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Zelda Projects / Re: The Legend of Zelda: Mystery of Solarus DX
« on: December 18, 2009, 08:14:56 am »
Add a skip button, pleaseeee
He was saying that they're good. "Choice" being short for "choice pickings," meaning that it's something of good quality, and something things he would very likely choose, should he be stuck at a decision between them and another similar resource.Right on.
Very nice ^_^
Also I should note that for the first time in months I have some extra cash, so probably next month I'll have a new computer to do my part with Look at me, I'm invisible!
I have Dodongo's cavern mapped out in my head, but I'm not able to run the map tools on either PC I have now :x Hopefully next month that will no longer be an issue :p
Hello everybody, made an account pretty much JUST for this topic.Welcome to the forum man.
I'm really excited to see that people are still working on an OoT2d! Cheesy
I would've liked it in the lttp style (but maybe that's just because I recently played through that) but this is looking nice as well.
As far as the NPCs go, the one thing that made OoT a bit of a drag was that the world seemed kind of dead. Making the NPCs move around a little would certainly help with that, although maybe not all of them. Just my opinion, of course. I'll hang around here, kudos to everybody working on this. Cheesy
In OoT most were static, off the top of my head on the running man and Sakon (or thats his name in MM anyway...) move. But I think having them move would give them more life, just moving around in a small area. Not enough so they're difficult to find, just so they seem less like statues.Cool thanks.
EDIT: the gorons move too. =]