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Author Topic: Plink  (Read 11685 times)

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Giverny

Christ on Acid
Re: Plink
« Reply #20 on: April 20, 2008, 09:47:01 pm »
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Oh, it happens when many balls are released and I have other p'rograms running. My tablet is relatively old so its probably my fault. If it helps, I have 768MB RAM and a 1GHz processor.
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THEGivernyPROJECT
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Re: Plink
« Reply #21 on: April 20, 2008, 09:49:11 pm »
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The computer its running on shouldn't cause a problem, unless something stupid like all the ram is used up. Generally that form of error occurs due to internal problems.

Are you running the latest version (upload about an hour ago?)
« Last Edit: April 20, 2008, 09:52:37 pm by Infinitus »
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Giverny

Christ on Acid
Re: Plink
« Reply #22 on: April 20, 2008, 10:06:37 pm »
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I believe it is the second latest. It does not have transparent scores, etc.

My RAMs 2/3 free :o

Like I said, It only happens when there are multiple balls, and all those particles and stuff.
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THEGivernyPROJECT
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Re: Plink
« Reply #23 on: April 20, 2008, 10:17:17 pm »
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Well, I have only gotten it to lag at all when I get a 'sticky bat' or whatever, cuz then all of the parts, I guess, are too hard to generate all at once, so it freaks out.  its a nice game.
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gm112

Re: Plink
« Reply #24 on: April 20, 2008, 10:23:23 pm »
I believe it is the second latest. It does not have transparent scores, etc.

My RAMs 2/3 free :o

Like I said, It only happens when there are multiple balls, and all those particles and stuff.

To me, it sounds like your GPU sexploded. Either that, or your RAM got all used up.
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Re: Plink
« Reply #25 on: April 20, 2008, 10:24:35 pm »
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I believe it is the second latest. It does not have transparent scores, etc.

My RAMs 2/3 free :o

Like I said, It only happens when there are multiple balls, and all those particles and stuff.

To me, it sounds like your GPU sexploded. Either that, or your RAM got all used up.
get a better graphics card
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Re: Plink
« Reply #26 on: April 20, 2008, 10:27:27 pm »
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I believe it is the second latest. It does not have transparent scores, etc.

My RAMs 2/3 free :o

Like I said, It only happens when there are multiple balls, and all those particles and stuff.

Yes, thought as much. Its a problem with physics entities not being destroyed after each round, its fixed in the newer version.

Quote
Well, I have only gotten it to lag at all when I get a 'sticky bat' or whatever, cuz then all of the parts, I guess, are too hard to generate all at once, so it freaks out.  its a nice game.
I'm running on a pretty powerfull machine, so unfortunatly I have worked a lot of it around that. As such what my machine handles can sometimes lag out other computers.
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Re: Plink
« Reply #27 on: April 20, 2008, 10:31:15 pm »
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Boya, got myself to #1! Beat that score and I'll give you my rupees!
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Giverny

Christ on Acid
Re: Plink
« Reply #28 on: April 20, 2008, 11:04:10 pm »
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!@#$%. Somebody else do it. I could do it easily, but I want to finish a demo of the ZFGC Engine tonight.
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THEGivernyPROJECT
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Re: Plink
« Reply #29 on: April 21, 2008, 01:41:42 am »
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Sweet.(I think im a tad bit lost on the whole engine thing; I'll look it up soon)

I have second so far....i didnt even know i had it until i came back to reply.
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Giverny

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Re: Plink
« Reply #30 on: April 21, 2008, 01:46:26 am »
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No, you have 4th. The orgering confuzzled me too :P
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Mamoruanime

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Re: Plink
« Reply #31 on: April 21, 2008, 03:44:14 am »
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XD this is a fun game Infinitus! It's weird hearing my voice at the beginning of each level though XD
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Re: Plink
« Reply #32 on: April 21, 2008, 05:53:25 am »
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XD this is a fun game Infinitus! It's weird hearing my voice at the beginning of each level though XD
That reminds me, I need you to !@#$% your voice out for a couple of other things if you would be so kind :D.
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Mamoruanime

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Re: Plink
« Reply #33 on: April 21, 2008, 05:57:28 am »
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XD this is a fun game Infinitus! It's weird hearing my voice at the beginning of each level though XD
That reminds me, I need you to !@#$% your voice out for a couple of other things if you would be so kind :D.

rofl like what?
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Giverny

Christ on Acid
Re: Plink
« Reply #34 on: April 21, 2008, 05:58:20 am »
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Mammy's voice? where?
Oh, I have my sound off :p
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THEGivernyPROJECT
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Re: Plink
« Reply #35 on: April 21, 2008, 06:19:04 am »
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XD this is a fun game Infinitus! It's weird hearing my voice at the beginning of each level though XD
That reminds me, I need you to !@#$% your voice out for a couple of other things if you would be so kind :D.

rofl like what?
Couple of pickup-sound effects, at the moment I just have the 'go' one being played a placeholder, I would prefer to get you announcing the name of each one :D.

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Oh, I have my sound off :p
:(. Sound is one of the best parts.
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Mamoruanime

@Mamoruanime
Re: Plink
« Reply #36 on: April 21, 2008, 06:21:19 am »
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XD this is a fun game Infinitus! It's weird hearing my voice at the beginning of each level though XD
That reminds me, I need you to !@#$% your voice out for a couple of other things if you would be so kind :D.

rofl like what?
Couple of pickup-sound effects, at the moment I just have the 'go' one being played a placeholder, I would prefer to get you announcing the name of each one :D.

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Oh, I have my sound off :p
:(. Sound is one of the best parts.

Ah :p we'll see; I'll have to wait until I'm at my moms again lol thats the only place I really have the ability to do it :P
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Re: Plink
« Reply #37 on: April 21, 2008, 06:54:28 am »
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I played it a few times.  I can't really give many critiques considering that I have absolutely no development experience, but I do have one tip: Do something about the placing of the score.  Every single time I died was caused by the paddle blending in with the score-count.  Every single time.  I think the easiest solution would be to move the score and life count up a bit so that they don't overlap with the paddle.  Either that or possibly put the paddle in the foreground so that it moves in front of the score instead of behind it.

Other than that, nicely done.  I can't say that it's original, but I don't really need to point that out.  The sprites would benefit from an overhaul, but that's not really important.  I enjoyed it.
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You rich !@#$%. I wish I could afford AIDs.
Payback's a !@#$% :P BTW Mamoruanime was here
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Re: Plink
« Reply #38 on: April 21, 2008, 08:34:50 am »
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Every single time I died was caused by the paddle blending in with the score-count.  Every single time.  I think the easiest solution would be to move the score and life count up a bit so that they don't overlap with the paddle.  Either that or possibly put the paddle in the foreground so that it moves in front of the score instead of behind it.
Did you use the newer version? I made the score half-transparent so it shouldn't interfeare to much.

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The sprites would benefit from an overhaul, but that's not really important.
They are made by me, what do you expect :P.

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I can't say that it's original, but I don't really need to point that out.
Yeh, more done out of fun and bordom than originality.
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Re: Plink
« Reply #39 on: April 21, 2008, 08:47:24 am »
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OMG Mouse controled?! Never...ever...lol I prefer arrow keys....

Um, it's alright, crashed on me the second time playing it...>.>
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