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ZFGC CP => King of Thieves => Topic started by: MG-Zero on May 16, 2012, 03:33:12 pm

Title: Design Document *updated every so often!*
Post by: MG-Zero on May 16, 2012, 03:33:12 pm
For all interested in the project, or for those who need a reference to the game's elements.  If you have any questions regarding this doc, post them here please.

6/4/12:  Added "Denizens of Hyrule" section.
5/29/12: An update to the tutorial section has been made to the doc.  Please download the newest version from below.

https://docs.google.com/document/d/1BDpuoYwYY9lajXuloSWRMeFEp-cb0ybNf4oF-3zeu4w/edit (https://docs.google.com/document/d/1BDpuoYwYY9lajXuloSWRMeFEp-cb0ybNf4oF-3zeu4w/edit)
Title: Re: Design Document *update 5/29/12*
Post by: BlazeBigBang on June 02, 2012, 11:49:06 pm
I downloaded the Doc, and I saw that it just had one boss: Ganondorf, and his characteristics aren't very detailed. Do you mind if I add some submission on the Bosses? Or is that it will just have one only boss. If it's that, sorry for the post.
Title: Re: Design Document *update 5/29/12*
Post by: Kami on June 02, 2012, 11:51:31 pm
No bosses have been planned except Gannondorf, and none have been developed yet.
Title: Re: Design Document *update 5/29/12*
Post by: BlazeBigBang on June 03, 2012, 12:02:07 am
So, can I make a submission for a boss, or not?
Title: Re: Design Document *update 5/29/12*
Post by: Kami on June 03, 2012, 12:15:52 am
You can, if it's detailed enough, fits the theme, and uppermanagement likes it, it might be accepted.
Title: Re: Design Document *update 5/29/12*
Post by: MG-Zero on June 03, 2012, 11:12:19 pm
Submit whatever boss designs you like, just keep them in line with what's posted in the boss needs thread.
Title: Re: Design Document *update 6/4/12*
Post by: Kienamaru on June 04, 2012, 02:54:30 pm
Everything sounds good so far, I assume this is a 2D game? Will it use AlttP or FSA graphics? Sorry if this is the wrong place to ask, I just joined an hour ago.
Title: Re: Design Document *update 6/4/12*
Post by: thestig on June 04, 2012, 03:01:59 pm
2D, yes. Art style I believe is Minish Cap, you can check the graphics area to see some concept animations. Welcome to the forums, by the way!
Title: Re: Design Document *update 6/4/12*
Post by: Aero88 on June 04, 2012, 03:07:24 pm
^^  What GM said, and welcome to ZFGC!  Typically introductions are done on the Community Speak board, but no harm no foul.   I like your poem by the way.  Did you write it yourself?  You should also check out the Character Competition we have going on.
Title: Re: Design Document *update 6/4/12*
Post by: Kienamaru on June 04, 2012, 03:41:15 pm
^^  What GM said, and welcome to ZFGC!  Typically introductions are done on the Community Speak board, but no harm no foul.   I like your poem by the way.  Did you write it yourself?  You should also check out the Character Competition we have going on.

Thanks, and yes I did write it myself. Its actually a song. Read it while listening to Deku Palace. And what is the competition about?
Title: Re: Design Document *update 6/4/12*
Post by: Aero88 on June 04, 2012, 04:20:05 pm
That is pretty rad dude!  In order to try to keep our Design Document Topic... On topic, I will just give you a link to the Contest Page.  You can also ask questions about the contest there if you want to.
http://zfgc.com/forum/index.php?topic=39355.0 (http://zfgc.com/forum/index.php?topic=39355.0)

As you will read, the rules are quite simple.  You can also look at other entries to get an idea of what to do.
Title: Re: Design Document *update 6/4/12*
Post by: Kienamaru on June 04, 2012, 05:35:31 pm
Cool, well of you guys need help with perhaps... dungeon bosses or item locations Ill help with the ideas if I can.
Title: Re: Design Document *update 6/4/12*
Post by: MG-Zero on June 04, 2012, 10:55:38 pm
Post whatever you like, there's no application process!  Just follow what everyone else is doing, if something is wrong, we'll tell you :)
Title: Re: Design Document *update 6/4/12*
Post by: Kami on June 04, 2012, 11:43:53 pm
MG, You forgot to add the Overgrown Keese into the Design Doc.
Title: Re: Design Document *update 6/4/12*
Post by: DaSpirit on June 04, 2012, 11:58:33 pm
Have you guys considered putting the design document onto Google Docs? I use it all the time, your whole team can edit the document at the same time, and you can make it so visitors can post comments. It's easier than downloading files over and over.

Good luck on this project, I've been looking at it for a while, it's about time I show some support!
Title: Re: Design Document *update 6/4/12*
Post by: thestig on June 05, 2012, 12:13:16 am
Well.. we kinda do use Google Docs, but internally. The "updated" document is submitted via the forums. I honestly forget why we've decided to do this. It's a possibility we can open up the design document for the public to view. As for editing, that role would of course remain restricted for obvious reasons. Thoughts on this Steve?
Title: Re: Design Document *update 6/4/12*
Post by: MG-Zero on June 05, 2012, 12:50:43 am
The reason I did this is because then I have to keep adding people to the share list whenever someone wants it.  This seemed easier because everyone with an account can access this.
Title: Re: Design Document *update 6/4/12*
Post by: thestig on June 05, 2012, 01:04:09 am
The reason I did this is because then I have to keep adding people to the share list whenever someone wants it.  This seemed easier because everyone with an account can access this.
Well all I'm asking is if it's possible to make it publicly viewable, not to do a full blown manually controlled list! Haha. You can have it restricted to be edited only by certain people and have it fully open to the public, ya know. ;p
Title: Re: Design Document *update 6/4/12*
Post by: MG-Zero on June 05, 2012, 01:40:47 am
Didn't know I could do that :) Done!
Title: Re: Design Document *update 6/4/12*
Post by: Kami on June 05, 2012, 01:53:38 am
Seems we have solved yet another problem.  XD
Title: Re: Design Document *update 6/4/12*
Post by: Kienamaru on June 07, 2012, 04:22:33 am
I support you all the way, I know I'll need help with my game as well since i have no programming ability... What all are you missing? I can do...

Boss ideas and battle strategy, Item acquisition quests, side quest rewards, sub character names, enemy strategies, item uses. Need any help with ideas and ill gladly help.
Title: Re: Design Document *update 6/4/12*
Post by: MG-Zero on June 07, 2012, 01:19:01 pm
Check out the boards above.  Each one has a "Needs list" thread.  We need those things worked on :)
Title: Re: Design Document *update 6/4/12*
Post by: Leduardo on June 14, 2012, 10:27:17 pm
The link is not working.
Title: Re: Design Document *update 6/4/12*
Post by: MG-Zero on June 14, 2012, 10:28:49 pm
Anyone else having a problem?
Title: Re: Design Document *update 6/4/12*
Post by: thestig on June 14, 2012, 10:29:13 pm
Works just fine here.
Title: Re: Design Document *update 6/4/12*
Post by: Kami on June 14, 2012, 10:30:19 pm
works fine on my end.
Also MG, the document is missing all of the enemies except, the bokoblin(You most likely didn't update it.)
Title: Re: Design Document *update 6/4/12*
Post by: MG-Zero on June 14, 2012, 10:33:24 pm
Aware, I haven't updated it yet.  Gonna start on that now.
Title: Re: Design Document *update 6/4/12*
Post by: Leduardo on June 15, 2012, 03:15:37 pm
Here in work is opening normal.
It's weird not open in my house.
Title: Re: Design Document *update 6/4/12*
Post by: fictionaldogs on June 15, 2012, 08:18:02 pm
Is this document incomplete? It seems like it's cut off after 5.2.

I really wanted to try and do an area such as Lake Hylia and/or a dungeon, but sadly I cannot see any of the information regarding it!
Title: Re: Design Document *update 6/4/12*
Post by: Kami on June 15, 2012, 08:21:06 pm
The info for the dungeons is made with their respected submission.
Also, Its good to look at the other submissions, and the acepted submissions before you make a submissin yourself, so you understand the overall format for something like that.
Title: Re: Design Document *update 6/4/12*
Post by: fictionaldogs on June 15, 2012, 08:35:56 pm
Sorry, but I'm not entirely sure what you mean when you say that the info for the dungeons is made with their respected submission. From what I've gathered, you mean that you're pretty much free to do as you please, as long as you keep the items that the player has/should have at the certain point in mind - i.e. I can design a place without having to look up any specifics other than what I just said, meaning that as long as I keep the storyline, acquired items and overworld design in mind I'm free to do as I please for the area I wish to try? Forgive me if I'm confusing, I'm not a native speaker.
Title: Re: Design Document *update 6/4/12*
Post by: Kienamaru on June 16, 2012, 03:07:50 pm
He means that the dungeon info isnt in the document, its on the posts where dungeons are being requested. So look there before wasting time and requesting a dungeon, you could see one that you actually like, which could give you ideas or even be better than what you thought of. If neither of those thoughts occur, then you may decide to request a dungeon for an area that has few or no dungeons.
Title: Re: Design Document *update 6/4/12*
Post by: MG-Zero on June 16, 2012, 08:00:02 pm
The document as you've stated is incomplete.  The current phase of the project is to complete the document.  Submissions that are accepted go towards the doc.
Title: Re: Design Document *update 6/4/12*
Post by: BlazeBigBang on June 16, 2012, 08:39:36 pm
MG, Are you going to update soon the doc?
Title: Re: Design Document *update 6/4/12*
Post by: Kami on June 16, 2012, 08:47:24 pm
He just made an update on it yesterday.  :P
Title: Re: Design Document *update 6/4/12*
Post by: BlazeBigBang on June 16, 2012, 08:53:40 pm
But the last update says it ways the 4th of this month.
Title: Re: Design Document *update 6/4/12*
Post by: Kami on June 16, 2012, 08:57:05 pm
He updated the document yesterday.
Title: Re: Design Document *updated every so often!*
Post by: tudgedooley on June 27, 2012, 05:21:00 pm
So I just went through the doc. and I'm still wondering are the cogs like legit gear sort cogs? of are the looking like something else? Like do they look like the one I've inserted below. If so I may try a concept art for one.

(http://www.clker.com/cliparts/j/V/R/4/3/s/cog-cogwheel-gear-zahnrad-md.png)
Title: Re: Design Document *updated every so often!*
Post by: MG-Zero on June 27, 2012, 05:32:45 pm
Yes, they're gear cogs.  But they should each be designed with the particular race that it belongs to in mind!

EDIT: Doc has been updated.
Title: Re: Design Document *updated every so often!*
Post by: tudgedooley on June 27, 2012, 10:43:04 pm
Yes, they're gear cogs.  But they should each be designed with the particular race that it belongs to in mind!

Oh I definitely was. And thank you for clearing that up
Title: Re: Design Document *updated every so often!*
Post by: MG-Zero on July 20, 2012, 06:00:55 pm
Just an fyi, I updated this today
Title: Re: Design Document *updated every so often!*
Post by: thestig on July 21, 2012, 01:59:02 am
Ninja'd me. I was going to do it but that's ok. :D Great job!
Title: Re: Design Document *updated every so often!*
Post by: thestig on September 26, 2012, 10:14:27 am
Locking this board because the Google Docs version of the document has now been deprecated in favor of the new one.

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