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Messages - Cypras

Pages: 1 ... 6 7 [8] 9
141
Zelda Projects / Re: [Screens]Ocarina Of Time 2D
« on: November 22, 2009, 04:32:51 am »
Yes there will be rocks, he is just showing you the tiles. The fairy is still being worked on, though it is visually a lot nicer now; it's nearing completion. I'm currently doing the NPCs basic engine.

142
Hey, i'm Josh. I have current experience in GML. My perfered game type to code are games like Zelda, or top down shooters.

I am 18 years old and have just finished my last year at High School. I will be learning new programming languages next year as I take a step toward my career goals. I'm currently working on OoT2D with Xfixium, Ethelon, Tompel, and Mam, but I have lots of spare time since it's summer break. My hotmail is joshsagar (AT) hotmail (DOT) com if you wanna add.

Ah yeah.

143
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: July 18, 2009, 01:51:43 am »
Mm, yeah sometimes.

144
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: July 14, 2009, 11:56:26 am »
Sure.

145
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: July 04, 2009, 03:56:44 am »
No progress updates because there has been no progress made. I may use the sprites if the game continues forward may not. Thanks for them though.

146
Loved it.

147
Entertainment / Re: Micheal Jackson Died
« on: June 26, 2009, 06:18:29 am »
Quote from: Knives
Just came up on the CBS Evening News. Goodnight, sweet prince.
...I'm going to go straight to hell, (or some equally hellish equivalent), aren't I?  8)
Yes.

148
MC & FS / [Solved] MC Link
« on: June 22, 2009, 10:22:12 pm »
Does anyone know where I can find link diving, so he jumps off a cliff and dives into water? Aswell as link diving in the water, and when he araises, or and swimming?

So:

- Link jumping off a cliff, and diving into water
- Link araising from the water
- Link Swimming

MC style, either as a sprite sheet or .gif.

Okay seems I have found link swimming, but he doesn't have any sort of ripples around him?

Thanks.

149
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 21, 2009, 07:29:36 am »
Need skill to make a decent, worth playing game.
But we will see what happens, nothing is confirmed on what we will be doing yet.

150
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 21, 2009, 06:20:47 am »
Quote from: Niek
I think this depends on the gameplay you are capable of and willing to program. The title of the game and the stories in Zelda games are often based on that. And if it becomes an original story, I wouldn't worry to much about it being a sequel to any of the existing Zelda games. Nintendo has never done, unless it was a direct sequel like MM.
I personally think our team has the skill to complete OOT2D. We made need to get another programmer from the start who can be a secondary to me.

151
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 20, 2009, 01:04:01 am »
We are having discussions about the story, and some of us (including me) want to do a complete remodel of the story; but we are having trouble coming up with a main theme:

- Time switching, OOT
- Transformations, MM

Can you help out?

We have four options:

- Remodel the story
- Create OOT2D
- Create TP2D
- Make an original game

What are your thoughts?

152
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 19, 2009, 05:44:16 am »
Okay, new demo with bug fixes will be done soon.

153
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 19, 2009, 05:08:10 am »
So, lemme get this straight:

At the end of OOT you fight Ganon (the beast thing) and then he gets sealed away with his triforce powers? What if we created a new enemy that freeed him and somehow when he is released his triforce shatters?

154
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 19, 2009, 03:27:19 am »
Ah, ok. That just seems weird to me to have a parallel story when OoT always plays with Ganondorf transforming into Ganon. Yes, there's silence in between the fight with Ganondrof and Ganon, but it's not like there are two game endings, one being after Ganondorf getting crushed under rubble and one being after you defeat Ganon. I just like a game to be finished before another story starts up. BUT, it's still a very creative idea. I'm just really picky when it comes to the story, so don't mind me.  XD

Well, it isn't really my first pick either. But if you want it to be a direct sequel to OOT (as it is) and have a hunt for the Triforce of Power Shards. It is really difficult and will probably never have a good story. If you want one then you should most likely let go of the other.

That sounds pretty good Niek. Of course we would have to discuss the locations of the sages and what temples will be where. Perhaps the sages could be captured and locked away in a temple each?

That is possible, but you could also hide them among village and in caves. And when you find them they hold the keys to open the shrines. But that is up to you.

So you are saying we should forget about oot and just work on our own completely new story?

155
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 18, 2009, 08:54:54 am »
Ah, ok. That just seems weird to me to have a parallel story when OoT always plays with Ganondorf transforming into Ganon. Yes, there's silence in between the fight with Ganondrof and Ganon, but it's not like there are two game endings, one being after Ganondorf getting crushed under rubble and one being after you defeat Ganon. I just like a game to be finished before another story starts up. BUT, it's still a very creative idea. I'm just really picky when it comes to the story, so don't mind me.  XD

But we do want your ideas :P We should figure out a way to complie a story after the events of OOT (including Ganon being killed) which can lead into the shards of the triforce being spread out through Hyrule. I'm just no good at coming up with stories.  ;)

On the gameplay side of things I have finished ledge jumping; and me and Kren were working on the nighttime tiles because they just weren't quite right, and still aren't. What do you think about the nighttime tiles?

156
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 18, 2009, 06:14:59 am »
That sounds pretty good Niek. Of course we would have to discuss the locations of the sages and what temples will be where. Perhaps the sages could be captured and locked away in a temple each?

157
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 17, 2009, 02:49:30 am »
Yes, they are. More things are being tiled, story is going to be worked on, things to be sprited.
Could any of you give us some ideas on what to do with the story?

158
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 16, 2009, 03:42:17 am »
Thanks, they will be most appreciated.

Yep i've been working a lot on it lately, and it's coming along good.

159
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 14, 2009, 01:26:47 am »
From Ocarina of Time? I don't see why not..
It'd be WAV files or MP3... MP3 is smaller, but I'm not sure how good Game Maker is at using mp3's anymore.
.wav is fine. Yeah from Oot. That would be really good, thanks!

Edit: Currently working on ledge jumping, it's going well.

160
Zelda Projects / Re: The Legend Of Zelda: Scepter Of Distortion
« on: June 14, 2009, 01:10:11 am »
Like real owl SFX?
Or video-game induced...
These are mostly real, only owls:
http://alandp0.tripod.com/owls/index.html

You might want to compile a wav together making them all mix into one, assuming you already have the crickets, etc.

Also, I could rip OOT's outdoor insects and the sounds they play there, the birds, etc..
Such as the bridge area transitioning between Kokiri forest and Hyrule.

Are you able to rip the outdoor night sounds? Like the insects/owls etc.

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