I was a bit bored today and I thought of how well a zelda RTS would work. I planned it out to be very similar to how the age of empires games work with different resources and villagers. There will be a few civilisations like Hylian, Deku, Moblin and Gerudo. I think I might set the storyline during the Great War where every scenario is like a mini battle.
Or I could set the storyline where you always fight against the moblins/baddies and its your job to regain control of hyrule.
Anyway the graphics would be the fresh MC ones, it would be set in a big screen say 800x600 and the three resources would be Food, Wood and Rupees. I'm thinking of maybe having trading posts like age of empires to fit in with spirit tracks trains theme.
But I want to have some zelda features to make sure its not an age of empires clone with zelda graphics.
~Resources~There are three resources to collect in the game: Food, Wood and Rupees. They are required to create units, build buildings and upgrade things.
FoodFood is collected by tasking villagers on food bushes. There are 3 types of bush available:
Redberry:
Gives 100 food per bush.
Blueberry:
Gives 200 food per bush.
Purpleberry:
Gives 300 food per bush.
Later on you can build a windmill and task villagers on that to gain a slower but constant stream of food.
WoodWood is collected by having villagers chop down trees in the surrounding area. Wood collects at a slower rate than food but there are many more trees available to cut down. I might add 3 different tree types later, or 5.
RupeesRupees are mined at rupee mining sites scattered around hyrule. They appear as lumps of rupee sticking out of the ground. There are three different sites to mine from:
Green rupee sites:
Contains 150 rupees
Blue rupee sites:
Contains 300 rupees
Red rupee sites:
Contains 500 rupees
Later on you can build a mine to get a slower, constant stream of rupees.
~Buildings~HouseBuilding a house will give you space for 10 more units in the game.
Trading stationThis building will allow you to get a small amount of a certain resource every time the trader passes. You can upgrade the trade route to a horse and cart and later, train.