1-How's the game going along
Good, thanks. It feels like a game now, you can actually play it and get a sense of the story and structure, and that you're heading out on an adventure. It just stops quite abruptly, that's all!
There's a huge hole between the two finished segments, which I had planned to have filled by August but, as is always the case with these things, I didn't give myself enough time. I really feel like I need a break too, and that would only delay it further, but I don't want to promise stuff and deliver nothing. So the demo that will be available at z3 is something of a compromise.
It's the opening segment of the game and is either very short or very long, depending on how much interest you have in the game world I'm creating...! In trying to put an average playing time on it, for your first run through, I'd say there's about 10 - 15 minutes gameplay, but you could easily waste an hour before you've seen and heard everything I've coded for the game's inhabitants. Whether or not you'll feel like it was worth an hour of your time afterwards, I can't say, but I put a lot of time into making those characters as 'alive' as I could. There's not much to 'do' but it will certainly set the scene, and hopefully you'll be dying to know what happens next...
2-Which Zelda Game is it more linked to if any
Linked to? In terms of similarities or whether it follows on from anything story-wise?
Well, it takes place after The Wind Waker. I'm trying to sidestep the restrictions of timeline continuity and that game pretty much wipes the slate clean by burying everthing that had gone before beneath the waves.
As far as similarities go, I guess it would be A Link to the Past because, at their core, they both revolve around the dual world concept. But it's most influenced by Majora's Mask, in terms of the depth of characterisation and interaction with the NPCs, and once the curse of the nightmares spreads the deeper you get into the game, the mood and feel should hopefully be similarly creepy and trippy. Plus it has a rotating three day cycle, the specifics of which will be revealed in the z3 demo.
3-What's left to do before demo time
Nothing. It's all done, and an executable created and tested to within an inch of its life. I could be adding stuff all the way up to the day of z3, but I don't want to start anything I couldn't finish in time. There are little graphical touches I could be adding but, as I said above, I could do with a break.
4-(Offtopic a Bit)-When's z3?
Don't actually know. Not ideal, but as I say, I'm done and ready to go.