How exactly does the #D modeling work in GM 7?
As in, say I wanted to make a 3D platformer, would the model change based on a skeleton?
Or would you have to change all the vertex coordinates and whatnot and somehow using variables or whatever, loop them to make a nice animation?
Don't boo me for trying 3D in GM. I'm not trying anything huge, I just want to try something.
Can't seem to quite solidify XNA yet :/