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Entertainment / Re: LoZ:BotW
« on: June 26, 2016, 03:12:18 pm »
Also note that durability also depends whether you use your item correctly. A fire rod (it can be found in the demo) will break if you use it as a physical item. Chopping down a tree with a non-axe item will make your item break quickly too. So it's a matter of your actions too that determine the durability of your items which I like. I wouldn't mind a punching attack to knock items out of monsters hands or something. Usually the game provides you with items when a puzzle demands it, so I imagine boss battles will be the same. That or you will NOT be locked in with the boss and no weapon, and can freely leave (refilling the bosses health too perhaps). That'd be something for Nintendo to consider.
Also as for dungeons, there were trials which act as mini-dungeons (optional minus the first four). I am calling it: the Temple of Time is a dungeon... looks too important not to be one. If not, then aw well. Anyone noticed the Temple of Time has the Song of Time slowed down and fragmented? Pretty cool.
Also the voice might definitely be Zelda's as you can hear Zelda's Lullaby in a cutscene with the voice. It's piano only, slow and fragmented too.
Also as for dungeons, there were trials which act as mini-dungeons (optional minus the first four). I am calling it: the Temple of Time is a dungeon... looks too important not to be one. If not, then aw well. Anyone noticed the Temple of Time has the Song of Time slowed down and fragmented? Pretty cool.
Also the voice might definitely be Zelda's as you can hear Zelda's Lullaby in a cutscene with the voice. It's piano only, slow and fragmented too.