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New game engine
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Topic: New game engine (Read 2392 times)
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NeoTechni
New game engine
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May 05, 2009, 04:19:54 pm »
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http://sites.google.com/site/neotechni/Home/Overworld.zip
It's being made in VB6 running off DirectX 8
I'm trying to make a generic engine, with a scripting engine powerful enough to handle almost any 2D game.
To run a short demo of what I've got so far, open the EXE, click Game, Open Script, and open Untitled.ovs from the same folder as the EXE.
To demonstrate how flexible the scripting engine is, none of what happens is setup or directed by the exe, it's all controlled by the script file which you can alter in notepad if you catch the gist of what's going on.
I was pretty excited about it, but looking on this site there is a bunch of far better looking projects...
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NeoTechni
Re: New game engine
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May 05, 2009, 04:21:46 pm »
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Btw, the script binds controls as
arrow keys, left analog stick, POV hat 0 to the dpad
button 0 on a controller to B, another button to start, I forget which but if you have a 360 controller it maps out to the SNES layout
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NeoTechni
Re: New game engine
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May 05, 2009, 05:34:18 pm »
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Also, the reason some tiles are translucent is because in editing mode, the current layer you're working in is set to full opaqueness, where the other layer is set to half.
This obviously will not be the case in game mode
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DJvenom
super-sage
Re: New game engine
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Reply #3 on:
May 11, 2009, 04:12:48 pm »
Colbydude was here.
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There's definitely potential here! Please don't give up!
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I do art
I ermmm... DID do art
I do art
germanoverlord
Re: New game engine
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Reply #4 on:
May 11, 2009, 04:32:56 pm »
very nice. what format are maps saved in?
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Xavier
Re: New game engine
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May 11, 2009, 05:41:21 pm »
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Maps are .map file, tileset = .tset and script = .ovs.
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MG-Zero
Re: New game engine
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Reply #6 on:
May 13, 2009, 10:13:49 pm »
Doesn't afraid of anything
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oho :O! Looks like I've got me some competition here.
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i love big weenies and i cannot lie
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