Hey all, been doing some programming for practice and decided to take a shot at recreating the basic engine for the original Blaster Master. So far everything is coming along nicely and it plays almost exactly like the real thing, but if you notice any differences please feel free to let me know. Currently working on it GM8, might put out the source at some point but for now just the .exe.
- Jason Testing -- Sophia Testing -Current Version Info:Currently you can only play as Jason but everything about him is nearly complete, the only thing left is swimming (Complete in the next version). The test area is simply the first room of the game with some ladders placed to allow you to make it to the end easier, making it back from the end is a bit difficult as the ladders get in the way a bit. Jason does take damage from falling too far like in the original and can die, if you do die simply restart the game as nothing will happen afterward.
The Sophia test version exclusively includes Sophia, no getting out of the tank for Jason yet but Sophia seems nearly complete. Haven't noticed any bugs yet other than a bug that I've put in from the original, nothing problematic just shooting while Sophia is in-between looking horizontally and vertically causes the bullets the be created at a different point.
Controls:Arrow Keys - Move
Z - Jump
X - Shoot
Left Click - Teleports Jason to that location (Testing)
Up + C - Resets the stage (Testing)
Esc - Exit the game
Known Differences: - Sophia builds up speed and moves quicker
- Sophia's Jumping is slightly off
- Sophia's Bullets are a tiny bit slower in mine
- The view scrolls a bit later then it should
Upcoming Features:- Playable Sophia*
- Swimming
- Hover
- Wall Climbing
- Swimming as Jason*
- Overhead playable Jason
- Basic enemies
*FinishedLet me know if you notice any bugs and I'll do my best to fix them. C+C would appreciated.
Edit 12/30/10: Added a quick test for Sophia.