ZFGC
Projects => Other Projects => Topic started by: Theforeshadower on April 06, 2020, 05:08:05 am
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(https://i.imgur.com/LQssjKs.png)
(https://i.imgur.com/jvSJEqp.png)
(https://i.imgur.com/FAbmWCN.png)
(https://i.imgur.com/xgbDhdO.png)
Mega Man III (UNITY)
One of the required courses for a game design class was a retro project of anything dating back roughly 1995 or earlier. We had to have a partner. My partner wanted to do something Mega Man related but he had virtually little coding experience. I suggested Mega Man on Gameboy. He wanted a charged buster and some flair so we settled on Mega Man III.
We then chose Dustman as the level we were to recreate. I coded everything involving Mega Man, the HUD, everything not Dustman(title,game over, etc), and probably a good 60% of everything else since I had to clean up after my partner.
Anyway, it was a treat.
It runs in your web browser:
https://mplode.itch.io/mega-man-iii-unity
Controls:
WASD or Arrow Keys
Z or K to fire a weapon
X or L to jump/slide
Enter is Start/Pause
Not everything is there nor was everything supposed to be there. For a 95% grade, we just needed to implement 1 full level with everything more or less working except a boss. The extra 5% is anything above that: weapons, bosses, titles, etc. I think we nailed it.
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I die when I go off the right side of the screen?
Probably just some Mega Man shenanigans, but really nice job!
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Interesting. Creating the WebGL output from Unity always breaks something that works great in the in-editor runner. It's been a headache.