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Author Topic: [Demo] Population Control  (Read 1582 times)

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[Demo] Population Control
« on: March 17, 2007, 11:07:57 am »
  • The Broken King
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Population control is a game that I made by myself in my own 2D engine. The actual gameplay programming took place starting last Tuesday and ended yesterday (Thursday), so it had a really short development cycle. However, it's a simple game, and it is essentially feature complete. At this stage I may fix up a few bugs if I find any (obviousy there are some somewhere, I'm sure), and maybe add a title/options screen...but that's all that's in the ball park for this game right now.

The graphics are all by me (yes! It's all programmer art!), although I owe credit to Josiah Tobin for helping me with the fox so that they didn't look like red huskeys.

The music is by QK. He claims it sucks because he made it in under an hour, I think it works really well. You decide!

The SFX are all off free internet sources.

And now, a screenshot...


also, a download link...
http://www.stephengazzard.com/Files/PopulationControl.rar

and a link to a page with more screenshots and probably a better description...

http://www.greatgamesexperiment.com/game/PopulationControl/?utm_source=gge&utm_medium=badge_game

Yay.
« Last Edit: March 20, 2007, 09:43:01 pm by Ræn »
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Re: Population Control
« Reply #1 on: March 17, 2007, 12:58:59 pm »
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Looks fun, I'll try it later ;). If I understand correctly, the aim of the game is to keep the population of both the foxes and the sheep under control? Nice concept :D!
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Re: Population Control
« Reply #2 on: March 18, 2007, 04:55:21 am »
  • The Broken King
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You understand completely correctly, sir!
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