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Author Topic: [REVISE] Forest Temple  (Read 18143 times)

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Re: [REVISE] Forest Temple
« Reply #20 on: June 09, 2012, 03:15:23 pm »
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Can you make the image bigger?
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Re: [REVISE] Forest Temple
« Reply #21 on: June 09, 2012, 03:36:00 pm »
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Well, for that I think better it's to attach the file.
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Re: [REVISE] Forest Temple
« Reply #22 on: June 09, 2012, 09:39:06 pm »
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The holes on that room on the left, I think they should be somewhat visible, maybe a slightly darker spot.  Also you have a hole right in front of the chest.
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Re: [REVISE] Forest Temple
« Reply #23 on: June 10, 2012, 01:21:45 am »
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Well, I put black holes for references. Of course there's a hole in front of the chest, so you will be "yay! After passing all the holes I have the cheeaaaaaaaaaaaaaaaahhhhhst *body hitting the floor* Holy crap, another hole", and you have to start all over and pass by the sides.
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Re: [REVISE] Forest Temple
« Reply #24 on: June 10, 2012, 01:38:38 am »
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If that's the intent, then we'll have to move the hole back a tile or two.
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Re: [REVISE] Forest Temple
« Reply #25 on: June 10, 2012, 04:30:45 am »
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There are a few places I don't follow, so make sure everything is labeled, like, what the chests are, what kinds of doors can be opened with what key when, what's in certain rooms, etc.

Also, there are a couple things that, if we'd end up using this layout, we'd tweak later when we decide on things, for example, I don't know if Link will be able to wall-run yet.

But besides those things, this is a pretty alright layout. A bit simple and short still, though. I feel like I'd come out of this dungeon like, is that all? It's also faurly linear, which is something that's tricky to avoid.
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Re: [REVISE] Forest Temple
« Reply #26 on: June 10, 2012, 06:55:31 am »
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Sorry I have to say this, but I just don't feel this dungeon. It lacks a lot in floow. It seems linear, but there are a lot of places to get trapped. For example the top chest. You can hookshot towards it, but you can't get back, without falling in the hole.

Second I don't get a sense of floors. I don't know which room is on which floor.

Third some rooms are seriously out of proportions. If you put this layout to a map in a menu, the rooms do not line up with each other.

Like I said before. Take a look at what Nintendo did with their dungeon maps.
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Re: [REVISE] Forest Temple
« Reply #27 on: June 10, 2012, 08:59:08 am »
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Personally, I think we need to develop a lot more of the game before we worry about the dungeons. I'm not very keen on this layout at all, but I'm a bit busy with exam revision to have time to actually mockup a layout. I'm actually considering developing a little tool to aid with making the dungeon layouts, probably not using tilesets but more for the actual layout of the dungeon. But I dunno. This is probably me overthinking things :P
Still, the layout looks really simple. I'd suggest taking a look at the dungeons from minish cap and trying to match that complexity.
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Re: [REVISE] Forest Temple
« Reply #28 on: June 10, 2012, 03:52:07 pm »
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Ok, I will be adding some references for what chest opens wich door and all that.
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Re: [REVISE] Forest Temple
« Reply #29 on: June 10, 2012, 03:54:08 pm »
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It's still kind of linear, I agree with dark on looking a MC dungeons for reference.
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Re: [REVISE] Forest Temple
« Reply #30 on: June 10, 2012, 03:59:29 pm »
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With linear you mean that the player does it everything in a one-way trip?
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Re: [REVISE] Forest Temple
« Reply #31 on: June 10, 2012, 04:02:17 pm »
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What I mean, The player doesn't have many rooms to go throught, and the next room the have to goto is close to the room they are in.
I'm more use to dungeons being more maze-like and large, the dungeons have to be challenging for their abilities and what items they have, you should take into consideration of about how much health the charactor will most likely have. They should also be fun to play.

Hope I made it clear.  XD
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Re: [REVISE] Forest Temple
« Reply #32 on: June 10, 2012, 04:03:42 pm »
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I meant to do it short because it was the first dungeon, but if you want it longer, longer will be! But not now, this will take time.
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Re: [REVISE] Forest Temple
« Reply #33 on: June 10, 2012, 04:08:11 pm »
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I'll show you an example of a dungeon from one of the old CPs, it's has the first dungeon of links awakening in it and it is quite large.
Also, Later Dungeons end up being bigger than the first one.
Edit: Link uneeded.
« Last Edit: June 10, 2012, 08:27:36 pm by zdude684 »
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Re: [REVISE] Forest Temple
« Reply #34 on: June 10, 2012, 05:23:28 pm »
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To everyone else who is posting, feel free to work on the design as well with Blaze.  Dungeons are meant to be co-submissions, they're too much to handle for one person.  I think this one can be really promising if more people contribute to the design.  What I think would make this one stand out more is if there were more doorways in the main room (that one with the red carpet).  We can really have the player running around a lot.  I'll spit up some layouts later today to add to this :)
« Last Edit: June 10, 2012, 05:25:20 pm by MG-Zero »
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Re: [REVISE] Forest Temple
« Reply #35 on: June 10, 2012, 07:58:57 pm »
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I believe doing that would be better. Don't you think Z? Also, you seem really to know about dungeons. It'd be better if we worked together.

About the dungeon link you gave me, I don't have the program to use it. Could you show it to me in a PNG image?
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Re: [REVISE] Forest Temple
« Reply #36 on: June 10, 2012, 07:59:44 pm »
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Oh sorry should have asked if you have Gamemaker 8.
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Re: [REVISE] Forest Temple
« Reply #37 on: June 10, 2012, 08:34:55 pm »
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I haven't read this whole thread, but has anyone acknowledged that this map is just an edit of the Royal Crypt from The Minish Cap?
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Re: [REVISE] Forest Temple
« Reply #38 on: June 10, 2012, 08:36:53 pm »
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Yup. I took some of the scenarios from the Royal Cript. The open area parts are edited trees. But yes, you're right, it's as the Royal Cript.
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Re: [REVISE] Forest Temple
« Reply #39 on: June 17, 2012, 08:22:23 pm »
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A little update. I changed A LOT the Temple. This is just the 1F
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