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Messages - Lzard

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Zelda Projects / Re: [Demo Added] Legend Of Zelda: The Last Oracle
« on: August 13, 2014, 11:53:01 am »
Really good as I thought :P

- The controls are a bit weird... Why using WASD to move if the mouse isn't used? (Adding a way to let the player to set the controls is always good on a computer game)
- The light animation should be smoother... Maybe try to slow it down?
- The rupees and heart should stop bouncing after 3-4 bounces, it looks really weird
- It would be nice if Link wouldn't stop for a split second when falling of an edge of only one or two tiles :P
- The screen shouldn't shake when the boomerang hits something, it looks like a boomerang hit is as strong as a sword hit

Also a little bug, when bouncing on the red blob, I somehow got stuck onto the ceiling, like if I was walking on an invisible floor...

That's a really good engine, and I like the gameplay of it. Really, great job!

2
Zelda Projects / Re: Legend Of Zelda: The Last Oracle
« on: August 11, 2014, 08:35:58 pm »
That looks really amazing!

Here are a few things I'd suggest:
- Ruppees should be falling faster from the bushes
- The colors are a bit too dark, I believe you should try making the "light zones" bigger, or allow the player to increase the brightness for dark screen
- When striking a monster, the color should change according to the monster (it should be green for the green blobs)

I really like the atmosphere and the graphics, and the gameplay looks really smooth. And the music is great!
 I can't wait to see more! :)

3
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: July 22, 2014, 08:06:26 pm »
Still awesome :P

For some reason, Chrome is blocking the zip file. I had to save it to my Dropbox to get it. I scanned it with Avast and it found nothing, though.

You should add a little animation when a textbox appears, if you can. Got this idea by reading the sign :D
If you can't, a little pause before the sign's text appear should be fine.

Here are the last translations:
Quote
"Loading..." -> "Chargement..."
"New Quest Log" -> "Nouveau Journal" (actually, it should be "Nouveau Journal de Quête", but I'm not sure it would fit (or even "Journal Quête" as it is in WWHD, though it isn't gramatically right...))
"END" (when naming a quest log) -> "FIN"
"ITEMS" -> "INVENTAIRE"
I just thought, you should add variables that indicates the keys in the translations files (so that "By default, press 'F' to use." would become "Press [key=sword] to use", for example).

I sent a message to Gonken about the dungeon designer job, but no answer so far :P

Keep up the good work!  :)

4
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: July 18, 2014, 06:09:23 pm »
Here you go :P
Quote
[mainmenu]
mainmenu_start=Appuyez sur Entrée
mainmenu_head1=sélectionnez un fichier
mainmenu_head2=sélectionnez une langue
mainmenu_head3=copier un fichier
mainmenu_head4=effacer un fichier
mainmenu_head5=où copier
mainmenu_head6=entrez un nom
mainmenu_option1=langue
mainmenu_option2=copier
mainmenu_option3=effacer
I tried to make them as short as I could, but they might still be too long... I can make the too long ones shorter by cuting a word, if it is needed (like "sélect. un fichier").

5
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: July 18, 2014, 12:05:10 pm »
Your project is awesome! :P

Here are my few suggestions:
  • If you keep a direction pressed during a transition, this direction is ignored in the new map. You have to release and press the key again to move in that direction.
  • Octoroks are a bit too aggressive, they should ignore Link if he is too far away. Also, their projectiles should not hurt anything but Link if they did not collide with Link's shield :P
  • The text on a sign should appear all at once.
  • When falling between bushes, both bushes should disappear, otherwise Link gets stuck on them.
  • I'd looove the night to be more blueish :D

I translated your demo into French, the ini file is attached to my post :P
You should ask for the default language when starting the game for the first time, and also ask for the kind of keyboard the player is using too, to set the default buttons accordingly.

You're doing a great job, I'm looking forward the next release!

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