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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 29, 2020, 04:41:10 am »
Seems easy enough to follow. I'll check it out and see if it's something I can implement in my engine. I'm loading my tiles on-the-fly and areas are loaded in as needed, so I'll need to change it a bit.
Implemented a lerp function; seems a bit smoother:
https://www.youtube.com/watch?v=iNxmdMKPrpw
Implemented a lerp function; seems a bit smoother:
https://www.youtube.com/watch?v=iNxmdMKPrpw

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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 29, 2020, 12:30:42 am »
Noted. No worries there; my implementation isn't exactly the same.
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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 28, 2020, 07:04:25 pm »
Good lookin' out on the sound function. I'll implement that one right away.
Can you send over a small example file with the lerp function? Not sure how that would be implemented; or maybe my engine is set up in a way that that might not sail.
EDIT: I think I figured out what you're talking about. I was originally trying to emulate the original NES style of transition, but I should have been looking at Link's Awakening. After a little playing around, I fixed both my cave transitions as well as my area to area movement speeds/transitions. I'll post a video here in a moment.
I'd still like to see an example of your solution.
https://www.youtube.com/watch?v=ThkY3FRDbb8
Can you send over a small example file with the lerp function? Not sure how that would be implemented; or maybe my engine is set up in a way that that might not sail.
EDIT: I think I figured out what you're talking about. I was originally trying to emulate the original NES style of transition, but I should have been looking at Link's Awakening. After a little playing around, I fixed both my cave transitions as well as my area to area movement speeds/transitions. I'll post a video here in a moment.
I'd still like to see an example of your solution.
https://www.youtube.com/watch?v=ThkY3FRDbb8

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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 27, 2020, 10:09:53 pm »Will that pixel filter be a toggle-able option? It's not terrible but I feel the GBC colours pop out so much better without itDefinitely will be filterable. Thanks for the input.
https://www.youtube.com/watch?v=UlNj8iydfpo
I'm not a big fan of unsolicited advice, but if you want some advice I have a few easy improvements for scrolling and sfx you can implement pretty quickly.Let's hear em', Mamo.
Otherwise it's coming along nicely, good work and nice progress
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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 24, 2020, 01:47:08 am »
- I actually was pretty proud I got the old man being stabbed just right... lol. I don't wanna change that one.
- Yeah, I can see what you mean. I'll try to work on making it look better, not sure if I should just remove the background staircase, or change his animation... it's a work in progress.
No worries about nitpicking; that's what makes better games. Thanks for the input.
EDIT: Changed it a bit, I think it's much better now... no more "sinking."
https://www.youtube.com/watch?v=yPiQt_7M8PU

Edited Zelda's sprites too:
https://www.youtube.com/watch?v=KAQgUL07k-I
- Yeah, I can see what you mean. I'll try to work on making it look better, not sure if I should just remove the background staircase, or change his animation... it's a work in progress.
No worries about nitpicking; that's what makes better games. Thanks for the input.
EDIT: Changed it a bit, I think it's much better now... no more "sinking."
https://www.youtube.com/watch?v=yPiQt_7M8PU

Edited Zelda's sprites too:
https://www.youtube.com/watch?v=KAQgUL07k-I
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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 06, 2020, 12:47:10 am »
Step Ladder mechanic added and tested in both the Dungeons and on the Overworld:

https://www.youtube.com/watch?v=-_3MrQ-ccmI
Also finished the Dungeon mini maps:

EDIT: Raft Tests:

https://www.youtube.com/watch?v=vD8-c46N5-w
EDIT: Great Fairy Fountains:

https://www.youtube.com/watch?v=02QqI-olXac
Level-9 Ganon area Mockup:

https://www.youtube.com/watch?v=-_3MrQ-ccmI
Also finished the Dungeon mini maps:

EDIT: Raft Tests:

https://www.youtube.com/watch?v=vD8-c46N5-w
EDIT: Great Fairy Fountains:

https://www.youtube.com/watch?v=02QqI-olXac
Level-9 Ganon area Mockup:

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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 02, 2020, 09:53:23 pm »
Currently, no plans to make any changes to gameplay with different character choices.
Yes, the dungeons will be laid out as the originals were, but I am adding a Third Quest with my own dungeon layouts and a few surprises.
@MaJoRa
Switched from objects to animated tiles for the animations:
https://www.youtube.com/watch?v=uc_KNpZTGHM
Works like a charm.
Yes, the dungeons will be laid out as the originals were, but I am adding a Third Quest with my own dungeon layouts and a few surprises.
@MaJoRa
Switched from objects to animated tiles for the animations:
https://www.youtube.com/watch?v=uc_KNpZTGHM
Works like a charm.
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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 02, 2020, 06:19:49 pm »
Not particularly. I just noticed what you meant. I'll fix that.
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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 01, 2020, 12:44:16 pm »Wow, this is looking great!Yes, well, for OUR generation it's pretty well known... my son's - not so much.I named them Justin and Bailey (a little easter egg to an obscure METROID code).
"obscure"
It's probably one of the two well-known Metroid NES passcodes, the other being the "NAR Password" (or as I like to call it, the "narpas sword").

So, you created the site? Nice to have you back!Yep, that was me. Thank you.
This looks promising. I'd like to try it when it's done for sure!
What are you developing it in? What platforms do you plan to release it for, and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).This is made in Game Maker Studio. I plan on releasing it for Windows, Mac, Linux, and Android (when I get a chance to make an onscreen controller).
Correct, some of the water and ocean waves haven't been animated yet. You'll notice on some of the areas in the video, I already have the animation frames going, just haven't got around to doing that for all of them.
... and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).Speaking of which:
https://www.youtube.com/watch?v=7m5YhT4yIRA
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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: June 01, 2020, 03:06:36 am »
Thanks, 4Sword. Good to see you.
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Zelda Projects / [GMS] The Legend of Zelda GBC
« on: June 01, 2020, 02:55:57 am »
Been away for a while.
When I started ZFGC in 2003, I never imagined it would still be around 17+ years later, but here we are.
I never did finish my OoT2D game, but I have come a long way with my coding and Game Making skills. I decided to try my hand at something a bit more reasonable.
I'm remaking the Original Legend of Zelda in the style of Game Boy Color - think LoZ meets LA/OoS/OoA. This one will be completed, as it seems fairly simple to do, and I've got most of the engine already prepped and ready to go.

https://youtu.be/FXHzroL6O8I
I've added the ability to play as Zelda, and if you've played the BS-Zelda Japanese versions, you'll recognize the boy and girl. I gave them names, because Nintendo never did.
I named them Justin and Bailey (a little easter egg to an obscure METROID code).

I've tried to take advantage of the OoA/OoS style of Name Registration to add special characters.


I've tried to stay true the original spirit of the NES version. Converting a 256x240 resolution down to a 160x144 resolution took a bit of finagling, but I think I kept it close.

I've added a mini-map, as I'd always wondered why they only used little rectangles to show you where you were on the map:

The Sub-menu is more in the style of the Game Boy, but again, keeps the spirit of the original:

I'm adding a third quest with my own levels as well, just to spice things up. But the first two quests will be almost exactly the same as the original.
I've upped the amount of rupees you can carry to 999 from 255, added two bomb upgrades on the overworld for a total of 24 bombs, but other than those minor things, you should enjoy it just as much as the ol' NES version.
In the video, you'll notice I have the entire Overworld completely tiled. Some areas haven't been "animated" yet, but I'm getting to it.
When I started ZFGC in 2003, I never imagined it would still be around 17+ years later, but here we are.
I never did finish my OoT2D game, but I have come a long way with my coding and Game Making skills. I decided to try my hand at something a bit more reasonable.
I'm remaking the Original Legend of Zelda in the style of Game Boy Color - think LoZ meets LA/OoS/OoA. This one will be completed, as it seems fairly simple to do, and I've got most of the engine already prepped and ready to go.

https://youtu.be/FXHzroL6O8I
I've added the ability to play as Zelda, and if you've played the BS-Zelda Japanese versions, you'll recognize the boy and girl. I gave them names, because Nintendo never did.
I named them Justin and Bailey (a little easter egg to an obscure METROID code).

I've tried to take advantage of the OoA/OoS style of Name Registration to add special characters.



I've tried to stay true the original spirit of the NES version. Converting a 256x240 resolution down to a 160x144 resolution took a bit of finagling, but I think I kept it close.


I've added a mini-map, as I'd always wondered why they only used little rectangles to show you where you were on the map:

The Sub-menu is more in the style of the Game Boy, but again, keeps the spirit of the original:

I'm adding a third quest with my own levels as well, just to spice things up. But the first two quests will be almost exactly the same as the original.
I've upped the amount of rupees you can carry to 999 from 255, added two bomb upgrades on the overworld for a total of 24 bombs, but other than those minor things, you should enjoy it just as much as the ol' NES version.
In the video, you'll notice I have the entire Overworld completely tiled. Some areas haven't been "animated" yet, but I'm getting to it.

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Entertainment / Re: What are you currently watching, reading or playing?
« on: June 01, 2020, 02:24:52 am »
Reading Life 3.0: Being Human in the Age of Artificial Intelligence by Max Tegmark
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Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D FSA
« on: January 06, 2012, 11:29:14 pm »
Looking good, Xfixium. Just have fun with it.
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Graphics / Re: Zelda Items TMC style
« on: January 06, 2012, 11:12:48 pm »
You've got incredible skill.
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Coding / Re: Req GB name registration engine debugging
« on: November 11, 2008, 11:31:29 pm »
I am looking through my old files to find my ootgb name registration engine... I'll post if I find it.
EDIT: I found my old MMGB Registration engine... hope it'll help.
MMGBReg.zip (381 KB)
EDIT: I found my old MMGB Registration engine... hope it'll help.
MMGBReg.zip (381 KB)
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Adverts & Recruitment / Re: WoWDesktops.com
« on: August 20, 2008, 10:22:37 am »
Not a problem, you have your opinion and as you said, we're not going to change your mind... and that's ok...
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Adverts & Recruitment / Re: WoWDesktops.com
« on: August 18, 2008, 11:44:16 am »
Well, when your in Iraq in the Army (a job) away from your wife and kid(s) - Another on the way (gee, I do have a life besides WoW)... and you're trying to get the guys (and gals) in your unit to have some down time; WoW is a great thing, especially since a lot of us don't have Internet access, so I set up private servers and Lan parties for those who CASUALLY play...
I might log a total of an hour or two a day, other than that, I'm writing letters, getting my gear up to snuff and talking to my wife...
I can assure you NONE of my players here is addicted or 14 year olds who don't have a life, almost all of them are 20+ and most are married and have kids.
I might log a total of an hour or two a day, other than that, I'm writing letters, getting my gear up to snuff and talking to my wife...
I can assure you NONE of my players here is addicted or 14 year olds who don't have a life, almost all of them are 20+ and most are married and have kids.