Gah, its not exactly working..
I don't understaned what you're telling me to do :\
First of all, I put that code in the draw event of the HUD object I want.
Here is the code I am using:
draw_sprite_ext(sprite_index,image_index,view_xview+250,view_yview+20,1,1,view_angle[view_current],c_white,1)
var dx, dy, dir, dist;
dx=view_xview[view_current]+view_wview[view_current]/2
dy=view_yview[view_current]+view_hview[view_current]/2
dir=point_direction(dx,dy,250,20)
dist=point_distance(dx,dy,250,20)
dx+=lengthdir_x(dist,dir-view_angle[view_current])
dy+=lengthdir_y(dist,dir-view_angle[view_current])