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Author Topic: [WIP] Crystalline River - Quick explanation from infini on last page  (Read 30850 times)

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Re: Crystalline River - Brought To You By Binary...
« Reply #20 on: October 18, 2006, 09:09:33 pm »
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 Is the game 3d or 2d? (Something that has been bothering me since you released info on it, you've never really said....)
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Re: Crystalline River - Brought To You By Binary...
« Reply #21 on: October 18, 2006, 09:17:34 pm »
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Is the game 3d or 2d? (Something that has been bothering me since you released info on it, you've never really said....)
Intresting, I can't believe I forgot to put it in the description. Anyway its a 2D RPG, not normal 2D though, its all 3D accelerated which we are using to great effect.

Its running off our own custom in-house development engine know as Fusion, which is completly custom, no libraries were used in the making of it. Graphics, audio, scripting and numerous other sub-systems are all custom.

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Re: Crystalline River - Brought To You By Binary...
« Reply #22 on: October 18, 2006, 09:19:05 pm »
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 So, blending, alpha, etc is all included?
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Re: Crystalline River - Brought To You By Binary...
« Reply #23 on: October 18, 2006, 09:20:09 pm »
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So, blending, alpha, etc is all included?
Duh :P, thats granted. Its the other cool stuff like shaders that will make this more intresting :P.
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Re: Crystalline River - Brought To You By Binary...
« Reply #24 on: October 19, 2006, 01:03:00 pm »
  • Master Of Disaster
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This sounds very good and with Helios' coding, it'll surely be awesome.
Good luck guys ;)
Oh, and the music is beautiful!
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.TakaM was here
  • Lumeuni
Re: Crystalline River - Brought To You By Binary...
« Reply #25 on: October 19, 2006, 08:59:16 pm »
  • The Broken King
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I think that this has enough viable content for it to be a valid WIP. It has screenshots of the image, and QK has posted 'demo reels' of the music. I think that since the engine is part of the package, it counts as a valid screenshot for the project.

And I know that Helios is putting a lot of effort into this and I'm really looking forward to seeing how it turns out.
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  • Broken Kings [Temp Site]
Re: Crystalline River - Brought To You By Binary...
« Reply #26 on: October 21, 2006, 10:12:05 pm »
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Alright guys, you wanted some story? I'm not a writer by any means, but hopefully this will clear some things up. As well, I'll show the world map that I'm working on...



Crystalline River follows the journey of three youths on a journey to restore the balance to a slowly rotting world???

Our journey begins in the quiet village of Luin. For centuries the village had been sheltered from the outside world, being enclosed by the Asgard Forest in the North, and the Muspel River to the South. For many long years the village has had no quarrel with the outside world???however, that was all about to change.

This journey shall take you through the tainted woods of Asgard??? The sprawling caves of Gamla???   Through Heaven and Hell, and back again. Along the way you shall make many an ally??? but beware. The very fabric of this world is slowly dying. Make haste ??? only you can stop the utter ruin of a world becoming absorbed into Hell itself.

Restore the balance.

This journey follows Chaz???s quest??? at first quest for vengeance??? yet a quest that becomes so much more. Throughout your journey, you shall discover the many dark secrets of this tainted world??? rumors of a growing threat. The sacred gem Crystalis has been shattered??? the cause is unknown. What was once a quest for petty revenge becomes a fight to restore the balance between Heaven and Hell. Along the way, Chaz and his companions must travel across the land of Mircrea in a race to retrieve the scattered shards of Crystalis before their world becomes absorbed into Hell.

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Re: Crystalline River - Brought To You By Binary...
« Reply #27 on: October 22, 2006, 01:18:57 am »
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Nice story, but the map is what makes the post amazing. Very good work on the map.
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the a o d c
Re: Crystalline River - Brought To You By Binary...
« Reply #28 on: October 22, 2006, 01:37:15 am »
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Nice story, I was getting curious :P.


I liked the map a lot too.
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gm112

Re: Crystalline River - Brought To You By Binary...
« Reply #29 on: October 22, 2006, 01:58:07 am »
This storyline sounds influenced by "Fable"
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Re: Crystalline River - Brought To You By Binary...
« Reply #30 on: October 22, 2006, 02:05:44 am »
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This storyline sounds influenced by "Fable"
Meh, something said more Golden Sun to me. A small village, forgotten about, then disturbed, a dude has to go on a quest to save the world, etc, etc. Also notice the words "Vale forest"  which points at the first town in Golden Sun. (Just a coincidence, not really anything....)

 Nice map, anyway.
 
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Re: Crystalline River - Brought To You By Binary...
« Reply #31 on: October 22, 2006, 03:36:28 am »
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Heh, interesting speculations, but it's pretty hard for me to say that I was in fact influenced by those games as I've never played either of them! :P Well alright, I played Golden Sun once a couple years back but it WAS mid-game and I had no clue what was going on :P.

But that asides, I guess I didn't word it as effectively as I wanted. :P My meaning in that wasn't so much that the town was forgotten for a while and then disturbed...it's really on a much more larger scale, and the town has been anything *but* forgotten :P Although, I can't tell you too much without giving away a larger piece of the plot. Like I said, I'm no writer, and it's a bit tricky trying to find the right wording all the time.

Anywho, stay tuned, I guess!  ;D
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Re: Crystalline River - Brought To You By Binary...
« Reply #33 on: October 22, 2006, 11:53:08 am »
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 I like the building concept art, but the characters look like their all drawn in different styles.
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Re: Crystalline River - Brought To You By Binary...
« Reply #34 on: October 22, 2006, 11:58:16 am »
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I like the building concept art, but the characters look like their all drawn in different styles.
Of course, its not like spriting, that art is not going to be in the game so it dosen't really have to look alike. But trust me the sprite's of each character look correct.
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rhalifax

Pixelated Tree
Re: Crystalline River - Brought To You By Binary...
« Reply #35 on: October 22, 2006, 04:32:37 pm »
  • I'm here for the Bacon
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w00t guys I hold the first screenshot of CR!!!



I feel so lucky  :dance:

cool concept art though!
« Last Edit: October 22, 2006, 04:38:23 pm by hbrandinewm »
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Pixelated Tree. | I make crappy Youtube videos now.
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Re: Crystalline River - Brought To You By Binary...
« Reply #36 on: October 22, 2006, 04:38:27 pm »
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Wasn't that like.... ages ago? XD

Still kinda' funny... *hums the annoying tune

Oh yeah and about the concept art. 2 of those were very rough, early sketches. The Kovik was done later, and is a good draft. I also have a finished image of Chaz hanging around somewhere... I'll think about posting it.
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Re: Crystalline River - Brought To You By Binary...
« Reply #37 on: October 22, 2006, 04:39:12 pm »
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w00t guys I hold the first screenshot of CR!!!



I feel so lucky  :dance:

cool concept art though!

lol, not really a screenshot. Just me messing around / testing out parts of the engine, specifically the process manager, which I must say kicks ass. It allows you to chain together different processes then run them based on each ones result. eg.

Code: [Select]
OpenDoorProcess()->WalkThroughDoorProcess()->CloseDoorProcess();

or in the case of that hampster test.

Code: [Select]
Hampster1Dance()->Hampster2Dance()->Hampster3Dance()->Hampster4Dance()->Hampster5Dance()->Hampster6Dance();
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rhalifax

Pixelated Tree
Re: Crystalline River - Brought To You By Binary...
« Reply #38 on: October 22, 2006, 04:39:56 pm »
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w00t guys I hold the first screenshot of CR!!!



I feel so lucky  :dance:

cool concept art though!

lol, not really a screenshot. Just me messing around / testing out parts of the engine, specifically the process manager, which I must say kicks ass. It allows you to chain together different processes then associated them with one another. eg.

Code: [Select]
OpenDoorProcess()->WalkThroughDoorProcess()->CloseDoorProcess();

or in the case of that hampster test.

Code: [Select]
Hampster1Dance()->Hampster2Dance()->Hampster3Dance()->Hampster4Dance()->Hampster5Dance()->Hampster6Dance();

I know accidentally posted the wrong image at first *Tells helios to look at post now*
« Last Edit: October 22, 2006, 06:20:55 pm by hbrandinewm »
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Pixelated Tree. | I make crappy Youtube videos now.
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  • Pixelated Tree
Re: Crystalline River - Brought To You By Binary...
« Reply #39 on: October 22, 2006, 04:41:17 pm »
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w00t guys I hold the first screenshot of CR!!!



I feel so lucky  :dance:

cool concept art though!

lol, not really a screenshot. Just me messing around / testing out parts of the engine, specifically the process manager, which I must say kicks ass. It allows you to chain together different processes then associated them with one another. eg.

Code: [Select]
OpenDoorProcess()->WalkThroughDoorProcess()->CloseDoorProcess();

or in the case of that hampster test.

Code: [Select]
Hampster1Dance()->Hampster2Dance()->Hampster3Dance()->Hampster4Dance()->Hampster5Dance()->Hampster6Dance();

I know accidentally posted the wrong image at first *Tells helios to look at post now*

>.>, I can assure you It dosen't look like that XD.
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