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Messages - 4ndaKava

Pages: 1 [2] 3
21
Zelda Projects / Re: Zelda Tales of the Sea (2016)
« on: April 03, 2016, 06:37:33 pm »
So basically Kren destroyed everything :P

22
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 03, 2016, 06:35:13 pm »
How about an even stronger attack where it jumps and attacks with both axes at the same time? The axes could than also get stuck in the ground for a few seconds if the attack misses.  Just an idea :)

23
Zelda Projects / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.4
« on: April 02, 2016, 12:15:37 pm »
Take your time. No haste.

24
Zelda Projects / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.4
« on: April 01, 2016, 05:23:02 pm »
Maybe because the thread is in "Discussion" and no one posted in this since to 2014 so I had to pull it up again :D

I will give it a try for sure. :)

25
Zelda Projects / Re: [W.I.P.] TLoZ: New Beginnings ver. 1.4
« on: March 31, 2016, 04:06:32 pm »
It's end of march and I am impatient  :P

26
Sprites/Tiles / Re: NPC Sprites
« on: March 30, 2016, 10:16:02 am »
Welcome back buddy :)

27
King of Thieves / Re: Demo 2!
« on: March 29, 2016, 12:13:13 pm »
Hey Frozen. The first quest is to kill all the snakes which are in the slums. Afterwards you go into the shop in the slums and steal the powder. This triggers the boss fight. That is basically it for the demo.

28
Concept Art / Re: [Submission] Goron Village
« on: March 01, 2016, 06:37:46 pm »
I am, but I think I can't help with this one :D

29
King of Thieves / Re: Demo 2!
« on: February 18, 2016, 02:21:41 am »
Don't know if it was mentioned before but it bothers me that link cannot move when he bends the bow.

30
King of Thieves / Re: Demo 2!
« on: February 15, 2016, 07:39:42 pm »
Addition (limit is 20 atachments)  >:D

1. layer
2. door missing
3. layer
4. walk through walls again

31
King of Thieves / Re: Demo 2!
« on: February 15, 2016, 07:36:08 pm »
I couldn't replicate it either XD

Well, I started again, didn't press any buttons to avoid crashes and voila, it didn't crash.
However there are a few places where I got stuck and I also found some other errors.

1. layer
2. 3. 4. walk through walls (climbed up the wall in the slum)
5. layer
6. layer
7. layer
8. Can't leave the house but can walk through the wall
9. Can enter the house from that position
10. layer
11. Can walk through the "bridge"
12. entered the house near to the well in the "rich area", can't do anything
13. layer
14. layer
15. layer
16. layer
17. Shouldn't be able to walk there + 18. can walk through walls from there on
19. again, walking through walls
20. layer


32
King of Thieves / Re: Demo 2!
« on: February 15, 2016, 08:34:53 am »
I think something went wrong during compilation (see atachment).
Shoot arrow bug with the right arrow key is not fixed. Game broke after 4 seconds when I went into a house and pressed more than one button at the same time (I think it was wasd+space). Afterwards I really didn't want to start again as the gamebreaks everytime before I can really start playing it.  :o

33
King of Thieves / Re: Demo 2!
« on: February 14, 2016, 04:14:32 pm »
Would be great if you could upload a fixed version so that we can test further :)

34
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 12:33:19 pm »
I didn't have much time to test this morning but in 5 minutes the game broke three times >:( You can walk on many tiles where you shouldn't be able to walk like the river.
The bridge over the town shoul be retiled somehow so the player know that he can walk under it (at first I didn't realize that it was in a higher area). When walking into a house
(somewhere in the "rich" section of the town) the screen goes black. When pressing the right arrow the game crashes.  And somehow everything looks mixed up like it is not ment to be together. Maybe there should be some shading to change this.
However I like the demo all in all. I just wanted to point out what you should improve. I would really like to play a bugfixed version. :)

35
King of Thieves / Re: NCFC Demo!
« on: February 08, 2016, 12:33:17 pm »
+1 Brad :D

36
Graphics / Re: SpritingBrad´s sprites
« on: January 23, 2016, 05:05:04 pm »
Man.. You have almost mapped the entire map of alttp in 1 month :o
Anyone doing a MC styled alttp?   :D

37
King of Thieves / Re: NCFC Demo!
« on: January 13, 2016, 08:31:30 am »
If anyone wants to know: I'm hyped. >:D

38
Zelda Projects / Re: [Completed] The Legend of Zelda - Untitled
« on: January 08, 2016, 07:19:48 am »
The engine is really awesome. Especially the spirit cloak and the unique way to use it are innovative. However the time it takes for the bombs to explode is way too long. Additionaly the vases are too long in the air when you throw them. Maybe the dungeon could have also been more decorative to make it more appealing. But except of these minor points of critisism I really liked this project and it would be great to see a full game with an improved version of this engine. :)

39
King of Thieves / Re: NCFC Demo!
« on: December 28, 2015, 07:33:43 am »
 :D :D :D

40
King of Thieves / Re: NCFC Demo!
« on: December 23, 2015, 08:30:24 am »
What was part 1 and what is part 2?  :)

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