Been away for a while.
When I started ZFGC in 2003, I never imagined it would still be around 17+ years later, but here we are.
I never did finish my OoT2D game, but I have come a long way with my coding and Game Making skills. I decided to try my hand at something a bit more reasonable.
I'm remaking the Original Legend of Zelda in the style of Game Boy Color - think LoZ meets LA/OoS/OoA. This one will be completed, as it seems fairly simple to do, and I've got most of the engine already prepped and ready to go.
https://youtu.be/FXHzroL6O8II've added the ability to play as Zelda, and if you've played the BS-Zelda Japanese versions, you'll recognize the boy and girl. I gave them names, because Nintendo never did.
I named them Justin and Bailey (a little easter egg to an obscure METROID code).

I've tried to take advantage of the OoA/OoS style of Name Registration to add special characters.


I've tried to stay true the original spirit of the NES version. Converting a 256x240 resolution down to a 160x144 resolution took a bit of finagling, but I think I kept it close.

I've added a mini-map, as I'd always wondered why they only used little rectangles to show you where you were on the map:

The Sub-menu is more in the style of the Game Boy, but again, keeps the spirit of the original:

I'm adding a third quest with my own levels as well, just to spice things up. But the first two quests will be almost exactly the same as the original.
I've upped the amount of rupees you can carry to 999 from 255, added two bomb upgrades on the overworld for a total of 24 bombs, but other than those minor things, you should enjoy it just as much as the ol' NES version.
In the video, you'll notice I have the entire Overworld completely tiled. Some areas haven't been "animated" yet, but I'm getting to it.
