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Sinkin:

--- Quote from: Starforsaken101 on September 12, 2016, 12:54:08 pm ---Yeah, what monsters for trying to protect their own creative content.

--- End quote ---
They are the worst kind of monsters as well! Damn you Nintendo for protecting your IP's!

On a more serious note, c'mon guys. There are a lot of creative minds here on this forum and I'm actually surprised that there are so few original projects on this site. I've been over at the TIG-forums and wow, the projects over on that site is crazy. I would love to see that kind of creativity on this site as well. So, don't be mad at Nintendo for protecting their own content, I bet you guys would be pissed if someone tried to leech on your content as well.

EDIT: I'm not pointing any fingers haha. Since I've been working on fan games as well, but I came to a realisation that hey, if I can come up with cool and original stuff that could make a fan game good and come somewhat close to making it feel like the real deal, then why not make something completely original and actually get my name out there in the industry. I can say that making an indie game is so much easier now then it was a couple of years back. Now we got Steam Greenlight, Kickstarter, Indiegogo and such.

pxl_moon (dotyue):

--- Quote from: Sinkin on September 14, 2016, 09:41:30 am ---There are a lot of creative minds here on this forum and I'm actually surprised that there are so few original projects on this site. I've been over at the TIG-forums and wow, the projects over on that site is crazy. I would love to see that kind of creativity on this site as well.

--- End quote ---

Actually, original projects are alot harder to realise... i write for quit some time the lore for one and its too less to show anyone xD

Zhello:
Which reminds me, has there been any situation in the past whereas a fan game really harmed Nintendo in some way? I know there is intimidation from a fan made project, but I don’t know if there was a project that had harmed Nintendo in the past.

All in all, if it looks really good, Nintendo will take it down, example, super Mario 64 remake, if it generates revenue, Nintendo will definitely take it down, ex. gamejolt games/flappy bird, if it gains popularity, same end result, Zelda maker.

On a side-note, I do know that oot-2d is somewhat alive, only in facebook though, but haven’t seen much of Sage on youtube. Also it turns out Nintendo is going through channels on Youtube now just to generate revenue or remove from your videos. I had a vid up 6-7 years ago I made and it was claimed that I was using TP music HD…. In like 2009 when the HD edition came out 2016? 0_o

Pretty weird, huh.

Also Sega is kind to it's fans:
http://kotaku.com/sega-takes-shot-at-nintendo-encourages-fans-to-keep-ma-1786527246



--- Quote from: Sinkin on September 14, 2016, 09:41:30 am ---
--- Quote from: Starforsaken101 on September 12, 2016, 12:54:08 pm ---Yeah, what monsters for trying to protect their own creative content.

--- End quote ---
They are the worst kind of monsters as well! Damn you Nintendo for protecting your IP's!

On a more serious note, c'mon guys. There are a lot of creative minds here on this forum and I'm actually surprised that there are so few original projects on this site. I've been over at the TIG-forums and wow, the projects over on that site is crazy. I would love to see that kind of creativity on this site as well. So, don't be mad at Nintendo for protecting their own content, I bet you guys would be pissed if someone tried to leech on your content as well.

EDIT: I'm not pointing any fingers haha. Since I've been working on fan games as well, but I came to a realisation that hey, if I can come up with cool and original stuff that could make a fan game good and come somewhat close to making it feel like the real deal, then why not make something completely original and actually get my name out there in the industry. I can say that making an indie game is so much easier now then it was a couple of years back. Now we got Steam Greenlight, Kickstarter, Indiegogo and such.

--- End quote ---
Yes protecting their IP, but some fans just got a way of expressing how much they like a game franchise. In a way I understand people like on gamejolt who were generating revenue from said games. 500+ games tho, that's a lot.

But yeah making an original idea isn't easy. That takes time if you are starting from scratch.

pxl_moon (dotyue):

--- Quote from: Zhello on September 14, 2016, 04:42:22 pm ---But yeah making an original idea isn't easy. That takes time if you are starting from scratch.

--- End quote ---

Thats what i've meant... the idea itself is easy, but to detail the content that its consistent is very hard! i rewrote a realm several times, just because my research was heading in another direction than what i've expected.
Other than a Story /Background infos of an original IP are things like the graphic style the UI design and gameplay... there is just everything to consider where fangames have an existing ground to change up ;)

Starforsaken101:

--- Quote from: Zhello on September 14, 2016, 04:42:22 pm ---Which reminds me, has there been any situation in the past whereas a fan game really harmed Nintendo in some way? I know there is intimidation from a fan made project, but I don’t know if there was a project that had harmed Nintendo in the past.

All in all, if it looks really good, Nintendo will take it down, example, super Mario 64 remake, if it generates revenue, Nintendo will definitely take it down, ex. gamejolt games/flappy bird, if it gains popularity, same end result, Zelda maker.

On a side-note, I do know that oot-2d is somewhat alive, only in facebook though, but haven’t seen much of Sage on youtube. Also it turns out Nintendo is going through channels on Youtube now just to generate revenue or remove from your videos. I had a vid up 6-7 years ago I made and it was claimed that I was using TP music HD…. In like 2009 when the HD edition came out 2016? 0_o

Pretty weird, huh.

Also Sega is kind to it's fans:
http://kotaku.com/sega-takes-shot-at-nintendo-encourages-fans-to-keep-ma-1786527246



--- Quote from: Sinkin on September 14, 2016, 09:41:30 am ---
--- Quote from: Starforsaken101 on September 12, 2016, 12:54:08 pm ---Yeah, what monsters for trying to protect their own creative content.

--- End quote ---
They are the worst kind of monsters as well! Damn you Nintendo for protecting your IP's!

On a more serious note, c'mon guys. There are a lot of creative minds here on this forum and I'm actually surprised that there are so few original projects on this site. I've been over at the TIG-forums and wow, the projects over on that site is crazy. I would love to see that kind of creativity on this site as well. So, don't be mad at Nintendo for protecting their own content, I bet you guys would be pissed if someone tried to leech on your content as well.

EDIT: I'm not pointing any fingers haha. Since I've been working on fan games as well, but I came to a realisation that hey, if I can come up with cool and original stuff that could make a fan game good and come somewhat close to making it feel like the real deal, then why not make something completely original and actually get my name out there in the industry. I can say that making an indie game is so much easier now then it was a couple of years back. Now we got Steam Greenlight, Kickstarter, Indiegogo and such.

--- End quote ---
Yes protecting their IP, but some fans just got a way of expressing how much they like a game franchise. In a way I understand people like on gamejolt who were generating revenue from said games. 500+ games tho, that's a lot.

But yeah making an original idea isn't easy. That takes time if you are starting from scratch.

--- End quote ---

Coming from someone who has worked in this industry for years, and has helped/made indie games on the side, it's easier than it looks. It's not impossible. Nintendo cannot copyright mechanics. Think about that. You want to make a Zelda fangame? Write the engine for the base mechanics (or hire someone to do it). Code everything up, the UI, and everything. Black box that !@#$%. Come up with the story and everything later, all the art can be done later. THEN make it unique.

If you can put a lot of time in a fan game and make it great, you can do the same with your own ideas.

I'm not saying it's easy, but it's sort of a cop out to blame Nintendo for your own lack of creativity, you know?

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