Thanks Kienamaru, but due to my inactivity on ZFGC I never got to your offering in time before I fully laid out the new plot. Thanks for offering and support though, I appreciate it. =D
... This quest has the initial village done here is a map: Click Here...
I just had to pop in and say that is what I consider to be perfect tile work. Well done!
I never noticed this project until now. I myself have used ZC years ago and made a few quests with it (I think I've lost them over the years of upgrading and reinstallations of windows). However, I moved on to Game Maker because ZC didn't allow for bigger/smaller screen sizes and many other things like animation, colors, and graphical sizes. I expect ZC has improved quite a bit though? Anyway, since you're "pushing back into the planning stages", I thought I might mention that Game Maker is a great step into giving you all the freedom you need while keeping things pretty simple, just in case ZC might hold back your game plan a bit with it's limitations.
Zelda Classic does have it's limits, but with Zscript, I heard you can do pretty much almost anything. It's proven possible to create even Raycast in ZC, but that requires to script your own engine within ZC.
As of Game Maker, I'm considering making a project in it, but unfortunately, no matter how hard I try, I'm simply convinced coding isn't my thing. D=