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Author Topic: [WIP] Crystalline River - Quick explanation from infini on last page  (Read 30851 times)

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[WIP] Crystalline River - Quick explanation from...
« on: October 16, 2006, 10:15:40 pm »
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Description

Crystalline River is Binary Phoenix's feature game, currently being developed by Helios and Q.K. Take control of Chaz, Lynn, and Itoh on their quest to restore balance to Mircrea, and avenge Chaz's brother.

Enjoy a vast, enticing landscape brought to life by Q.K. Immerse yourself with music also done by Q.K., and enjoy the ease and control of playing, carefully planned out by Infinitus.

Shortened Story

Crystalline River follows the journey of three youths on a journey to restore the balance to a slowly rotting world???

Our journey begins in the quiet village of Luin. For centuries the village had been sheltered from the outside world, being enclosed by the Asgard Forest in the North, and the Muspel River to the South. For many long years the village has had no quarrel with the outside world???however, that was all about to change.

This journey shall take you through the tainted woods of Asgard??? The sprawling caves of Gamla???   Through Heaven and Hell, and back again. Along the way you shall make many an ally??? but beware. The very fabric of this world is slowly dying. Make haste ??? only you can stop the utter ruin of a world becoming absorbed into Hell itself.

Restore the balance.

This journey follows Chaz???s quest??? at first quest for vengeance??? yet a quest that becomes so much more. Throughout your journey, you shall discover the many dark secrets of this tainted world??? rumors of a growing threat. The sacred gem Crystalis has been shattered??? the cause is unknown. What was once a quest for petty revenge becomes a fight to restore the balance between Heaven and Hell. Along the way, Chaz and his companions must travel across the land of Mircrea in a race to retrieve the scattered shards of Crystalis before their world becomes absorbed into Hell.

Features

Offering over 15 varying lands, ranging from deep forests, shrouded in mystery, to a refreshing coastal village, from Heaven and Hell, you'll never cease to be amazed at the scope of Mircrea.

Fight over 70 monsters, including 10+ bosses. With the new hybrid battle system, battles will always stay interesting and fun. Easy and intuitive controls make this game play amazingly smooth.

Asides from the main plot, there will be plenty of sidequests to keep you going for quite a while. While some lead to whole new lands, others will offer powerful enhancements.

And best of all the horendously powerful SDK comes with it, allowing full support for modifications!

Screenshots (More throughtout the topic)


Fusion SDK:
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/fusioneditor7.png
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/fusioneditor11.png
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/fusioneditor13.png

Fusion Development:
http://www.binaryphoenix.com/uploads/graphics/cr_console.PNG
http://www.binaryphoenix.com/uploads/graphics/040207_Collision.PNG

Crystalline River:
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/Mockup.png

Concept Art / Game Art (More throughtout the topic)


http://www.binaryphoenix.com/projects/CrystallineRiver/Images/Well.jpg
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/Smithy.jpg
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/Porch%20House.jpg
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/Lynn.jpg
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/Kovik.jpg
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/Itoh.jpg
http://www.binaryphoenix.com/projects/CrystallineRiver/Images/Mircrea%20World%20Map.png

Audio Demo Reels (More throughtout the topic)


http://www.binaryphoenix.com/projects/CrystallineRiver/Demo%20Reel.mp3
http://www.binaryphoenix.com/projects/CrystallineRiver/Demo%20Reel2.mp3

I Want More!

First check through the topic, there are tons of videos, screenshots and so on scatter throughout it and then check out Binary Phoenix's site for all the latest infomation regarding Crystalline River, and all of Binary Phoenix's other projects.

Support

If you enjoy using this product or any of our others please feel free to show support by placing
one of the affiliate logos into your forum signature or websites.


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« Last Edit: October 05, 2007, 09:22:46 pm by Infinitus »
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gm112

Re: Crystalline River - Brought To You By Binary...
« Reply #1 on: October 16, 2006, 10:18:09 pm »
I got money, I'll be the first to buy this kthx =P. I cannot wait for this to be release along with Fusion SDK.
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Dayjo

shut the fuck up donny.
Re: Crystalline River - Brought To You By Binary...
« Reply #2 on: October 16, 2006, 10:24:54 pm »
  • hungry..
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No demo or screenshots? :/ It'll get moved unfortunately.

I look forward to this game very much.
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Re: Crystalline River - Brought To You By Binary...
« Reply #3 on: October 16, 2006, 10:29:44 pm »
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No demo or screenshots? :/ It'll get moved unfortunately.

I look forward to this game very much.

Yes I'm just debating this with a mod, it shouldn't really go in pre-WIP as its certainly not that. Its been in the works for a good portion of a year, and as a commercial project, we don't wish to give to much away.
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Dayjo

shut the fuck up donny.
Re: Crystalline River - Brought To You By Binary...
« Reply #4 on: October 16, 2006, 10:31:31 pm »
  • hungry..
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True, but i'm sure there are other projects that are "definatly" in production, as the creators might put it. Obviously I'm all for this staying in WIP, it's just that rule bending can get iffy when it comes to other member's projects and them not being allowed their topics in WIP.
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Re: Crystalline River - Brought To You By Binary...
« Reply #5 on: October 16, 2006, 10:32:37 pm »
  • The Broken King
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I've been looking forward to this for a long time now. I can't wait to see how it turns out. Keep up the good work guys :D
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  • Broken Kings [Temp Site]
Re: Crystalline River - Brought To You By Binary...
« Reply #6 on: October 16, 2006, 10:37:41 pm »
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True, but i'm sure there are other projects that are "definatly" in production, as the creators might put it. Obviously I'm all for this staying in WIP, it's just that rule bending can get iffy when it comes to other member's projects and them not being allowed their topics in WIP.
Now this is why I hate the retarded rules here, each project should idealy be judged by the staff on a case-by-case basis.

Well one way or the other, if they decide to move the topic, I'll just delete it and redirect people to BP instead, at least until its done.
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Dayjo

shut the fuck up donny.
Re: Crystalline River - Brought To You By Binary...
« Reply #7 on: October 16, 2006, 10:39:09 pm »
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Agree 100%
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Re: Crystalline River - Brought To You By Binary...
« Reply #8 on: October 16, 2006, 10:41:05 pm »
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Pre-WIP is an area for things that are just starting as 'work in progress' this is clearly work in progress, though no provided demo is here, I think there will be one soon.

I would assume if there isn't a physical demo with screen shots within some set chunk of time it will be moved. I think this is more or less an exception though.
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Kirby, metallica48423, Max, Vash, walnut100
Re: Crystalline River - Brought To You By Binary...
« Reply #9 on: October 18, 2006, 02:46:05 am »
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Since the start of BP, you have always realeased quality products, I am sure this will not be the exception, apart from that, good luck, and Im sure you will sell alot of CR ;P
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Re: Crystalline River - Brought To You By Binary...
« Reply #10 on: October 18, 2006, 02:53:25 am »
  • Issac_Amisov
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Ahhh... Someone explain binary phoenix to me. Is this a company? A website?!

I'm so confused. I'm left in the dark here  :-X
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Re: Crystalline River - Brought To You By Binary...
« Reply #11 on: October 18, 2006, 04:22:04 am »
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Both! :P It was started by Helios, and I joined shortly thereafter. Technically, it's a company. We also have a site and forums however. We work mostly on game design. While we're working on a large project called Crystalline River, we also do many other things, such as write scripting languages, write music, do graphics, etc, and I am working on a side-project with therabidwombat for Binary Phoenix. I believe Windy is also working on a game organizer of some sort for Binary Phoenix.
« Last Edit: October 18, 2006, 04:24:03 am by Q.K. »
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Re: Crystalline River - Brought To You By Binary...
« Reply #12 on: October 18, 2006, 04:47:36 pm »
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No demo or screenshots? :/ It'll get moved unfortunately.

I look forward to this game very much.

Yes I'm just debating this with a mod, it shouldn't really go in pre-WIP as its certainly not that. Its been in the works for a good portion of a year, and as a commercial project, we don't wish to give to much away.
Well, rules are rules and exceptions shouldn't be made unless there is some strong reason. Which, unfortunately, it doesn't seem like you really have, because you're purposefully withholding information. Then agian, posting this topic is pretty much pointless except to provide more information than your website does, because you're not going to give anything away.
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Re: Crystalline River - Brought To You By Binary...
« Reply #13 on: October 18, 2006, 04:57:43 pm »
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No demo or screenshots? :/ It'll get moved unfortunately.

I look forward to this game very much.

Yes I'm just debating this with a mod, it shouldn't really go in pre-WIP as its certainly not that. Its been in the works for a good portion of a year, and as a commercial project, we don't wish to give to much away.
Well, rules are rules and exceptions shouldn't be made unless there is some strong reason.
Actually I do have a strong reason, namely this has been in the works for the better part of a year, as quite a few members I talk to will testify to, and its commercial.

The pre-wip section is mainly their to seperate out junk that will never get finished from things that will do, which this certainly will. The name 'rules' should ideally be changed to 'guidelines' here.

Quote
Which, unfortunately, it doesn't seem like you really have, because you're purposefully withholding information.
Yep, and being a commercial project I'm not likely to tell you everything am I.

Quote
Then agian, posting this topic is pretty much pointless except to provide more information than your website does
>.> Thats the point, its for people who don't frequent my website.
« Last Edit: October 18, 2006, 04:59:41 pm by Helios »
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Re: Crystalline River - Brought To You By Binary...
« Reply #14 on: October 18, 2006, 05:05:35 pm »
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No demo or screenshots? :/ It'll get moved unfortunately.

I look forward to this game very much.

Yes I'm just debating this with a mod, it shouldn't really go in pre-WIP as its certainly not that. Its been in the works for a good portion of a year, and as a commercial project, we don't wish to give to much away.
Well, rules are rules and exceptions shouldn't be made unless there is some strong reason.
Actually I do have a strong reason, namely this has been in the works for the better part of a year, as quite a few members I talk to will testify to, and its commercial.

The pre-wip section is mainly their to seperate out junk that will never get finished from things that will do, which this certainly will. The name 'rules' should ideally be changed to 'guidelines' here.

Quote
Which, unfortunately, it doesn't seem like you really have, because you're purposefully withholding information.
Yep, and being a commercial project I'm not likely to tell you everything am I.

Quote
Then agian, posting this topic is pretty much pointless except to provide more information than your website does
>.> Thats the point, its for people who don't frequent my website.
Well, unfortunately, there's not really a "games placeholder" forum, so you might as well not even have the topic until the game's done, because people can't really comment. Although I assume you'll release a trailer or something when the game is nearing completion or done.
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Re: Crystalline River - Brought To You By Binary...
« Reply #15 on: October 18, 2006, 05:06:43 pm »
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No demo or screenshots? :/ It'll get moved unfortunately.

I look forward to this game very much.

Yes I'm just debating this with a mod, it shouldn't really go in pre-WIP as its certainly not that. Its been in the works for a good portion of a year, and as a commercial project, we don't wish to give to much away.
Well, rules are rules and exceptions shouldn't be made unless there is some strong reason.
Actually I do have a strong reason, namely this has been in the works for the better part of a year, as quite a few members I talk to will testify to, and its commercial.

The pre-wip section is mainly their to seperate out junk that will never get finished from things that will do, which this certainly will. The name 'rules' should ideally be changed to 'guidelines' here.

Quote
Which, unfortunately, it doesn't seem like you really have, because you're purposefully withholding information.
Yep, and being a commercial project I'm not likely to tell you everything am I.

Quote
Then agian, posting this topic is pretty much pointless except to provide more information than your website does
>.> Thats the point, its for people who don't frequent my website.
Well, unfortunately, there's not really a "games placeholder" forum, so you might as well not even have the topic until the game's done, because people can't really comment. Although I assume you'll release a trailer or something when the game is nearing completion or done.
Well I'm not going to argue with you. If you don't like the topic stay out of it.
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Re: Crystalline River - Brought To You By Binary...
« Reply #16 on: October 18, 2006, 05:23:03 pm »
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Alright. I'm sorry if I was being annoying.
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rhalifax

Pixelated Tree
Re: Crystalline River - Brought To You By Binary...
« Reply #17 on: October 18, 2006, 07:42:55 pm »
  • I'm here for the Bacon
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No demo or screenshots? :/ It'll get moved unfortunately.

I look forward to this game very much.

Yes I'm just debating this with a mod, it shouldn't really go in pre-WIP as its certainly not that. Its been in the works for a good portion of a year, and as a commercial project, we don't wish to give to much away.
Well, rules are rules and exceptions shouldn't be made unless there is some strong reason.
Actually I do have a strong reason, namely this has been in the works for the better part of a year, as quite a few members I talk to will testify to, and its commercial.

The pre-wip section is mainly their to seperate out junk that will never get finished from things that will do, which this certainly will. The name 'rules' should ideally be changed to 'guidelines' here.

Quote
Which, unfortunately, it doesn't seem like you really have, because you're purposefully withholding information.
Yep, and being a commercial project I'm not likely to tell you everything am I.

Quote
Then agian, posting this topic is pretty much pointless except to provide more information than your website does
>.> Thats the point, its for people who don't frequent my website.

Yesum Helios showed me the Development Packet that he provides with all his games while programming, Helios and I used to Program and run Digital Equinox together and when we would be programming he would give me this packet that I would fill out explaining every detail of the game so if we ever needed to explain certain things to the public we would refer to this packet. About 5 months ago helios sent me the CR Packet and also gave me a lot of information regarding it (All Classified so as of now I cannot release any of the information given to me from Helios) so in the words of Naruto Uzamki BELIEVE IT! and thats that.

BTW Helios I better get to Beta this still, and if you want me to I will fill out an app for it. :P

You've got my support all the way!
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Pixelated Tree. | I make crappy Youtube videos now.
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  • Pixelated Tree
Re: Crystalline River - Brought To You By Binary...
« Reply #18 on: October 18, 2006, 07:56:45 pm »
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Could you post a bit more about the main story?
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Re: Crystalline River - Brought To You By Binary...
« Reply #19 on: October 18, 2006, 08:14:55 pm »
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Could you post a bit more about the main story?
Possibly, I need to talk to one of my other develoeprs before I decide to release any of the content of the design document (apart from doing this for security reasons and not wanting to give anything away. its its f**king huge and will take us a bit to cut it down into something we can post here).
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