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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: December 08, 2023, 07:37:56 pm »
Removed.
Will that pixel filter be a toggle-able option? It's not terrible but I feel the GBC colours pop out so much better without itDefinitely will be filterable. Thanks for the input.
I'm not a big fan of unsolicited advice, but if you want some advice I have a few easy improvements for scrolling and sfx you can implement pretty quickly.Let's hear em', Mamo.
Otherwise it's coming along nicely, good work and nice progress
Wow, this is looking great!Yes, well, for OUR generation it's pretty well known... my son's - not so much.I named them Justin and Bailey (a little easter egg to an obscure METROID code).
"obscure"
It's probably one of the two well-known Metroid NES passcodes, the other being the "NAR Password" (or as I like to call it, the "narpas sword").
So, you created the site? Nice to have you back!Yep, that was me. Thank you.
This looks promising. I'd like to try it when it's done for sure!
What are you developing it in? What platforms do you plan to release it for, and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).This is made in Game Maker Studio. I plan on releasing it for Windows, Mac, Linux, and Android (when I get a chance to make an onscreen controller).
... and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).Speaking of which: