the methods of tiling that rpg maker xp has seem very handy
also, how will marking out the locations of solid areas where you generally cant move over (like walls)?
if it's simply by placing objects the size of the grid, then how about being able to say right click a tile on the sheet and tagging that solid object to it, so when you lay that tile (say a fence one), the solid object is also automatically layed? of course this set up would only be kept for each project though and the user is free to decide what tiles to tag solid objects to if any
if you get me?
I was actually going to set it up just about the same way GM does; the user would still have to place objects over the tiles to make em blockable. I suppose it would be possible (I might be able to allow users to place a corresponding blockable object over their tileset, so any time they place a tile, it places the corresponding blockable); but I probably wont set that up for a little bit :p
I rather like that idea
I have a few changes from the past couple days, not much (I've been busy and on caffeine detox... which sucks lol)
10/24/2007 12:38:09 PM: Added save system
10/24/2007 12:47:03 PM: Imported WRS Map Editor map functions
10/24/2007 5:31:17 PM: Added Navigation Minimap
Im gunna do some fine tuning and retooling of my old WRS map editor; but I'll post a screenshot of that too when I find one to give an example of how that worked.
EDIT:
After talking to DJ, I think I might *try* to implement something that could be useful as well... An image importer, that will tile out a room based off of un-unique blits between the tileset and image; so if you have a screenshot of a room, Octorok will try to tile it out based on the tilesets you have imported. I MIGHT do this, if not I'll just make an in-tool tileset creator.