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Looping sound

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BlazeBigBang:
So, I need to loop a sound for the game I'm doing. Mostly, because there's a part at the beginning that I want not to be repeated, but I don't know how. Could someone tell me how?

EDIT: I'm using Wavosaur, Goldwave and Audacity.

BlazeBigBang:
I kind of was able to loop it, but when I open it in GM8 it doesn't loop. Here is the link for anyone who'd like to see it. Is the "In the Fields" theme from Spirit Tracks:

http://soundcloud.com/user918608133/in-the-fields-looped

Arcaith:
The best way to loop a track is to have two files, the start up to the point where the loop starts, and then segue straight into a different file of the part that loops.

Wasabi:

--- Quote from: Arcaith on October 21, 2012, 10:13:22 am ---The best way to loop a track is to have two files, the start up to the point where the loop starts, and then segue straight into a different file of the part that loops.

--- End quote ---
Yep, this. If you're using GM, I'd suggest looking at an extension or DLL that can play mp3/ogg from a file. Usually these have the ability to read the current position of the song, so when it gets to the end of the 'intro' file it starts playing the main one in a loop mode (which is also usually provided).

BlazeBigBang:
Right now, I'm using Wavosaur, because is the only one that GM accepts as an external tool. What you're telling me to do is to have the file with the song, and then another file in which is the part I want to loop? How do I do that? I mean, I know to copy a part of the song, but I don't know how to add another song at the end, and all that.

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