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Messages - MG-Zero

Pages: 1 ... 6 7 [8] 9 10 ... 195
141
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: March 16, 2016, 08:44:44 pm »
fyi guys, I'm still here, but my desktop is currently down and without a primary disk! So it's gonna be a little bit before I get the replacement

142
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: March 08, 2016, 02:04:08 am »
oh jeez, I forgot about this thread!  Gonna have to get some of these guys on the schedule for a release!

143
Concept Art / Re: [Submission] Goron Village
« on: March 07, 2016, 02:11:07 pm »
Gotcha, no worries! I'll keep tiling the maps that are done for now until we can find time to ramp this back up.  Whenever everyone is ready again, we'll continue from here

144
Concept Art / Re: [Submission] Goron Village
« on: February 29, 2016, 04:43:34 pm »
Anyone still alive out there? :)

145
King of Thieves / Re: Demo 2!
« on: February 18, 2016, 04:21:27 am »
Nope, not mentioned yet!  Will keep that in mind.

146
King of Thieves / Releases
« on: February 16, 2016, 12:47:24 am »
For future reference, all releases can be found here!

https://github.com/ZFGCCP/kot-mono/releases

147
King of Thieves / Re: Demo 2!
« on: February 15, 2016, 09:30:32 pm »
it looks like you may still be running an old version, a bunch of those tiling issues are now fixed.  But I'm looking at the others!

148
King of Thieves / Re: Demo 2!
« on: February 15, 2016, 03:24:49 pm »
I think something went wrong during compilation (see atachment).
Shoot arrow bug with the right arrow key is not fixed. Game broke after 4 seconds when I went into a house and pressed more than one button at the same time (I think it was wasd+space). Afterwards I really didn't want to start again as the gamebreaks everytime before I can really start playing it.  :o

I double checked the release to make sure it went up correctly and am unable to replicate these.  Are you sure you're running the correct exe? xD

149
King of Thieves / Re: Demo 2!
« on: February 15, 2016, 03:05:28 pm »
Please read the first post, only the issues which I mentioned there were fixed.  As for the post office, I expect it to be fairly obvious that this area is not complete.  I'm correcting the other tiling issues you spotted

150
King of Thieves / Re: Demo 2!
« on: February 15, 2016, 02:24:43 am »
Made a few updates to the demo

EDIT: hey max, one more thing! can you open up task manager while running and get me the average cpu usage for the exe?

151
King of Thieves / Re: Demo 2!
« on: February 14, 2016, 10:00:40 pm »
It's gotta be due to your gpu.  I haven't had anyone with an integrated chip test yet.  I'm gonna need to look into how to optimize for that.

As for the other issues, I've fixed a few of the ones you mentioned.  Most of the tiling errors are fixed, but I see you found a few new ones!

Quote
Also, I was thinking- I feel like it's a dumb workaround that might just cause more problems, but I could probably get a .ogg file of the Hyrule Town music with one extra beat in it, but I feel like that probably isn't the best idea because it's probably not off by exactly one beat, and it's like a messy duct-tape-and-two-by-fours kind of solution that isn't really fixing any problems exactly.

This is a potential fix, but I want to see what the Monogame devs say first

152
King of Thieves / Re: Goals for next release
« on: February 13, 2016, 11:17:17 pm »
Those are mistakes made during the tiling process. They'll take about 5 min to fix now that I know where they are and are included as part of the 1.5 fixes. Spawn issues are also just a configuration thing, not a coding error

153
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 05:08:47 pm »
1. Agree, we can look into moving things around
2. Ugh this has been driving me NUTS!!!  If you play back the raw audio file, you'll see they loop perfectly, but SOMETHING in game (possibly even in Monogame) is making it skip the last beat.  No idea what yet!
3. I'm a bit confused here haha!  You should use your left thumb to hit the spacebar (just as many first person shooters do for jumping), the right hand shouldn't ever leave the arrow keys.
4. Still a slow framerate?! Jeez O_o Can you press B and get me a rough estimate of your update and draw time?  Also, system specs (CPU, RAM and graphics card) and if you're playing on a VM.
5. noted!
6. Oh that's all interesting lol.  I'll look into recreating this.
7. Ya, I forgot to remove the incomplete spin attack from the demo
8. noted!

EDIT: Ah, for the boss battle bit.  Everything there is going as expected, you're just not hitting the right one.  You'll know when you do, it'll be apparent.  As a note, it takes 2 hits on the real one to win.  I couldn't come up with a good indicator for which was real without making it too obvious unfortunately.

154
King of Thieves / Re: Goals for next release
« on: February 13, 2016, 04:30:12 pm »
1.6 goals announced.

155
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 04:12:56 pm »
Quote
and even go into the "Rumplestilskin"-Cameo and get hurt

HEEYYY HE GOT THE REFERENCE!! :D

Issues noted, thanks!

156
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 04:03:39 pm »
That video is super helpful, good thinking!

Also, if someone could get to the boss with these issues in mind and see what breaks there, that would be great :) Not that this boss will be in the final game, but it will give me a good idea about what in the NPCs is unstable or needs attention.

157
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 03:36:45 pm »
Awesome, glad to hear!

158
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 03:28:13 pm »
Ahh, this is doing to be difficult to debug.  I'll see what I can do.

EDIT: Did you install OpenAL?

159
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 03:17:53 pm »
Tompel and 4ndakava, how was performance?  Was it laggy at any point?  Does input respond well?

160
King of Thieves / Re: Demo 2!
« on: February 13, 2016, 03:15:06 pm »
first!  :P

doesnt work for me (Windows 7, 64-Bit)
i tried compability mode and admin rights, always the same

the fonts are installed

Any detailed error messages in there?

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