Mammy's Favorite Storyteller!
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« on: June 13, 2008, 03:28:41 am »
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I saw this game while crusing Wikipedia the other night, and IT LOOKS INCREDIBLE. Like, I think this has the potential to be one of the greatest games ever made. Darkfall is expected to have several features that set it apart from the majority of MMORPGs:
* Unrestricted PvP, with no safe zones, only protection by NPC guards in racially controlled cities. Indiscriminate player killing results in changes in alignment (see alignment section below), which in turn has severe in-game consequences [4]. * A character advancement system devoid of player levels and classes. The majority of player capabilities are determined by the possession of skills, which improve in response to in-game use. For example, all weapon proficiencies, the ability to swim, cast spells, ride mounts, and climb various obstacles are all skills that can be learned and improved through in-game use. * A real-time combat system that includes FPS-style manual aiming & blocking.[5] Ranged combat will be viewed from first person perspective. Melee combat will be viewed from third person perspective. There will also be no 'player radar' or floating names with which to identify players or NPCs [6]. Furthermore, friendly fire is always in effect, so missed melee attacks, misfired arrows, as well as area of effect offensive and healing spells affect both friends and enemies.[7] * Complete looting. All of a player's items become world lootable on death (see looting section below), and virtually all props and items in the game will be player-craftable.[8] * Cities that can be built, sieged, captured and destroyed by players [9]. * Naval warfare, with the ability to create, board, capture and sink player controlled ships [10]. * Real-world physics, including inter-character and projectile-character collision detection. Projectiles (spells, arrows, cannonballs etc.) can be evaded or blocked in real time. Players can be pushed or blocked by other players, NPCs and/or explosions [11]. * Dynamic, physical weather, including variable, directional winds. For example, foggy or rainy weather can severely limit sight range and high winds greatly influence tidal wave amplitude and ship movement. Day and night cycles are based on a realistic planetary system of 2 orbiting moons. * Enhanced monster behaviour and AI. Monsters do not simply stand and swing at players until dead; they may employ sophisticated combat tactics based on their capabilities, social behaviour, and intelligence level. For example, intelligent monsters will preferentially target healers, casters, and/or weakened players. Monsters do not have fixed spawn locations or sizes - monsters form their own communities, may construct buildings and/or may relocate to new areas in response to being hunted by players. Monsters may also fight other monsters in their region. * A zoneless game world capable of supporting over 10,000 concurrent players per game instance.
From http://en.wikipedia.org/wiki/DarkfallThe things that really get my blood pumping are the little ones: how weather influences the tides, a TRUE real-time combat system, advanced collision detection (heavily armored tank holding a checkpoint singlehandedly? YES!), natural monster ecosystems...the details are what will truly set this game apart. There's also another incredibly cool feature: real stealth. No magic spell that turns you invisible: you have to make use of shadows, natural camoflauge, and actual SKILL to play stealthy. Metal armor also reflects light, which means people can see you when stealthing. Opinions? I think it could be the best game ever...but something tells me it won't be.
Logged
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well i dont have that system and it is very hard to care about everything when you are single
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