Im trying to make it more on the fun side, so discovering caves are more fun instead of every room being some random oh heres rupees whatever. adding variety is alot more fun and trying to give the player something to explore. My idea is sidequests or such to add, as the only one in the whole game was take a piece of paper to a different cave. i started thinking of having 2 main sidequests, one would get you a pamphlet or something to gain the final sword upgrade, while a second maybe gets you access to something very helpful also, like a heart container locater hint giver something. im not sure how to go about this though and make it more than running into caves and such. one way was maybe having the quests be like oh you want (insert trade object?) go kill 10 moblins outside and ill help you out. but then this would get repetitive.. mostly im looking for something to give interest in exploring my game, as thats what zelda has been based on.