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Messages - Cypras

Pages: 1 ... 5 6 [7] 8 9
121
Zelda Projects / Re: The Legend of Zelda: Mystery of Solarus DX
« on: December 18, 2009, 08:14:56 am »
Add a skip button, pleaseeee

122
Feedback / Re: Project of the Month...or how about year?
« on: December 16, 2009, 11:07:20 pm »
I agree with Mammy.

123
Graphics / Re: A Link to the Past Tileset
« on: December 14, 2009, 02:00:59 am »
He was saying that they're good. "Choice" being short for "choice pickings," meaning that it's something of good quality, and something things he would very likely choose, should he be stuck at a decision between them and another similar resource.
Right on.

124
Graphics / Re: A Link to the Past Tileset
« on: December 14, 2009, 12:06:55 am »
Choice.

125
Entertainment / Re: Your Top 10 Favorite Bands!
« on: December 12, 2009, 08:24:02 am »
Green Day
Owl City
Foo Fighters
Tokio Hotel
Queen

etc..

126
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: December 08, 2009, 12:00:23 am »
Good to know.

My update:

NPC's collision system has been completely updated and now they control their own collisions without any other objects needed.

127
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: December 07, 2009, 02:31:11 am »
Never noticed before lol.

128
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: December 05, 2009, 11:27:11 pm »
Yeah the NPC's are still WIP.

Thanks for your opinions though.

129
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: December 05, 2009, 09:58:59 am »
Quote
Very nice ^_^

Also I should note that for the first time in months I have some extra cash, so probably next month I'll have a new computer to do my part with Look at me, I'm invisible!

I have Dodongo's cavern mapped out in my head, but I'm not able to run the map tools on either PC I have now :x Hopefully next month that will no longer be an issue :p

It will be good to have you helping out Mamoruanime.


With a note from me, as Xfix said I have been working on NPC's. They are completely capable of standing or walking now, dialog will soon be added.

I know this doesn't show much, but hey, it's a screenshot :P

130
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: December 05, 2009, 03:26:15 am »
Mailas, you should learn to read topics.

131
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: December 03, 2009, 04:04:24 am »
It will.

132
Entertainment / Re: Mario Galaxy 2 and plot-orientation
« on: December 03, 2009, 01:17:39 am »
Never was that big on Mario Galaxy. I haven't even finished the first one yet.
It's all about Super Mario on N64.

133
Coding / Re: Filters, Particles and Overlays
« on: December 01, 2009, 02:55:18 am »
The GM manual can tell you about particles. Use the GMC.

134
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 29, 2009, 10:30:31 pm »
Ooh wow, DJvenom.. that's awesome! =D

135
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 29, 2009, 12:41:45 am »
On second thought, it looks a bit odd to me? Maybe thats just me. Almost looks too detailed?

136
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 28, 2009, 11:22:26 pm »
Will do man.

137
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 28, 2009, 11:12:53 pm »
What areas are you skilled at?

138
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 28, 2009, 08:26:05 pm »
Quote
Hello everybody, made an account pretty much JUST for this topic.
I'm really excited to see that people are still working on an OoT2d! Cheesy

I would've liked it in the lttp style (but maybe that's just because I recently played through that) but this is looking nice as well.

As far as the NPCs go, the one thing that made OoT a bit of a drag was that the world seemed kind of dead. Making the NPCs move around a little would certainly help with that, although maybe not all of them. Just my opinion, of course. I'll hang around here, kudos to everybody working on this. Cheesy
Welcome to the forum man.

Quote
In OoT most were static, off the top of my head on the running man and Sakon (or thats his name in MM anyway...) move. But I think having them move would give them more life, just moving around in a small area. Not enough so they're difficult to find, just so they seem less like statues.

EDIT: the gorons move too. =]
Cool thanks.


Okay so basically i'll get on that now and show you updates a.s.a.p. =D

139
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 28, 2009, 07:32:09 am »
NPC's are coming along nicely. Now I know not many (if any) NPC's in the game actually move around there allocated area; do you guys think we should have them walking around in a small area if they aren't doing anything, etc?

Lemme know.

140
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D
« on: November 26, 2009, 10:20:14 am »
Seems like we may need to have joypad compatability then. ;)

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