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 1 
 on: December 10, 2017, 03:23:05 pm 
Started by SpritingBrad - Last post by SpritingBrad
I made the monks from BotW. Since they don't move they are one sprite.

 2 
 on: December 09, 2017, 04:17:14 pm 
Started by sephiroth976 - Last post by sephiroth976
I didnt know what tag to use in this topic because to be honest, it is already playable, but il get to that.

About
Zelda The Golden Kingdom also known as El Reino Dorado was a Spanish ORPG Zelda fangame that had its source code released a couple of years back and a guy who goes by LostSoulFly created some code to automatically translate the game into English on the go using sources such as google translate and bing (Which as you can imagine isnt perfect, but it works well enough).

The game is fully playable and features pretty much all of both Hyrule and Termina to explore as well as 8+ temples, tons of caves and extra areas, 4 races with 2 classes each for a total of 8 classes with their own unique equipment, skills and abilities, rebirthing, mounts, guilds, tamable and trainable pets, like a billion items and more.

I know there is at least one server for this game already by LostSoulFly, the guy who did the translations code, but i was playing around with the idea of opening my own server, which would be unique in a few ways.

Now im posting this to see how much interest there is, if people would like to play this and if it would be worth finding a dedicated host for, so far ive played it quite a bit with a friend of mine and although its quirky and a little too mmo..y to be a standard Zelda game its still pretty fun to play, so i figured why not, if there is enough interest i want to set up a server aswell as a discord server asap for testing. (although it wouldnt be 24/7 in the beginning.)


Unique Server Features
  • 10x Exp for both killing enemies and quests. (To make the game more fluid and less grindy, as it is originally very grindy.)
  • More quests. (Ive already made a couple and would like to keep adding more.)
  • More areas. (Ive started working on what im calling a PVE Arena that will focus on making grinding easier aswell as add a set of unique quests and items rewarded for doing PVE quests.)
  • Removed the hardcoded stat limit. (Stats used to be limited to 255, which was too low and made end / late game equipment and buffs useless because it couldnt go higher.)
  • Lots of bug fixes and minor tweaking. (Ive already fixed and added a few things to make it run better.)


Screenshots
Show content





TL;DR
I want to host my own Z:TGK server with some unique features, and possibly continue working on it, would you be interested in playing it?


Links
Im holding off on links for now because i dont know what im allowed to post here, if i go ahead with this id like to post a discord link and possibly my website.

 3 
 on: December 03, 2017, 11:36:58 pm 
Started by Sinkin - Last post by SpritingBrad
Aaaah, nice pointers. The shading is really off actually. It’s nice to have some fresh eyes on this tho, but the tree needs to be remade completely.

And aren't those flowers from this image? https://i.pinimg.com/736x/13/11/78/1311781da76a73bd1422f625fd842822--pix-art-game-ui.jpg

Yep, they are. Got a permission from the artist a long time ago to use it for my old fan game when I had some serious issues to sprite smaller things haha, but I chucked them in as placeholders just to see the whole scene. They will definitely be remade to fit the overall style a bit more  :)

Aaah ok. For the tree why not try and mimic the leafs from the image? I think those leafs are made with a method similar to the last one in this image:
https://games.gamepressure.com/game.asp?ID=14026

(spriting trees can be a pain, I've tried many times with different methods and failed lol)

Edit: that bug thing looks awesome! Reminds me of a Tektite. (Why did you remove the image of the wall with the tree?)

Thanks for the tip, but I want to try my own hand at the tree design, I think the new one is a big improvement from the old design.

I removed it because the more I looked at it, the more I saw things that bothered me that I need to fix, so I replaced it with a Tektite I made instead  :P

Well, I can't wait for the updated tree! (Though what I liked about the image the most was the ruins, those were fantastic)

 4 
 on: December 03, 2017, 10:18:47 pm 
Started by Sinkin - Last post by Sinkin
Aaaah, nice pointers. The shading is really off actually. It’s nice to have some fresh eyes on this tho, but the tree needs to be remade completely.

And aren't those flowers from this image? https://i.pinimg.com/736x/13/11/78/1311781da76a73bd1422f625fd842822--pix-art-game-ui.jpg

Yep, they are. Got a permission from the artist a long time ago to use it for my old fan game when I had some serious issues to sprite smaller things haha, but I chucked them in as placeholders just to see the whole scene. They will definitely be remade to fit the overall style a bit more  :)

Aaah ok. For the tree why not try and mimic the leafs from the image? I think those leafs are made with a method similar to the last one in this image:
https://games.gamepressure.com/game.asp?ID=14026

(spriting trees can be a pain, I've tried many times with different methods and failed lol)

Edit: that bug thing looks awesome! Reminds me of a Tektite. (Why did you remove the image of the wall with the tree?)

Thanks for the tip, but I want to try my own hand at the tree design, I think the new one is a big improvement from the old design.

I removed it because the more I looked at it, the more I saw things that bothered me that I need to fix, so I replaced it with a Tektite I made instead  :P

 5 
 on: December 03, 2017, 10:09:38 pm 
Started by Sinkin - Last post by SpritingBrad
Aaaah, nice pointers. The shading is really off actually. It’s nice to have some fresh eyes on this tho, but the tree needs to be remade completely.

And aren't those flowers from this image? https://i.pinimg.com/736x/13/11/78/1311781da76a73bd1422f625fd842822--pix-art-game-ui.jpg

Yep, they are. Got a permission from the artist a long time ago to use it for my old fan game when I had some serious issues to sprite smaller things haha, but I chucked them in as placeholders just to see the whole scene. They will definitely be remade to fit the overall style a bit more  :)

Aaah ok. For the tree why not try and mimic the leafs from the image? I think those leafs are made with a method similar to the last one in this image:
https://78.media.tumblr.com/17e9b022f1b31d11680bbb081df60a4b/tumblr_ocya5iQJum1vf6851o1_400.png
(I accidentally put the wrong link before lol)

(spriting trees can be a pain, I've tried many times with different methods and failed lol)

Edit: that bug thing looks awesome! Reminds me of a Tektite. (Why did you remove the image of the wall with the tree?)

 6 
 on: December 03, 2017, 07:43:37 pm 
Started by Sinkin - Last post by Sinkin
Aaaah, nice pointers. The shading is really off actually. It’s nice to have some fresh eyes on this tho, but the tree needs to be remade completely.

And aren't those flowers from this image? https://i.pinimg.com/736x/13/11/78/1311781da76a73bd1422f625fd842822--pix-art-game-ui.jpg

Yep, they are. Got a permission from the artist a long time ago to use it for my old fan game when I had some serious issues to sprite smaller things haha, but I chucked them in as placeholders just to see the whole scene. They will definitely be remade to fit the overall style a bit more  :)

 7 
 on: December 03, 2017, 06:53:57 pm 
Started by Sinkin - Last post by SpritingBrad
Nice! The wall structure remind me of the ruins found in the Great Plateau in BotW.
I agree with Yue, the tree looks kinda off compared to the rest, out of place.
And aren't those flowers from this image? https://i.pinimg.com/736x/13/11/78/1311781da76a73bd1422f625fd842822--pix-art-game-ui.jpg

 8 
 on: December 03, 2017, 06:51:00 pm 
Started by Martijn dh - Last post by Martijn dh
Sorry for the small delay, but here is an updated demo

New download
Demo version: 0.19.11
File Size: 19,07 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download: https://www.mediafire.com/file/bd389qbhjqgby6l/Horn%20of%20Balance%20version%200.19.11%20Public.zip

Notes:
- From the start of the game move right for a small intro cave, down for the new mansion dungeon and upwards for the older (harder) content
- Beat both nothern dungeons to reach the game's credits

Default controls*:
D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)

* The controls can be personalized in the options menu at the start of the game.

What's new?
* Lots of bugfixes and balancing changes

 9 
 on: December 03, 2017, 11:32:31 am 
Started by Sinkin - Last post by dotyue
the tree seems to be in another perspective, maybe change the shading/shadows a little?

 10 
 on: December 03, 2017, 09:59:11 am 
Started by Sinkin - Last post by Sinkin
It's been a while! And I still do pixel art, but not as much as I used to.

So as a warm up I did this quick little mock up. I want to keep my focus on Zelda related stuff so I can make art in this style and maybe have enough art to turn it into a project some day. Who knows?


A new and updated artwork is coming!

Feedback is always nice  :)

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