: MG-Zero on July 07, 2015, 04:55:01 pm
I just gotta say I'm super impressed with the work you guys are doing on this :P The effort is tremendous
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 07, 2015, 05:42:47 pm
Those statues look great, Sinkin! You don't happen to have any gargoyles or other statues that could go on here to help guide the player around? :p

So, Spritonic, you added in the windows and the big arch I did, but I have so say I don't really think I like them. I mean, the stained glass is cool but I was lazy and there's something weird about the shape or perspective or something. Honestly, the best windows, I think, are the ones shaped like this:

(http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=94797888)

But I guess my point is, use your best judgement, regardless of if I think they look good or not, either go with the windows you like best or make new ones that work better.

Other observations, it looks like something is going on with the path, at bottom of the triforce bit, like some pixels got smashed or jaggy or something. Also, maybe the path should connect with the stairs instead of having a strip of grass there?

Finally, if the roof path connects over the gate, that kind of defeats the purpose of having two separate ways up to the balcony. For gameplay purposes, Link shouldn't be able to walk around from one side to the other.

I fixed the pathway.
I made some good looking windows based on you arches. I think they look great!
I tried to make some Gargoyles based on the FFV ones, What do you think?
Title: Re: Ganon´s balcony
Post by: Max. on July 07, 2015, 08:54:34 pm
Nice! The shape of the windows looks great, and the stone around it really draws the other stuff in, has consistency and looks great. I do think they should be moved higher up the wall to fit the space better, and maybe the bars over the windows look a little... Jail like? Maybe have just one vertical bar instead of two, or try some other way to do window panes. Try stuff out and see what works!

I think the gargoyles look great, only thing I can see is the colors look slightly different than the statues in the fountains. I can't look super closely now, so maybe they do match, I'm sure you know better than me.

So also, looking at the round windows I did, I think the perspective is a bit off. Maybe they need a pixel or two of width added so the top side of the bottom edge of the window is more visible, so it looks more tilted and less upright. I might have time to do that today, but not sure.

Anyway, the stair/path connections looks great too! Very smooth. And yeah, those new windows I think add a lot to make this look more like a classy castle, great job :D
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 07, 2015, 09:29:53 pm
Yeah, now that you mention it, the Windows look very jail-like.
I will try to fix it tomorrow.
Title: Re: Ganon´s balcony
Post by: Sinkin on July 08, 2015, 05:55:04 pm
I did another version of the entrance to the castle. Maybe this is something that can be used and if so, make sure to match the colors since the colors I used are from the original Minish Cap game.
Title: Re: Ganon´s balcony
Post by: Max. on July 08, 2015, 06:06:46 pm
I think it looks sweet! It we use it here, it looks like we'd have to widen the whole courtyard, which I have no time to do this week, so that's Spritonic's call. If there's a reason not to widen the courtyard to fit it, maybe it could somehow be adapted to serve as a kind of tower in the middle of the walls on the side of the courtyard, or maybe at the bottom corners of the courtyard walls?
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 08, 2015, 06:17:28 pm
I did another version of the entrance to the castle. Maybe this is something that can be used and if so, make sure to match the colors since the colors I used are from the original Minish Cap game.

I like them!! BUT, I don´t think they would be implemented in this castle since a lot will have to be changed. HOWEVER, It can most definitely be used in another castle.
Title: Re: Ganon´s balcony
Post by: Max. on July 08, 2015, 07:29:12 pm
Shiekah city/fortress/citadel/whatever it exactly is still needs to be designed, could come in handy there? I don't have the vaguest idea what that'll look like, but people should do some concept art for that. Maybe based on southwest Asian architecture, like India. They've got a cool mix of asian and greek influences.
Title: Re: Ganon´s balcony
Post by: SpritingBrad on July 08, 2015, 07:51:35 pm
Shiekah city/fortress/citadel/whatever it exactly is still needs to be designed, could come in handy there? I don't have the vaguest idea what that'll look like, but people should do some concept art for that. Maybe based on southwest Asian architecture, like India. They've got a cool mix of asian and greek influences.
Hmmm maybe they live in caves after the catastrofic events in the temple? And everything is in ruins?
Title: Re: Ganon´s balcony
Post by: MG-Zero on July 08, 2015, 08:04:45 pm
http://wiki.zfgc.com/KOT:Sheikah

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