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Author Topic: King of Thieves Revival - project definition phase beginning shortly  (Read 12549 times)

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Re: King of Thieves Revival - project definition...
« Reply #40 on: March 27, 2011, 02:19:15 pm »
  • Master Of Disaster
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Ahh, nice to see this project revived! I could help with sprites and such.
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.TakaM was here
  • Lumeuni
Re: King of Thieves Revival - directors needed
« Reply #41 on: March 27, 2011, 02:22:15 pm »
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Co-directing for audio?  Yea, we can do that.

Alright, so I guess that closes the director spots then.  4Sword, when you get a chance, can you get that board setup?

As for us, the first phase is going to begin.  Project definition!  As soon a s the board is up, I'll begin moving content over from the old board and we'll decide on what story elements and such can be salvaged.  Remember, this phase is not for artwork, sound or programming.  This is strictly game design driven right now.
I meant for Game Design >_< Co-Directing Game Design...lol  "When communications go wrong"
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  • Super Fan Gamers!
Re: King of Thieves Revival - project definition...
« Reply #42 on: March 27, 2011, 03:15:35 pm »
  • Doesn't afraid of anything
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Oh, derp.  Yea, that would make sense considering it's the largest division.

Ok, so we need a sound director then.  I guess that can wait though, sound isn't until phase 2.
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i love big weenies and i cannot lie
Re: King of Thieves Revival - project definition...
« Reply #43 on: March 29, 2011, 12:07:55 am »
  • Doesn't afraid of anything
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Alright, while we wait for the board, the current information that we have on the project is going to be organized.  Kren and myself will get a document up with everything in it that can be carried over as far as story goes.
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i love big weenies and i cannot lie
Re: King of Thieves Revival - project definition...
« Reply #44 on: March 29, 2011, 06:06:00 pm »
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We have a board!  Please see here from now on: http://www.zfgc.com/forum/index.php?board=173.0
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i love big weenies and i cannot lie
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