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Entertainment / Re: Boomer Kuwanger had the best stage music ever.
« on: August 02, 2008, 11:47:03 pm »
Ducktails. Moon level.
@Pyro
doesn't really matter, you could argue that Epic shouldn't let others use the Unreal engine, but they do. As long as credit is given where it is deserved, and considering no one here besides imfletcher will !@#$% FINISH A GAME, I don't see the harm.
For me Batman is a vigilante, but in the comics he is less realistic than in the movie.while batman isnt a superhero in the movies, he's definitely one in the comics.It is now officially the greatest Superhero movie ever. This makes Ironman look mediocre.
It isn't a superhero movie.
Batman doesn't have superpowers, so I agree with Pyru 200% :p
Seriously <_< Batman is NOT a superhero. He's a vigilante who wears a bat suit. Superheros are... oh I dunno. People with super powers. Not utility belts with no special abilities.
Green Lantern is a super hero.
The Flash is a super hero.
Superman is a super hero.
Batman... is a street crime stopper. :p
But anyway, I have yet to see this movie. I think it's weird that my joker is a gay cowboy, but from what I've seen that gay cowboy plays a good clown ^_^
Thats cos in the movie they tried to make it all realistic and theoretical as possible.
and YAY I went to see it today and it was good indeed *nods*
But, may I ask one question, why does Batman talk with such a stupid voice? Bruce talks normally, and I realise that in order to protect his identity he has to change his voice but it sounds a bit silly <_<
First of all: If you're distributing your code without a .vcproj, then you're going to either have to tell someone to link in libraries yourself, or have it somewhere in a file anyways.Get used to it.so a lot of good it did you to put the library requirements in there instead of a code file.Including libraries are not source code. Therefor they do not belong in your source code, especially when the code required to include such files is not standard. Libraries are used by the linker, not the compiler.Yes you can do this with #ifdef/#definesI'll take standard code that works on every compiler any day.Further; There's ways to include such preprocessor commands in your code that won't mess it up if you attempt to do them: Microsoft's compiler defines a symbol: _MSC_VER, referring to the version of the compiler you're using. If you check if that symbol is even defined, it's more than fine to put microsoft-specific preprocessor commands in an if/else/endif.Now you're just being silly. You're going to include a bunch of irrelevant, non-standard code in your source so that... your code can compile with Microsoft's compiler? Just distribute the project file. Everyone who is not using a Microsoft compiler is going to have to setup the linker manually anyways, as well as sift through your non-standard preprocessor junk, and add in #ifdef definitions because you wanted your #pragma once.
If you never, ever intend on having someone that is not using Microsoft's compiler to compile your code, go ahead and use the non-standard preprocessor commands. Expect a slap in the face otherwise.
Compatibility
GLee is compatible with Windows, Linux, OS-X and FreeBSD platforms. It is also likely to be compatible with other unix-like systems which use X windows.
If the compiler does not support a specific argument for #pragma, it is ignored - no error is generated.
do you know where i can find tutorials on OpenGL, i know on map part , why i just need to learn the language not just game development
#ifdef _MSC_VER
#pragma comment(lib, "please_link_me.lib")
#endif
The shop was the side effect of the "Rupee" system. The rupees were meant to be a *status indicator*. Members who do a lot around the board (contests, make games, etc) would have more rupees than users who do absolutely nothing (trolls, people who have nothing relevant to say, they just post for the sake ofbeing idiotsposting).
It's really irrelevant The shop has practically nothing in it
I didn't think so, but after playing deathmatch for a week any mention of havok brings to mind the source engine .Quoteis that game being built with the source sdk?I doubt it, looks custom.
QuoteThen why do people never change it?I guess they don't know that you can, its not something thats widely advertised.Quoteit's really clickteam's (At least the free one) that I don't like, with the whole page advert at the end, plus out of the box, it looks ugly.Owh don't worry, I'm not disagreeing with you on that .QuoteNSIS is powerful, yes, but I don't know that I'd say it's 'far more flexible' than Inno. In fact, I'd really put them in the same category as far as power and extensibility. NSIS has a much larger community following though, therefore more extensions and plugins exist.I personally think NSIS scripting capability is far more advanced that Inno's, which it turn gives it far more flexibility. Though I guess thats a matter of opinion.QuoteInstallers can be as large as 2GBTo be honest I can't see people using using NSIS or Inno for installations as large as that, especially with other options available.QuoteTwo of the major reasons I use Inno over NSIS, is it takes care of things like Adding to the Add/Remove programs for you (http://nsis.sourceforge.net/Add_uninstall_information_to_Add/Remove_Programs gotta script the reg writes in NSIS, or at least, I'm not sure why they have this article.I wouldn't see that as a big deal really, doing the whole add/remove stuff in NSIS is really only a matter of 2 very, very simple registry additions that most people should be capable of doing. Though I can see why people would avoid that.QuoteFurther, I like the Pascal scripting in IS better. And that right there, is nothing more than a personal preference SmileyTo each their own, I guess. I personally can't stand the Pascal syntax , I guess thats probably just because I'm a C++ nerd through-and-through.
Quotecluttered with nasty advertisements? (Yeah, I'm looking at you clickteam && nullsoft.)What do you have against nullsoft? I've used them for years, as have many professional companies, I've never found any 'nasty advertisements', all there is is a little bit of text at the bottom that says "nullsoft" and even then you can change that. Its far more flexible than using Inno :S