I like that you've incorporated the spinner, that's neat, especially if you give it something more than TP did. Like relevance. At first I didn't like how the rooms in this dungeon were laid out, as far as the odd room size and think black borders, but it's growing on me. I'm still a bit iffy about the way objects in the room are distributed, it's a bit cluttery, visually, but perhaps that's just me.
I do have to say, though, as awesome as that HUD neike did is, it doesn't really go with the graphical style with which you're working. It kinda clashes, maybe you could alter it to look more Oracle-Game style?