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Author Topic: [DEMO] DM: ToG (MC Style WIP)  (Read 38779 times)

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Re: DM: ToG (DMb248)
« Reply #120 on: January 06, 2007, 09:23:16 pm »
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Daily builds
06.01.07, build 248
* New mysterious shells that you can find throughout the world
* Seed spitters' seed improved, shield will not break it
* Updated ftentrance map slightly, fixed block/leaf glitch
* Fixed problems with new miniboss
* New map: cellar5 in the ugcomplex

06.01.07, build 247
* New intro screen!
* Fixed signs/mailboxes shadow glitch
* Updated some tiles
* mountain\mnt2 has been slightly updated
* New map: mntcave1 from mnt2 map
* New map: mntcave2 from mnt2 map
* Fixed and improved DM Editor

Added several maps and features :)
Enjoy
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Zion

Re: DM: ToG (DMb248)
« Reply #121 on: January 06, 2007, 09:31:56 pm »
Great game love tall tall mountain
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Re: DM: ToG (DMb248)
« Reply #122 on: January 07, 2007, 11:08:34 am »
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Thanks, and i wonder if you love the mountains so much because YOU made the maps :P
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Re: DM: ToG (DMb250)
« Reply #123 on: January 07, 2007, 01:08:09 pm »
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Daily Build
07.01.07, build 250
* New enemy: Crasher
* Updated maps: ugcomplex\cellar5 and sarea\wwcave and overworld\ow1
* Swords when facing right are now behind player as it should be
* Fixed bridge bug in mwoods3 (darkforest)
* Fixed fungi in mwoods2+updated map!
* Updated witches hut map

07.01.07, build 249
* Removed t5, t4->t3, introsheet and death sheet merged to t4
* Fixed pushing default sound for scriptless blocks stereo glitch
* UnitSetPauseTime renamed to UnitSetPause
* Updated keywords list(!)

this is my free day so short (but important) update
Ive planted a new chest somewhere, try find it :)

EDIT: re-release, found some issues that needed immediate fixing
« Last Edit: January 07, 2007, 01:24:07 pm by Gonzo »
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Re: DM: ToG (DMb252)
« Reply #124 on: January 07, 2007, 11:11:06 pm »
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07.01.07, build 252
* Tile editing with the editor has gotten easier with the new paster tool
* Improved several other aspects of the editor
* Renamer girl that lets you change your name in the savegame house!
* The new inputbox (GameInput) script feature!
* Fixed the new forces that pulls player and units
* First boss now drops a fairy on death
* Stone temple dungeon:
  Player will now respawn at the entrance after death
  The second portal now lets player teleport to right before the miniboss
* Sword 360 animation looks a little better now

*goes to sleep*
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Koh

Re: DM: ToG (DMb252)
« Reply #125 on: January 07, 2007, 11:27:00 pm »
  • Tamer Koh
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great, but 2 bugs:

when going to the room with the second teleporter in Dungoen 1, if you do not hold right to move as soon as it lets you, you will get placed back at the previous screen.

when you hit the switches, they don't change color like they are supposed to.
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Re: DM: ToG (DMb253)
« Reply #126 on: January 08, 2007, 10:16:34 am »
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It turns out i broke some levels when i made the new teleporter script interface
I also fixed the bug you found

08.01.07, build 253
* Fixed sand temple teleporter
* Fixed level entry from st4->st5 (stone temple)
* Fixed outside world portal (beach3 and ow8)
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Re: DM: ToG (DMb253)
« Reply #127 on: January 08, 2007, 10:43:05 pm »
  • Tamer Koh
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get t1 from the ftp, good update :).
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Re: DM: ToG (DMb258)
« Reply #128 on: January 10, 2007, 06:16:40 pm »
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10.01.07, build 258
* Updated a pooload of graphics
* Properly implemented the new music
* Units bricktouching (touch per unit)!
* Waterwalking (splashing) now works with units

09.01.07, build 255
* All brand new (home-remixed) LA zelda music!
* Completed the sword 360 degree attack (finally!)

08.01.07, build 254
* Fixed cape bug
* Fixed lock up when scrolling into a channel with console on
* Running with sword right direction; sword is now behind player
* Shields no longer mass damage chickens

Big update this time, all new music made by me (worse music but fits game better imo)
lots of new graphics and fixes, especially the 360 deg sword attack has been completed
also big new engine feature (unit bricktouching) which allows for units making splashes on shallow water etc etc

EDIT: I FORGOT TO ADD A DEATH.MP3 TUNE (dont even have one) SO THE MUSIC WILL STOP PERM IF YOU DIE
THE TEMP FIX FOR THIS IS TO PRESS "M" TO RE-ENABLE MUSIC ONCE YOU DIE
« Last Edit: January 10, 2007, 06:39:28 pm by Gonzo »
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Re: DM: ToG (DMb264)
« Reply #129 on: January 13, 2007, 03:41:35 pm »
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13.01.07, build 264
* Dark rooms! (player can only see as far as 48 pixels)
* Fixed overworld theme and reduced volume on town theme
* Updated lots of caves with darkroom feature!
* Updated mysterious woods maps, fixed ftemple hole
* Updated getting mysterious shells, now showing how many you have
* Updated mountains & caves, removed flies from mnt2
* Fixed crash in DMEdit (due to the new music policy)
* New rollerbands (makes player move in a spesific direction)
* New whitedale dungeon exit map!

12.01.07, build 260
* Character images in text dialogue!
* A big new stone temple map!

11.01.07, build 259
* Fixed lifting brick (esp. items) wouldnt die when timed out
* Death music added (didnt make it into last release)
* Improved teleporters dramatically

superb update this time :)
enjoy
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Re: DM: ToG (DMb265)
« Reply #130 on: January 14, 2007, 12:52:02 am »
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13.01.07, build 265
* Opened up the mountain path to mnt1, go take a look (still WIP)
* Updated DMEdit to support newer maps
  Fixed crash bug when wrong gamefolder is used
  Setting new gamefolder now updates scriptlists as intended
* New liftable stones that requires lifting implemented
* Mysterious shells implemented into savegames and menu
* Old savegames are invalidated, please replay and save your progress
* Added cliff jump to westerwoods1 (sarea\ww1) for quick access to overworld
* Added enviroments to editor (you can now make it rain/snow/darkfx etc)
* Improved the new stone temple level
* Updated the new whitedale level
* Added a new whitedale level containing a new player item
* Support for custom ocarina event



*Posting for Gonzo*
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Koh

Re: DM: ToG (DMb265)
« Reply #131 on: January 14, 2007, 01:36:01 am »
  • Tamer Koh
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get BG and t1 from FTP this time, its major update.
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Re: DM: ToG (DMb265)
« Reply #132 on: February 11, 2007, 12:49:41 pm »
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http://www.youtube.com/watch?v=FDQeW_vc880
a movie that walks you through the stone temple dungeon from this last and probably final build of DM
thanks to those who played and tested it with me, and especially dlbrooks who sprited for me
right now im working on another project that uses my engines full potential
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Re: DM: ToG (DMb265)
« Reply #133 on: March 07, 2007, 05:02:23 pm »
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until ZFGC style has matured enough ill be working on this project again
no reason other than that ive been working too much on this to just let it go
i can work on it now and then :P
expect a release soon
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Re: DM: ToG (DMb265)
« Reply #134 on: March 07, 2007, 07:05:45 pm »
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until ZFGC style has matured enough ill be working on this project again
no reason other than that ive been working too much on this to just let it go
i can work on it now and then :P
expect a release soon


its good that you work on it until its finished ^^
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Koh

Re: DM: ToG (DMb265)
« Reply #135 on: March 07, 2007, 07:45:31 pm »
  • Tamer Koh
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wb, Gonzo :D.  Its nice to see this again,
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Re: DM: ToG (DMb265)
« Reply #136 on: March 16, 2007, 03:45:26 am »
  • Don't Worry Sir, I'm From The Internet.
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holy crap you are progressing fast.
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Re: DM: ToG (DMb270)
« Reply #137 on: March 16, 2007, 10:36:25 pm »
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16.03.07
* All new music for the game, some old music retained
* Fixed (new) swimming bug
* Fixed bricktouch -> new brick wouldnt cause untouch for former
* Updated start map, death map and added subtitles map!
* Updated teleport area, added new map
* Updated several overworld and desert maps
* Fixed bed hovering over player
* Decreased volume on a couple of sounds
* Fixed small bug in swordroom (no music at the start)
* Flies now react to player attacks and bombs
* New item for sale in the shop under the right conditions
* New item: The Bomb
* Updated minimap

NOTE: Do not download the game from the URL in main topic before 2 hours have passed since i posted...
I have a crappy upload speed, and that's how long its gonna take (give+-30mins)

I guess this is all you've been waiting for... the project is back up
A ton of new stuff has been added, most of it where the game was left off before!
100MBs of music has been added, for those of you with low connections ill add a musicless version later... (No zelda music)
For those who have only played this game the "right way": You can now access many new areas and even receive a new item
Enjoy!
« Last Edit: March 16, 2007, 10:38:31 pm by Gonzo »
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Re: DM: ToG (tentative title)
« Reply #138 on: March 18, 2007, 03:54:45 pm »
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17.03.07, build 274
* Fixed TransBarrier Y2 always 0 bug (API)
* Fixed dead.map bug when losing sword from the first boss
* Added parameter to reset ticks for timers when setting new interval (API)
* You can no longer throw stuff at hidden enemies
  (ie. Sand Crawlers when hidden underground)
* Added complete desert temple entrance map and desert3 map!
* Updated Temple of Sand entrance
* New music for the temple area!

17.03.07, build 273
* Updated DM Editor: Added scrollbars
* New cave map accessable from ow9! (cave9)
* New desert map! (desert4)
* New house map accessable from desert4!
* Fixed problem with spiders on places without enemies
* Fixed 2 bugged/missing sound issues (dark sword, holy shield)
* Updated desert2

17.03.07, build 272
* Wait-for-key event now resets on mapchange
* Fixed minor movement bug vs barriers: could get stuck on a corner
* Fixed music in wdce (herogld area)
* Fixed getting bomb would let you carry max 0 bombs
* Fixed all shell giving chests
* Updated dialogues in town map
* Updated witches hut dialogues
* Updated room of the creator
* Dlbrooks updated graphics

17.03.07, build 271
* Updated DM Editor (added scripting add before option)
* Fixed: danger.wav sound working again
* Fixed a bug in the second mountain cave
* New map between ow4 and ow6
* Updated ow4 and ow6 to this new addition
* Updated minimap

Build 274 out!
Tons of new areas and more items obtainable!
Enjoy =)
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Re: DM: ToG (tentative title)
« Reply #139 on: March 18, 2007, 07:03:04 pm »
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18.03.07, build 275
* Fixed huge bug in alpha-blending code
* Statics z=1 and z=3 now support alpha-blending
* Fixed some minor crash possibilities with the editor
* Fixed used button when revisiting ww1
* Updated the desert tree structure
* Updated desert4 with the new tree
* The desert girl will now give you a money bag for completing her quest

Fixed some pretty nasty stuff i just discovered in alpha-blending
Also a new item is obtainable by completing a mission in the desert
Good luck :)
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