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Author Topic: [WIP] MagnaOrb  (Read 3547 times)

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[WIP] MagnaOrb
« on: June 04, 2007, 08:35:51 pm »
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Magnaorb

In Magnaorb your goal is to get an orb to the goal. You do this by drawing paths that the orb can land on.
If the orb falls down off the screen it dies, so you have to keep it alive.

The orb wont drop until you press Enter, but after you pressed you can´t draw any more,
so you have to draw the entire path to the goal before pressing Enter ;).

Screens:



Download:
Magnaorb
Mirror 1

Download music theme here:
MagnaOrb - Theme

And watch the trailer here:
MagnaOrb - Trailer

Please give your feedback :) ;)
« Last Edit: August 05, 2007, 07:21:06 pm by Axeon »
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Re: [WIP] MagnaOrb
« Reply #1 on: June 05, 2007, 12:18:35 am »
  • Huzzah!!!
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The game looks pretty neat. If you refine the graphical style this could be a really outstanding game (I have some ideas if you want them).
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Re: [WIP] MagnaOrb
« Reply #2 on: June 05, 2007, 06:14:08 pm »
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What Ideas do you have Penguin?  :)
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Re: [WIP] MagnaOrb
« Reply #3 on: June 05, 2007, 07:17:41 pm »
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The background is cool but it would be better if it made a better connection with the foreground.

In a jungle type level the background would be a jungle and the foreground (and the playing field) could be a tree that is connected in some way to the background.

I think it would be a more visually engaging and immersive.
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Re: [WIP] MagnaOrb
« Reply #4 on: June 05, 2007, 09:47:29 pm »
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Yeah if you´ve played the demo you see I have a jungle-type level ^^ =P And it is kinda tree things ^^ =P But thanks for the reply ;)
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Re: [WIP] MagnaOrb
« Reply #5 on: June 07, 2007, 03:10:31 am »
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haven't played it, but it reminds me immensely of kirby: canvas curse.  especially the "paint your way to something something" in the subtitle.
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Re: [WIP] MagnaOrb
« Reply #6 on: June 07, 2007, 03:18:20 am »
  • Hookshot to the Future!
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i have played like the exact game :P this is a clone no offense m$ made inkball , but i dont know of inkball is a clone but prolly is.
it be good for ds homebrew though :D but cool :D
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Re: [WIP] MagnaOrb
« Reply #7 on: June 07, 2007, 03:26:31 am »
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Yeah if you´ve played the demo you see I have a jungle-type level ^^ =P And it is kinda tree things ^^ =P But thanks for the reply ;)

I'm kinda banned from my computer so I only had a chance to look at the video.
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Re: [WIP] MagnaOrb
« Reply #8 on: June 07, 2007, 03:47:43 am »
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The only jungle part of the level was the ramp, which wasn't at all need because you'd never get it up these. The level design needs some serious work, as do bugs. Because it created little ball objects as ink, the ink design felt slow... and then, when I reset the room, all the slow work is gone. And then some levels are almost impossible because of the crappy collision, and then when I erase, I have to wait because it deletes one ink object at a time. So, the game was repetitive, hard to play (read: hard to play, as in the levels were easy, but I felt like amputating my hands off an replacing it with a brick during playing), and it's not very interesting. It needs some serious work.
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Re: [WIP] MagnaOrb
« Reply #9 on: June 07, 2007, 06:05:12 pm »
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i have played like the exact game :P this is a clone no offense m$ made inkball , but i dont know of inkball is a clone but prolly is.
it be good for ds homebrew though :D but cool :D

I have never heard of inkball  :P I assume you I was not trying to clone anything :P
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Re: [WIP] MagnaOrb
« Reply #10 on: June 07, 2007, 06:50:53 pm »
  • Hookshot to the Future!
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its on Vista pcs m$ it but i think they cloned or idk its a good idea one way or another.
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Re: [WIP] MagnaOrb
« Reply #11 on: June 11, 2007, 01:59:40 pm »
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Anyone have any Ideas? ^^
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Re: [WIP] MagnaOrb
« Reply #12 on: June 11, 2007, 04:28:37 pm »
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You really need something to make it a less cliche maze game. Think about it, there's tons of puzzle/maze games where you guide a "thing" through a maze so that it will get to the end. And it always has a funky name. (for example, Mercury) I don't really know how to do that. You can atleast decorate the levels more, eye candy is good. Also, fix the bugs, please.
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Re: [WIP] MagnaOrb
« Reply #13 on: August 05, 2007, 06:42:09 pm »
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*Bump
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Re: [WIP] MagnaOrb
« Reply #14 on: August 05, 2007, 06:43:19 pm »
  • Issac_Amisov
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Looks interesting. I'm downloading it right now. I'll tell you what I think fo the game.

btw: Bumps are un-needed.
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Re: [WIP] MagnaOrb
« Reply #15 on: August 05, 2007, 06:56:03 pm »
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Looks interesting. I'm downloading it right now. I'll tell you what I think fo the game.

btw: Bumps are un-needed.
Haha okay ^^
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Re: [WIP] MagnaOrb
« Reply #16 on: August 05, 2007, 07:00:44 pm »
  • Issac_Amisov
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I was about to finish downloading and this appeared:

Quote
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, admin@64digits.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.

Could you host it somewhere else?

Also: Do you wanna work on a project with me sometime? I'm trying to find people to work on a game with me :P
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Re: [WIP] MagnaOrb
« Reply #17 on: August 05, 2007, 07:21:48 pm »
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I was about to finish downloading and this appeared:

Quote
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, admin@64digits.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.

Could you host it somewhere else?

Also: Do you wanna work on a project with me sometime? I'm trying to find people to work on a game with me :P

I´ve added a mirror ^^

I can think about it ;)
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