Thanks for playing guy! and NesiDe, I appreciate the review! Ive been having a lot of issues with collision pertaining mostly to the fact that getting hit from certain enemies will knock you back constantly, pushing Link through walls and such. For the next demo I took out the knock-back all together for now. This should erase the constantly bouncing off enemies problem.
No worries, I was glad to help out! Occasionally worried I might've actually been going on about too much actually.
That change in collision and knockback sounds good. It was familiar from the original Zelda II (for Link at least) but it might fix some problems. Looking forward to see how that helps.
The slime enemy sprites are from Maple story lol. I could'nt find a good slime sprite that fit the 32x32 style of the game so I just used them. I will be updating most of the sprites with my own custom in the future.
The Link sprites are by gregarlink10 on deviant art. His page can be found here. http://gregarlink10.deviantart.com/
Ive contacted him multiple times with no reply. However the sheet does say its free to use so credit to him for epicness!
Ah, alright then! That explains it a bit. It seems like it works out pretty well. They do heavily remind me of the original enemies from
The Adventure of Link and it's really great to hear that they'll be new sprite and tiles. I can't wait to see how it looks in the final product!
As for Gregarlink10, it looks like the last thing before his art upload today was at around Sept. 16. Unless you've been trying since way before then, it
might explain the lack of response. Glad to hear that about the free to use part though. As for credits, it might be a good idea to have the original sources and credits listed in the original post so we know who they are from there.
The shield still doesn't do anything right now. The 'I' button has been changed to interact with objects instead of highlighting an item you cannot use yet. I'm thinking of maybe using 'E' in the full version for the shield. I will decide once I code the action into the game. As of right now his shield is just decoration lol
The change to action does sound like a good idea. Grouping the shield to the movement section might be a little odd though. Ease of access while movement is good to keep in mind (unless you can't do that?). Since it's an 'action' of sorts, maybe it'd be good to map it to either U or the left bracket since it's on either side of the other action buttons and keeping movement and the weapon and item actions quick to access would be good. Just my thoughts at least.
I fixed the enemy/elevator problem by adding boundaries for the Red Daria and Slimes. They cannot move under an elevator anymore. 'I was having trouble with this myself.'
Right now I am spriting the first boss from Zelda 2 for the end of the Palace.
HorseHead
I was attempting to sprite Link myself for the sake of original material. But unfortunately the outcome was quite terrible :p as you can see http://i85.photobucket.com/albums/k66/sirbrownie/Public%20Viewing/Sprite%20Art%20Viewing/enemys.png
Alright that's good to hear! Glad to know that will be kept from happening now.
Oh, Horsehead looks like they're coming along really well. I like how their position has changed slightly to match the change in armor based on the art style. Their weapon is also a lot more apparent, which is really great.
I think your Link sprites look pretty great! It feels like they match the tone and feel of the other enemies there. Hm, could we perhaps see a side by side version between the two versions of his sprites sometime? I'd like to see how they look in comparison in the environment.