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Messages - Piks

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Here's my latest work, a Majora's Mask mock-up. Note that this is just a mock-up and not a full game project. It was still super fun to make!

Zelda Projects / Re: [Early WIP] Ocarina/BOTW-style 2D Zelda Engine
« on: February 13, 2020, 10:48:06 pm »
Hey, thanks for the support, guys!

It's gonna take me a while - I've decided that the fake 3D had too many limitations. I'm now setting up a system that uses 3D objects (simple boxes, spheres, etc) as collisions, while having the visual representations be sprite-based. I'll keep you guys posted for when things get to a decent point again.

Zelda Projects / [Early WIP] Ocarina/BOTW-style 2D Zelda Engine
« on: May 22, 2019, 03:41:07 am »
Understandably, most Zelda fangames are 2D. And if they do use the concept of 3D, it's more like ALTTP's where the concept of multiple floors is simulated. However, I was interested in creating a more thorough recreation of 3D Zelda gameplay.

Here is a proof of concept showing 3 axis gameplay in action.

This method uses no 3D geometry whatsoever to create depth; it's all 2D and will be tile-based. (this is why the shadow abruptly jumps - I'll have to implement a shader for it to act more realistically)
I'm developing this base 3D-gameplay-in-2D engine for a couple of things - one of them is a personal project, but I'm also interested in creating a Zelda engine using this with two potential branches.

Once branch could be OOT-based, where the 3D depth is used less for platforming and more for multiple Dungeon floors and puzzles that can work with an extra axis.

The other branch could be BOTW-based, where jumping is more like how I currently have implemented. Climbing would be a big focus, as well as weapon durability and a scaled-down imitation of the Chemistry System.

This is the potential sprite style for the OOT-engine.

While both branches could exist, I'm not sure if it would be more natural to flesh out one more than the other. I'm still very early in the process, so I'm interested in your guys' thoughts.

Entertainment / MOTHER
« on: July 07, 2008, 12:27:55 am »
Anyone else play the games?

Graphics / Re: Onett
« on: January 03, 2008, 11:18:31 pm »
Building update

@Uma- You won't see a colored version 'til I finish the lineart for the rest of the buildings.  :P

@Sharon- Thank you. ^ ^

@Source- I don't plan using it for anything, it's more as an EarthBound Tribute.

@Fox- I'm only planning to do Onett, but It might become an Earthbound sprite project where I'll try to make everything in the game. (It'll take quite a while though  :-\)

@DekuStick- Don't worry, I don't have any plans to stop.

@TheRealDragonBoy- Again, I'm not coloring any buildings until I finish all the lines for them.

But, I might do some early.

@WhiteWolf- Thanks, ^ ^

@Moldrill- Well you'll have to wait. :P

It'll take a while to get in every detail, but not real long.

Graphics / Onett
« on: December 30, 2007, 01:46:32 pm »
Basically I'm making a Top-down Onett.

Town Hall Lineart


Finished Road Layout

Graphics / Re: Take a melody~
« on: December 20, 2007, 09:26:00 pm »


Graphics / Re: Take a melody~
« on: December 20, 2007, 08:15:25 am »
Yeah, I like Pollyanna

so anyway

Graphics / Take a melody~
« on: December 11, 2007, 11:23:10 pm »


Still WIP, I plan to make his whole body.

Graphics / Re: Poll: Cel-Shade Style
« on: September 02, 2007, 11:43:55 am »
Wind Waker Link is flawless in my opinion, I agree with Torak, you should add a "Nothing" to the poll.


Graphics / Re: Help with a Recolour
« on: August 27, 2007, 01:43:21 am »
Ok, sure.

And here's the pallete.

Graphics / Re: NSMB Sprite Sheet
« on: July 16, 2007, 11:10:10 pm »
To save you some time looking...


They're right by the World 7 sky tiles. ;)

If you need anything else, use Zentawolcotious' link. =)

Edit: Fixed Link so MFGG would allow it

Graphics / Re: ZFGC style Discussion
« on: July 15, 2007, 12:15:23 am »
Sure thing, Neojume.

Sorry about the crappy quality. >_<

And Devy, great walking animation.   :D  Fits the style perfectly. Although I think the hat should flop a little, like in TP.


Feedback / Re: What do we honestly want from ZFGC?
« on: July 14, 2007, 10:01:18 pm »
I'll advertize as much as I can. 
I agree with Uma. People should get away from the formula, it's overused.


Graphics Requests/Archive / Re: [Request] MPA Mario Sheet
« on: July 14, 2007, 09:37:21 am »

There.  :)

Give credit to Slash. ;)


Graphics / Re: Ripping TP Models
« on: June 27, 2007, 08:40:13 am »
I don't mean to overwhelm you, but could you rip the Young Goron, bottle, and the lanturn? Thanks.


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