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Author Topic: DM: ZFGC Project  (Read 8200 times)

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DM: ZFGC Project
« on: January 31, 2007, 12:47:02 pm »
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This is the placeholder for my new promised project thats been waiting so long to see the light of day
the reason is ive been working on so many other things, like ToG
being fed up with GB style i guess its time for a newer more 2007'ish style



Start reg.bat (first time only) and then zfgc.bat to start the game

Download: http://dm.fwsnet.net/ZFGCb5.zip

Controls (for those unable to read readme.txt)
Z = Left item
X = Right item / Action
S = Lift / Throw
C = Menu
A = Minimap
« Last Edit: March 23, 2007, 06:01:53 am by Gonzo »
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Hammer Bro. Mike

Hammer Bro. Mike
Re: DM: Untitled game
« Reply #1 on: January 31, 2007, 01:57:22 pm »
  • The Mike
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This is sounding pretty cool. ;)
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  • Zelda Eternity
Re: DM: Untitled game
« Reply #2 on: January 31, 2007, 03:11:02 pm »
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Quote
i made diagonal barriers/triggers, and if you understand what this means you already know the style
it will be the first fangame that supports this, ever and since ive found a good base for graphics the choice was easy to make
lol, hardly - diagonal triggers and collision barriers are more or less standard in game development. I've included them in my engines for years and years.

Anyway good luck with this :).
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Re: DM: Untitled game
« Reply #3 on: February 01, 2007, 01:02:42 pm »
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really? ive never seen it though, but im glad theres other good engines
and thanks
i talked to takam and i might be making the "zfgc style" game (see the zfgc style topic)
we'll see, first off im already working full speed on the other style i got but if zfgc style turns into something
i will definitely change it. :)
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Re: DM: ZFGC Promo
« Reply #4 on: March 18, 2007, 09:09:51 pm »
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i guess its that time
i promised TakaM i would make a working demo of the ZFGC style that he and many others contributed to
im not gonna include link for now, since its incomplete
demo later today, if i can make it... times running out =)

and infinitus, im not talking about diagonal triggers, i was talking about SLIDING
and i still havent gotten it right... though ive been very lazy to try.. ill get there
just dont complain about it now, it wont be working in this demo
consider this a good starting point for further development :D
« Last Edit: March 18, 2007, 09:15:33 pm by Gonzo »
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Re: DM: ZFGC Promo
« Reply #5 on: March 18, 2007, 10:35:44 pm »
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And the test run is out...

1. sliding is bugged!
2. i didnt add all the stuff i wanted to, need more time
3. ill make the rain go away whenever

And for those unfamiliar with my engine:
Run reg.bat first then start zfgc.bat

Enjoy :P
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Re: DM: ZFGC Promo
« Reply #6 on: March 18, 2007, 10:41:19 pm »
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Its not working...
« Last Edit: March 18, 2007, 11:18:24 pm by Bboy94 »
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Koh

Re: DM: ZFGC Promo
« Reply #7 on: March 18, 2007, 11:14:50 pm »
  • Tamer Koh
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ZFGC.bat did you do reg.bat first though?
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  • Megaclipse Games
Re: DM: ZFGC Promo
« Reply #8 on: March 18, 2007, 11:18:10 pm »
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It says that it can't find the DM-DBG, when I can see it.
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Re: DM: ZFGC Promo
« Reply #9 on: March 19, 2007, 06:10:12 am »
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thats strange
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Re: DM: ZFGC Promo
« Reply #10 on: March 19, 2007, 01:04:52 pm »
  • Txet Lanosrep
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Interesting, It's not really anything but a walking demo with a static map.  LET ME SEE MORE.  Really with the power of computers now a days and seeing that your a pretty good programmer.  You should be able to have NPCs walking all over the place, talking to Link and enemies up by the next demo... Right? :P
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Retro
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Re: DM: ZFGC Promo
« Reply #11 on: March 19, 2007, 01:28:22 pm »
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..not if those sprites haven't been done by then. And I think the whole point of the ZFGC style is for everybody to use it, not to have a "the ZFGC-style game"
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Re: DM: ZFGC Promo
« Reply #12 on: March 19, 2007, 01:36:04 pm »
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3 Suggestions.

1) Dear god, get rid of the rain - it looks totally out of place.
2) The hud could do with a touch up to - it looks out of place as well.
3) Change the player graphics, they look like they've been shrunk vertically when placed near the other sprites.
« Last Edit: March 19, 2007, 01:37:40 pm by Infinitus »
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Re: DM: ZFGC Promo
« Reply #13 on: March 19, 2007, 03:15:42 pm »
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if you read my post i debated what i would do with the rain
then i explained that ive only been able to spend 2 hours on the entire demo
though i do have a wonderful engine to run it in, it takes time to fill the world with stuff that interacts well with the player
and with other interfaces
also, the player graphics stay until zfgc styled link is made

and Kame, like captain obvious once said, its a tentative title
if anyone wants to make me a great story go ahead
but i dont accept !@#$% and half assed attempts, minimum vocab is mandatory :P

anyways, today ill be able to spend several hours on the game before i release the second build
which should be thought of as the "first demo" since the former was nothing more than a test run
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Re: DM: ZFGC Promo
« Reply #14 on: March 19, 2007, 03:18:22 pm »
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i might be making the "zfgc style" game (see the zfgc style topic)
I was referring to that <_<
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Re: DM: ZFGC Promo
« Reply #15 on: March 19, 2007, 03:20:39 pm »
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sure, TakaM asked me to in February and have been nagging about it since
only thing missing to make a playable start would be links basic animations
only front so far :/ shame really
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Re: DM: ZFGC Promo
« Reply #16 on: March 19, 2007, 03:24:00 pm »
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Gonzo, I don't get what you mean, there is a Link sprite already made...
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Re: DM: ZFGC Promo
« Reply #17 on: March 19, 2007, 03:53:28 pm »
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then why dont you post it here
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Re: DM: ZFGC Promo
« Reply #18 on: March 19, 2007, 04:23:20 pm »
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Re: DM: ZFGC Promo
« Reply #19 on: March 19, 2007, 06:27:38 pm »
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its not even complete *sigh*
i need all directions at minimum 5 frames, where frame 0 is halt and frame 1-X is moving

anyways im going to work on the game once again
to complete the first demo..
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