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Messages - MG-Zero

Pages: 1 2 3 [4] 5 6 ... 195
61
Discussion / Re: Lines of Code
« on: March 20, 2017, 01:08:12 pm »
You can honestly expect there to be a high number of lines of code, especially for a game.  Remember less code doesn't necessarily mean better code ;)

62
Discussion / Re: Help with puzzle in Hall of the Dead?
« on: March 20, 2017, 01:05:48 pm »
We actually don't have a *correct* forum for something like this xD Might be a good future consideration for us.

63
I'm gonna attempt to breath life into this thread.

Currently playing Last of Us!

64
Yep, got mine on preorder!

65
Graphics / Re: Some creations Zelda and stuff
« on: February 17, 2017, 05:25:37 pm »
Are you spriting in zfgc style? Or does it just happen to reassemble it?

66
Graphics / Re: SpritingBrad´s sprites
« on: February 11, 2017, 05:45:46 pm »
that's smokin' hot looking!

67
Feedback / Re: What new forum features would you want to see?
« on: January 31, 2017, 11:04:16 pm »
much easier, in fact!

68
Feedback / Re: What new forum features would you want to see?
« on: January 28, 2017, 09:38:07 pm »
noted  ;)

69
Feedback / Re: What new forum features would you want to see?
« on: January 27, 2017, 10:43:27 pm »
It will indeed be responsive :)

70
Feedback / Re: What new forum features would you want to see?
« on: January 27, 2017, 02:11:25 pm »
A new look is definitely in consideration, because yea this 2006-theme is gross. 

So for q/a and resolved topic, do you mean like a special kind of thread like a poll, but can be used to ask a specific question (or request) and can later be marked resolved when said question has been answered?

71
Feedback / Re: What new forum features would you want to see?
« on: January 26, 2017, 08:21:53 pm »
Oh baby ;)

72
Feedback / What new forum features would you want to see?
« on: January 26, 2017, 04:05:06 pm »
Given the age of ZFGC's current software (11 years), it's obviously missing some modern features. None of which we can guess would be the most beneficial. From the user's perspective, what features would you see as the most useful that we don't currently have?

73
Zelda Projects / Re: Zelda Tales of the Sea (2016)
« on: December 29, 2016, 02:05:30 pm »
No, the posts in this thread were turned into an incomprehensible mess.  I've restored them as they were originally.

74
Zelda Projects / Re: Zelda Tales of the Sea (2016)
« on: December 28, 2016, 01:51:33 pm »
I'm restoring the original content of this thread because ummm...what?

75
Updates / Downtime
« on: November 16, 2016, 03:09:01 am »
ZFGC will be down this Sunday, 11/20 at 11:59PM EST for server updates.  No ETA for the downtime.

76
Sprites/Tiles / Re: Hyrule Town Interiors
« on: October 30, 2016, 02:17:35 pm »
Life has been busy unfortunately :( I'm also trying to work out a nasty bug in our map editor that's basically rendering it useless with certain graphics card drivers.  So a lot of my dev time has been spent there instead of actual game features.

I *am* hoping to get another playable release out by year end

EDIT: Also, there *is* another zfgc-related project being worked on internally (not a game though)

77
Recruitment / Re: Zelda:Lttp fangame!
« on: October 24, 2016, 11:56:21 pm »
Probably would make sense to stop detecting collisions on walls with the boomerang when it's coming back to you

78
Discussion / MOVED: Zelda:Lttp fangame!
« on: October 24, 2016, 01:15:19 pm »

79
Sprites/Tiles / Re: Gerudo Desert and Fortress
« on: September 08, 2016, 01:24:23 pm »
Here,
Something to improve the Desert.

You can use the Ancient Robot Door like an easter egg.
 ;)

doh hohoho, I actually love this idea :)

80
Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 03, 2016, 12:07:30 am »
thanks for the update! :)

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