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Poll

how many temples should be in game

10
- 1 (12.5%)
12
- 1 (12.5%)
14
- 0 (0%)
16
- 2 (25%)
18
- 0 (0%)
20
- 1 (12.5%)
22
- 3 (37.5%)

Total Members Voted: 7


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Author Topic: rpg maker 2003 zelda  (Read 18604 times)

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Re: rpg maker 2003 zelda
« Reply #40 on: November 12, 2011, 03:55:20 am »
  • It's just Max.
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Haha, dude, cat got your punctuation? But anyway, from a couple of your screens it looks like you've started to get better at tile-ing, although you're still being a little creative with some of the borders in the Link's Awakening one.
One thing though, you say you've found a way to add twenty dungeons... Uh... Does anybody actually WANT to play through twenty dungeons? I mean, if Nintendo, the professionals, did that, I'd be skeptical, so I can't say how sure I am about this...
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Re: rpg maker 2003 zelda
« Reply #41 on: November 12, 2011, 02:02:55 pm »
  • vaati is awsome
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second demo
http://uploading.com/files/f8a7mm98/Project1.lzh/
same thing as last demo exceept some of the realm of memories added
note if you find realm of memories save on a sepret save file the realm is incomplete  and if you save on your main save file you will be stuck in the incomplete realm
« Last Edit: November 12, 2011, 02:32:53 pm by ocarinaplayer »
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Re: rpg maker 2003 zelda
« Reply #42 on: November 13, 2011, 05:20:03 pm »
  • vaati is awsome
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another screenshot of realm of memories
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Re: rpg maker 2003 zelda
« Reply #43 on: November 15, 2011, 11:10:31 pm »
  • vaati is awsome
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i finaly figured out how to make a battlecharset and i started on vaati's battle sprite
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