Well it has been a busy few months especially since I have been at university. This combined with the fact my machine is struggling to load the map now has made for much slower progress, however there has been progress
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I can see how some of you have been mislead into thinking that the Gerudo Fortress would require the same tiles as the desert in the LTTP game, however you are all forgetting one major thing. In OOT the ground changes into sand as you go into the desert in that game. This means that the desert ground tiles and the fortress ground tiles must be different.
I have uploaded my attempt of Gerudo Fortress (which I finished today) here for you all to enjoy, so let's give the rundown on the changes.
Firstly you will notice that the tower which you are able to climb a ladder to get on is no longer climbable, why? Because I cannot find a purpose for it in OOT other than to look at the desert, which is impossible in 2D anyway, and pointless. I have also removed the hole in the side of the wall which you use to grapple out of the jail. The reason for this is that putting it into the side of a cliff face is near impossible given the style. Instead when you grapple out of the jail you will be brought (warped effectively) onto the top of the roof that you jump on when you get out of the jail. I think this makes the game translate into 2D much better.
I have done my best to remove any inaccuracy's, and I think I have done a rather good job, though I have changed the ground tiles in order to make what is a very monochrome area seem a little more lively.
Constructive criticisms on this area are very welcome, fire away