Progress on the fangame has "stopped" and only work on the original project will continue.
Meaning, I will no longer add things straight out of Alttp and will work to replace all visuals and audio already copied from the original. Additionally, I'm also reconsidering some design choices from aLttp to make the original game stand more on it's own. Combining the menu's, and integrating the options into them, is an example of that. Same with the earlier autosave functionality. So to in short: the game will stay mostly the same, but with a different coat of paint and design improvements.
It is my intention to now first focus on a new demo with all new assets, in order to launch a kickstarter in the second half of the year. This demo scope will be set to the first dungeon (=soldier's tomb). Possibly with some dungeon tweaks, if time allows it.
A minimal kickstarter success will be used to rework all the existing dungeons (=incl the cathedral and ice caverns not yet released) for a steam release. This route allows me to hire artists for assistance and lets me justify spending more of my own time and money on the project. So you would get the existing game with all new visuals, audio/music, 2 new dungeons and various design improvements.
A more successfull kickstarter will be used to, well basically end up making the full final game I always invisioned. Depending on the amount raised I could add all the remaining dungeons I had planned, with much more custom music, a massive overworld, various translations and so on. Hopefully we'll even reach enough for a physical release. I'm not one for self promotion or sales pitches, but I hope it's coming across how excited I am about this possibility. A lot of current restrictions on development would get lifted.

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Also, the new discord server just opened to join:
https://discord.gg/redHXyZ2Gc 