Nothing probably awesome to the advanced programmers, but no one has ever seen my code except for maybe a gmk here or there through-out the years. I figured I would toss up what I had come up a while back reading xnaresources basic tile engine. This release uses some of the code from there as what is the point in reinventing the wheel. I added filters, changed some stuff, and added a filestream(which was no where in the article that read so yeah, I did something without a tutorial
) which will read txt files to load into the mapping system.
Minimum Software Requirements to compile: VS 2010 C# Express, XNA 4.0, .NET 4.0
An exe is in the debug folder. I think you still need .net 4.0 and XNA 4 redist to play it.
On my end, I have a fully animated custom Minish Cap Link walking around and such. It isn't pretty right now, so I won't release that yet.
Also, completely forgot to add Try Catch blocks
. I know I need to start using them as well as some bools to make sure !@#$% is loading properly but alas, I always forget :/
Anyway, have fun and rip me a new one with the critiques.