OverviewSo first of all, i dont want to post this in the projects section because i dont think i can give out steady updates, this is just a hobby project for now that im working on (slowly) in my free time and i dont want to give people any huge expectations like a lot of these types of games try to do, i just want some thoughts and opinions and maybe hear about some things you might want to see in a game like this.
Now i know that with most of you, the first thing you want to see when you open a new fangame thread is screenshots, so here you go.
ScreenshotsShow content
My new custom updater
Kakariko Village
The starting tutorial dungeon of the game (resistance hideout) with some level 1 enemies
Shop and inventory GUI
And now for some info!
General Information / AboutThis game is currently being made and is running on a custom edited version of the Eclipse Origins 2d mmo engine (google it if you care to), its been modified quite a bit throughout the time ive had it but theres still some bugs and kinks to work out.
One thing you might notice is the clash of sprite and tile graphics, i know that RPG Maker sprites dont go perfectly with LTTP tiles, but honestly, it makes my life a whole lot easier being a solo developer, and to be honest i dont think it looks half bad, with the amount of sprites and costumes i want to add in it just makes it that much easier for me to work on solo.
The game does have a story, but not something i really want to get into in depth in this thread because its not completely worked out yet, but it includes time traveling between two timelines, the past where people live in blissful ignorance of the events about to be unleashed on the world, and the future, where Ganondorf has thrown Hyrule into an eternal winter and the only piece left ruled by the royal family is flying high above the clouds protected by a magical barrier.
Im currently working on three classes (altho i want to add more) which is the Hylian (the knight / swordsman class), the Sheikah (offensive magic / aoe class) and Gerudo (archer / thief class with minor healing abilities)
Whats been done so far:Ive made an intro sequence where you go through a couple of rooms and get a couple of items such as your starting equipment and a Lantern which is used to light torches to open secret doors etc, ive made Kakariko and the small surrounding areas and ive made the first actual dungeon (altho no boss in that one), im currently working on a simple version of Hyrule field just to connect all the areas i want to make, the plan was to do a small public test once i made the forst / lost woods / first actual real temple to see how the game runs with several people to make sure its actually worth continuing on with this engine, i also want to do this before i accept any help so that anyone who wants to contribute can at least see the direction the game is going.
Another thing is it wont play exactly like a traditional Zelda game, the combat system is obviously going to feel different, and if you played around with Eclipse you know this, but i want to make dungeons and puzzles the right way, with doors, keys, chests, big chests with story tools like the Ocarina and Lantern, hidden switches and buttons etc and that is completely possible and already in the game with the event system in this engine.
Anyway, thats my current project! Any thoughts, criticism, questions, tips or just general comments are very welcome! Id like to know what people think and if its something that might be fun to play around with for you.
Thanks for reading.