Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 6 7 [8]   Go Down

Author Topic: [WIP] LOZ: Vengeance (56k Warning) - Version 1.2 / Trailer  (Read 29286 times)

0 Members and 1 Guest are viewing this topic.

Mamoruanime

@Mamoruanime
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #140 on: January 06, 2008, 12:05:17 pm »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
I think I prefer your version, actually lol

From the looks of it you have it set up to where you can only attack him when he's not flying, correct? And he just flys around until he decides to land and you can attack? I kinda prefer that method because it keeps you from just heck and slashing your way through the boss; it gives it an actual attack phase
Logged
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #141 on: January 06, 2008, 12:06:25 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 5213
I think I prefer your version, actually lol

From the looks of it you have it set up to where you can only attack him when he's not flying, correct? And he just flys around until he decides to land and you can attack? I kinda prefer that method because it keeps you from just heck and slashing your way through the boss; it gives it an actual attack phase

Nah it looks like you have to knock him down with a boomerang.thingy.
Logged

Mamoruanime

@Mamoruanime
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #142 on: January 06, 2008, 12:07:14 pm »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
oh; even that works out too :P reminds me of Gohma
Logged
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #143 on: January 06, 2008, 12:10:41 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
Yeh bert is right. The idea is you have to knock him down with the boomerang when he is stationary (though he does fire projectiles at this point, so its not that easy), then when he falls to the floor its more or less just heck-and-slash until it gets back into the air again.

When you've almost killed him he will also increase his speed, reduce his idle time and shoot a ton more projectiles at you. :P
Logged

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #144 on: January 06, 2008, 04:59:13 pm »
  • .越//
  • *
  • Reputation: +5/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2280
just tried to help... maybe the moving spikes are a good idea anyways ^^
Logged

~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #145 on: January 07, 2008, 06:59:08 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
Oh and BTW guys, if any of you find that the editor is running really slowly, its probably due to your graphics card not supporting power-of-2-textures. Meaning that the tiled background has to be made up of idividual quads rather than one large quad. Anyhow you can speed it up greatly is you click the Window->Set Background and set it to an large image (512x512 or something) of your choice. Its a dirty heck, but it works well. In the next release I'l probably remove the grid background and create something more usefull.
Logged
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #146 on: January 07, 2008, 11:42:52 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
Well the online system is working pretty dam well. It very easy to implement as well. The engine takes care of almost everything (account creation / validation, object syncronization, common tasks (ping, remote console access, kick, ban, etc, etc)). Getting notification of network activity is pretty dam easy to as scripts can now hook into the OnPacketRecieved, OnPacketSent, OnDisconnect, OnConnect and a few other script events.

And heres a screenshot of what has to be the most boring online game in existance (just being used to test a couple of internal things) XD;

Logged

gm112

Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #147 on: January 07, 2008, 11:50:43 pm »
As I've said on messenger, if (God.Helios.Naked == true) return SYSTEM.SEXY.PARTY; .
Logged
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #148 on: January 10, 2008, 12:55:47 pm »
  • 笑い男
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2124
hahaha XD

i see you're continuing your awesome work there infinitus ^^b
Logged

この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #149 on: January 10, 2008, 02:07:49 pm »
  • The devil in the mirror.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 238
Ok, I give up... I have tried running it at both a windows XP with an Nvidia card and Intel CPU, another computer with an ATI card with an AMD CPU with both XP and Vista. On every computer and set-up, I get:
Quote
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.Single.Parse(String s, NumberStyles style, NumberFormatInfo info)
   at System.Convert.ToSingle(String value)
   at BinaryPhoenix.Fusion.Engine.Engine.LoadEngineConfiguration()
   at BinaryPhoenix.Fusion.Engine.Engine.Initialize()
   at BinaryPhoenix.Fusion.Engine.Engine.Run(String[] cmdArgs)
I have installed all the requiered programs you listed at front page, and I have used latest version.
You sure the latest version is working? =/
Logged
Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #150 on: January 10, 2008, 02:21:02 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
Quote
You sure the latest version is working? =/
Works fine on several test computers I use. Along with quite a few other people on the net.

Simply put all I can think is your doing something wrong, the exception you just posted points to a chunk of code that dosen't even exist in the latest version >.<
Logged
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #151 on: January 10, 2008, 04:01:08 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 775
blocking socket on client? >:D
stand alone server? <- what i did
Logged

My Child Is Student of The Month at Neverland Ranch!
  • SSEdit
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #152 on: January 10, 2008, 04:17:55 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
blocking socket on client? >:D
Who said it was blocking? Its all asyncronous.

Quote
stand alone server? <- what i did
It is stand-alone. The server / client code is all stored in the same exe but different instances have to be created for each one.
Logged
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #153 on: January 10, 2008, 04:24:24 pm »
  • The devil in the mirror.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 238
Quote
You sure the latest version is working? =/
Works fine on several test computers I use. Along with quite a few other people on the net.

Simply put all I can think is your doing something wrong, the exception you just posted points to a chunk of code that dosen't even exist in the latest version >.<

How much can one do wrong with a direct link, and an installer? >_>
Logged
Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #154 on: January 10, 2008, 04:29:28 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
Quote
You sure the latest version is working? =/
Works fine on several test computers I use. Along with quite a few other people on the net.

Simply put all I can think is your doing something wrong, the exception you just posted points to a chunk of code that dosen't even exist in the latest version >.<

How much can one do wrong with a direct link, and an installer? >_>
*Shrugs* Best you can do is wait for the next version. The error your giving dosen't make any logical sense, so theres not a whole lot I can do about it.
Logged
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #155 on: November 29, 2008, 12:08:29 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
*Gravedigs ancient topic*


So anyway guys, I more or less discontinued development on the Fusion engine a while ago. After digging through some of my old hard drives I found all the source code for it again. I was just wondering if anyone wants it enough for me to release it?
« Last Edit: November 29, 2008, 12:10:30 am by Infini »
Logged
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #156 on: November 29, 2008, 01:17:53 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3374
do want, but I'm not sure what I'll do with it :P.
Logged
Quote from: Jason
Your community is a bunch of stuck up turds.
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #157 on: November 29, 2008, 06:39:21 am »
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Posts: 728
Sure, it'll be a learning experience. Always enjoy that.
Logged
  • Pyxosoft

Ahruon

I'm living in the tree in your backyard...
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #158 on: December 01, 2008, 07:47:10 pm »
  • Bring it on...
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 210
What program is this gaame been develop in ?
Logged
Re: [WIP] LOZ: Vengeance (56k Warning) - Version...
« Reply #159 on: December 01, 2008, 07:58:13 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6629
What program is this gaame been develop in ?
It wasen't (notice the tense) developed in any program. All tools were custom built in C#.

Logged
Pages: 1 ... 6 7 [8]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.059 seconds with 75 queries.

anything