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Topics - Zhello

Pages: 1 [2] 3 4 ... 7
21
Enemy Units / [Submisson] Looters/Robbers
« on: September 23, 2012, 11:01:40 am »
Name:
Looters/Robbers

Location:
They spawn outside towns, far from the locals.
Sometimes found in roadways, highways.

Appearance:
Races: Lizafo, Human, Hylian, Shamed Zora.

They dress up in rags, broken armor, and sometimes fitted in normal, yet, patchy clothing.
The player can avoid them by not talking to them, but in some events, they will run towards you, and try to rob you, if successful(taking something of value), they will flee.

They can steal:
Bombs, Rupees, Arrows(Anything which can be ammo)
At RARE occasions, they steal Shields. If stolen, the player can buy another and or find it curiosity like shop area.


HP:
2 HP

Description
They dress up as either homeless, and or in rags(sometimes in armor,which they have stolen.)

Some of them trying to steal and make money for their families, others, tend to steal for profit.

They can be encounter normally, sometimes as normal NPC, when talked to, they steal from you and run, which will enable the player to attack them.
If their is a passerby guard, they will flee.

In-Game Description
Looters. don't let them hit you, or else they will attempt to steal your belongings.
I feel bad for those who commit these crimes... They have families.


Attack List
Punch- Hit the player for 1/4 heart damage, this often causes some of your items to drop on the ground.

Pickpocket- They will take an item from you when you walk by and or talk to them, they will begin to run away.
The player will know if they got robbed when Link prompts a "?" expression.

Tag and Bag- The non-npc version of these guys will run towards you, and knock you back, making some of your items drop, stealing what they can and running away.
Free for All- When a group encounters the player(if they do not match in type of clothing). They will not only steal from the player, but among themselves as well. This will not only give the player a chance to get his items back, but valuable items these robbers have as well.

When Defeated: They do not die as normal enemies. They will appear before the player, begging for forgiveness(This will prompt a Yes/No answer). After his speech, the player can either let the robber have the items by saying yes, and or no if they want it back. After either respone, the Robber will then run off.

If they were defeated by their own kind(in different clothing), they will simply be unconscious.

Weakness:
None, mainly physical attacks

22
Enemy Units / [Revise]Alpha Wolfo/The Pack
« on: September 23, 2012, 10:39:36 am »
(I will update as I develop some ideas for this, but atm what do you think?)

Name:
The Wolfo(Wolvens)
Alpha Wolfo
***The image is not made by me: by purrclops***



Location:
Forest and Woodland Areas
White ones appear in Snowy Areas(If these areas exists)

Appearance:
Wolf-Like Creatures, with glowly green eyes. They appear either in alone, in a pair, and the worse of them all, in a pack.


HP:
Normal: 3 HP
White: 4HP
Alpha: 6HP


Description
When alone or in Pairs: They will attack the player, and or ambush.
When in a Pack: They will surround the player, and the Alpha will come to fight you, killing it will make the others run off.

In-Game Description
None ATM



Attack List
Slash- They will slash the player 2 times for 2/4 hearts.
Bite-Their bite will make the player lose 3/4 hearts.
Lunge- They will lunge at the player, pushing them back and dealing 1/4 heart damage.
blocking- They will be able to block randomly, when attacked.

(When they bite, lunge or slash, their guard is 100% down.)


Alpha Mode:
When fighting an Alpha, about 3 Wolfos will circle the player, preventing escape, during this, in the ceneter, the player will fight the Alpha Wolfo who shares the same attack pattern has its other wolf brotherens.

If the player were to kill off the Alpha, all Wolfos surronding you will run away(for a side quest like feature one Wolfo will befirend the player if it is possible to added in. This wolfo will act as an ally for Link when called.)

If the player were to have the DANGER(really low HP) singal on HP, all Wolfos will begin to attack.



Weakness:
Fire

*** The aim here is to match the Stalhounds from TP, but with Wolfos ***
<a href="http://www.youtube.com/watch?v=cYUXcwRkt2Y" target="_blank">http://www.youtube.com/watch?v=cYUXcwRkt2Y</a>

23
Mini-Bosses / [Revise] Dirus The Abductor
« on: September 21, 2012, 10:24:06 pm »
Name:
Dirus of The Dark
Miscetis of shadows

Location:
Hidden passage in an abandon graveyard(which may possiblely lead to a dark like dungeon.)
The monster lurks in the old road ways to this dungeon, appears at night and or in temple.

Appearance:
A tall figure, eveloped in shadow. Has a gleaming scarlet red eye. It moves very slow, but swift to grab it's victims.  It's resembles a normal being, however, it is a bit tall and slender looking.

HP:
Invincble -  until you make it to shadow temple mini boss room
(Explosives can make this thing go away for a breif amount of time, there will be bomb flowers on the path that this monster roams.)
After the dungeon has been conquered, the monster vanishes making the path safe to venture on.

The monster ONLY appears at night. However, it is always around in the Shadow Temple

Description
The humaniod figure is of it's kind, only one they say. It remains in the most darkest, erie places on the plant.  However, Link encounters this being while he makes his way to the Shadow Temple. Within the dungeon, the being attempts to attack Link, but it is always fleeing when in the presents of light. Dirus will become the mini boss of the dungeon, defeating it requires the use of light puzzles in the spacious room, at this point Dirus is even more vicious, and much faster then before, but it's fear of light will only stun it. After its defeat, it vanishes for good, which will make Link exploration a bit easier.

Its very present within an area strikes fear in every living thing(undead instantly die whenever it is around.)

Fighting Dirus
The battle with Dirus will be a bit difficult. He cannot be harmed by your attacks, nor can be be hit by your projectiles. After scouting out the room while running away, you will see switches and unlit torches scattered around the room. At the center lies a pedestal with a small caged chest and a bloodily floor, marking the area where Dirus was apparently executed.

Dirus can still be stun by your bomb explosions and any other light igniting items. So using a bomb+arrow combination is a must. If you run out, there will be bushes dropping both items.

In order to halt Dirus in his place, you must press the 6 switches in the room(with least torches in the room, the switches may trigger traps like holes in the ground.), doing so will light up the torches freezing Dirus, being in so must pain, your sword swing can damage him now. After the lights go off, and he recovers, he destroys a torch and continues his chase. The least amount of torches, the more effort the player must do to bring Dirus into its light by luring it. Once Dirus is defeated, Dirus slowly moves towards the center, and starts to fade, out of nowhere, ghosts of the ones he has killed surrounds him, including the one Shiekah who was sent to execute him within this very room. The Sheikah Warrior impales Dirus with his axe, which has put the beast to rest. The ghostly warrior told Link about the Origin of Dirus and gave his theory of how he became that way, he also pointed out that his fellow warrior went mad due to Dirus and his also killing aimlessly within the temple and if the player were to confront him, they are to fight him (if the ocarina his in-game with Song of Healing), put him to rest with the song. The warrior and the victims thank you and disappears from the room, causing the old cage to break, revealing the chest.

How the room looks:
It is a vertical/reticular room. It is an old chamber where the wrong doers were imprisoned, and or executed at the center pedestal. The warrior kept his prize within the chest, and planned to use it on the most ruthless criminal, however, after the Dirus event, the warrior was killed, seeing that Dirus in his once human form, cannot be killed.

Dirus' old cell can be found there, and it is mysteriously unlocked after the fight. It contains a small chest with 50 rupees, and writings on the wall.

"I have found my path to immortality by walking withint he path of darkness, and with it I plan to use my power to get my revenge upon the Royal Family. But this power I have found is unstable during the day, however, at night..."

"They watched my family die, they watched my brothers and sisters die, and yet they send my people out to do their dirty work... They must pay. I will show no mercy to the Royal Family, and no mercy to it's King."

"I have used my power to slay many, which it has cause me to go corrupted. My Shiekah brothens rejected me, and jailed me here so I may await for my execution, the fools."

"And now my own people betrayed me... I... I will slay everyone, and bring this place to it's very foundation! When I escape from this place ALL WILL PERISH!"

"This power is so overwhelming, I feel as though I may lose my very being if I let it overcome me..."

"My.. My mind.. is gone, I am nothing... but a shall to this.... power... I.... I.. have no regrets, I shall let...  let it consume me..."


On his day of his exicution, Dirus was speechless, let alone in a vegetable like state, when the Sheikah warrios attempted to behead him, the axe only ripped a small bit of his flesh, as his black blood drips to the floor, Dirus reawakens, forming into a monster like figure and started to kill and consume all that are within the temple.

In-Game Description

There is a myth about a beast that take anyone or anything to another dimension, but you know, stories are just stories...



Attack List

Take Away: An instant Game Over. Similar to the Wallmaster, however, this figure emerges from the walls in really dark areas. If the player were to be attacked by it, there must rapidly tap the action button to escape, if not, the player is taken away and their HP instantly goes to 0. During the mini boss sequence, it will be faster and when it gets a hold of you, you will need to tap the action button faster to avoid a swift abduction.

Trait-Fear: Due to its erie present, some enemies may flee from the area. When it moans, it is calm and erie. It's affect on the player is similar to a redead stun, however, this happens when it makes its presents known in the area by sound.


Weakness:
Can only be hurt by Light and light bidding puzzles during mini boss sequence, the reason for the puzzles very existence in the past the locales made them in scare off the dark figure up until they were taken and apparently kill, devoured, who knows what the locales in the area fate were in the past.

24
Cut Submissions / [Rejected] The Gyorg, Man Eater
« on: September 21, 2012, 09:29:51 pm »
Name:
Gyorg(Called the man eater by locals)

http://skull-the-kid.deviantart.com/art/Orca-V-S-Gyorg-198681274

Location:
Deep water areas

HP:
3 hearts
Black Gyorg(4 hearts)- somewhat rare.
The Great Gyorg of The Sea(10 hearts)-This one is a rare spwan, drops 300 rupees upon death.

Description
The beast resides in deep waters... It is know for killing those who are stranded overboard at sea.

If the player were to swim around long enough in an area which contains a mass of water, The Gyorg will spawn(having it's fin appear, moving towards the player.) When it gets close enough it will surface, and tries to attack the player.

A sound plays when they get close to you.

In-Game Description

The beast uses the water as it's primary weapon... It shows no remorse upon those it savagely attacks... If it is to have you cornered, what would you do to escape from it?

It attacks without warning, and leaves without a trace... (By the time you spot the beast, it will be too late...)

Attack List

HeadButt: Uses its rocky forehead to hit the player for 2/4 hearts, this also knocks the player back a bit.

Gyorg Bite: A savage bite from it will take a way 1/4 hearts, this attack can be done mutiple times if the player is still near by(Think fury swipe from pokemon XD)

Violent Splash: It doesn't damage the player, however, it knocks them back far. This happens if the Gyorg is hurt and or wants to swim around the player for a surpise attack.

Recovery: If it is nearby by other fish and or enemies(smaller then it, and not its kind, it eats them for HP.) Example: if Link and a Moblin were to fight on a small raft while it is present. It will attack them both destroying the raft. It will go for Link or the Moblin, if the Moblin, it eats it and recovers lose HP.

Last Stand move(Take Down): If it is not killed and has a low amount of Health, it will perform "one-time attack". After it does it's violent Splash, it will go underwater, and become somewhat invisible. If the player remains there long enough, it will leap out and bite the player for 1 full heart, this will cause the player to go underwater for a 3-4 seconds and then surface, afterwards, the Gyorg sticks to its normal attacks.

Fleeing: The chance of it running away is if it has lose sight of the player and or know that it is getting it's butt kicked.

Weakness:
Ice, due to it's water nature
Bombs, it cannot take too many hits in the face due to bombs. Can sometimes flee if it sees too many explosions.

25
Audio / [Request] DarkNut footsteps
« on: August 03, 2012, 09:30:38 pm »
I am not sure if there are on the sound website, there are some sounds that are not there anyway.
I am looking for footstep sound a darknut would make while moving.

If there isn't any I'll settle for iron knuckle footsteps if there is any.

26
I am looking for these tiles in order to complete the waterfalls I have set paths for in certain rooms in my fangame.  Due to the use of TMC/FSA water tiles, I am in need of the waterfall tiles/sprites in this form, if there is any please post and thank you.

27
Well the title says it all.  XD
Real need these, just made a nw code for all door objects.  :'(

28
Look for it on the zelda sound site, but no luck. If anyone has it have a link to somewhere that woulbe nice.  ;)


this is what im looking for, well the garo one i got off of yt(within first 10 sec of vid)
<a href="http://www.youtube.com/watch?v=EfcvTUtLszE" target="_blank">http://www.youtube.com/watch?v=EfcvTUtLszE</a>

***Forget the flare dancer one, I found it***

29
I remember Tompel had this in his game, was looking for it forever, if anyone has it please post it.


An example below(just the other tree like areas, not bed, no torches, or boxes)

30
Graphics / Remade a character in my game today
« on: February 21, 2012, 07:58:05 pm »
It's been a while since I posted, I have made some major improvements in my game, anyway here are some sprites.

How are they, still in draft form but I will fix them.  There are others that still need some work, and or in need of completeion, but in do time I will have them done.  XD
For the first 2
I still have to make some for the new one(playing guitar, using dagger, talking if player confronts him, etc.)

The 3 image is a recreation of a Koriki sprite in lttp.

The final one(s) is the thief girl you encounter in the forest.

31
If anyone has them please post, as of now I am using FSA grass as a placeholder for my Desert Province.

Also if there is any tiles of desert homes and such please post that as well.

32
Graphics Requests/Archive / Anyone have them?
« on: November 09, 2011, 10:10:32 am »
I had them saved in my old gmk before it got corrupted long time ago. I tried searching but didn't find anything, if anyone has them please post/pm me them.

33
Entertainment / Some nice Games that are coming out
« on: October 13, 2011, 02:45:52 am »
Listed some nice games coming out. What game(s) are you guys getting?

<a href="http://www.youtube.com/watch?v=ZrTbCkXErKM" target="_blank">http://www.youtube.com/watch?v=ZrTbCkXErKM</a>
<a href="http://www.youtube.com/watch?v=ic6dKnv3WdU" target="_blank">http://www.youtube.com/watch?v=ic6dKnv3WdU</a>
<a href="http://www.youtube.com/watch?v=zHcthMyqEfM" target="_blank">http://www.youtube.com/watch?v=zHcthMyqEfM</a>
<a href="http://www.youtube.com/watch?v=wcKKIzY8Qbk" target="_blank">http://www.youtube.com/watch?v=wcKKIzY8Qbk</a>
<a href="http://www.youtube.com/watch?v=r7GccbxEz_U" target="_blank">http://www.youtube.com/watch?v=r7GccbxEz_U</a>
<a href="http://www.youtube.com/watch?v=kh0nRRFLJ5k" target="_blank">http://www.youtube.com/watch?v=kh0nRRFLJ5k</a>

34
I remember it was around here somewhere, I have searched for it for days now.  If anyone has what I am looking for please post it here.

There is also a recolor TMC graphic in LTTP colors.  I use to have it but had some items cleaned off my pc, not being able to find it, also post this please.

35
I have seen some around here before, I have been searching for some for a while.  If anyone has some of these tiles I am looking for please post it up here, also if there is any other TMC tiles recolored with the LTTP palette, you can post them up here as well.

An example of what I am looking for:
This was used by Tompel for his Crystal of Gidna game, the TMC background in LTTP colors.

36
Entertainment / Anyone got the 3DS?
« on: April 11, 2011, 01:19:47 am »
I was gonna get it for my little brother but I need to know how is it?  Hows the 3D?  any errors so far?

37
Graphics / Made some sprites today
« on: April 06, 2011, 03:48:12 am »
Well my internet was down for a bit, I just decided to sprite for the game I am working on.

These sprite were created with both lttp and enchanted palettes colors.

what do you guys think?


38
Coding / I dont get it T_T, why?
« on: March 06, 2011, 07:15:21 pm »
Well I did not see this one until now.  When the player is able to find a key and open a door, for example, objLockedDoor2.  Now this is where the problems come in,  when I am re-entering the same room, the doors reappear in the same spot.

I had this code up and modified a while back on yoyogames and decided to use it, it is good but the only prob is the
(For anyone that needs this code you can use it, when it has been resolved)


objLockedDoor2 -- Persistent
Create
Code: [Select]
r=room
got=0
if room!=r{
    visible=0
    mask_index=sprInvis
}
else if room=r && !undoor2{
    visible=1
    mask_index=sprite_index
}
draw_y=0
if undoor2{
    instance_destroy()
}
image_speed=0
draw_y=-4
Alarm[0]
Code: [Select]
visible=0
solid=false
mask_index=sprInvis
instance_destroy()
Step
Code: [Select]
if room!=r && visible{
    
}
else if room=r && !undoor2 && !visible{
    visible=1
    mask_index=sprite_index
}
// part 2
 if place_meeting(x,y+6,objLink){
    if global.keys>=1 && solid{
        sound_play(Open)
        sound_play(Item)
        solid=0
        global.keys-=1
        undoor2=1
        sprite_index=sprAppear
        image_speed=0.3
        alarm[0]=15
    }
}
if sprite_index=sprAppear{
    if draw_y>-8{
        draw_y-=1
    }
}
Draw
Code: [Select]
draw_sprite(sprite_index,image_index,x,y)
if sprite_index=sprSmoke2{
    draw_sprite(sprKey,-18,x,y+draw_y)
}
Room_Start
Code: [Select]
if room!=r{
    visible=0
    mask_index=sprInvis
}
else if room=r && !undoor2{
    visible=1
    mask_index=sprite_index
}

My aim:  Trying to have a door object, that stays open, also  I do not need to make more of the same object to place in each room I have, let alone the only room I am currently using to add/fix objects.

39
Graphics / Some chracters sprites I made
« on: December 01, 2010, 06:58:44 pm »
Im not aiming for lttp color yet, just the look of the sprites as of now,  One of them I made in to MC style a while back, working on making a lttp version.

plz tell me if there is an error with one of them.

Which one you like and which one needs changing?

40
Im looking for a splashing sprite similar to the one found in this video on 00:48

ps: if there is also one that appears in the beginning of the video, that would be nice too.

please and thanks you  :)
<a href="http://www.youtube.com/watch?v=PariV-y4JVI" target="_blank">http://www.youtube.com/watch?v=PariV-y4JVI</a>

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