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Zelda:Lttp fangame!

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sephiroth976:
The collision problem is most likely because the collision mask changes depending on the animation frame, go into your sprite and modify the collision and make it a square around where you want it to collide.

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Tonydaderp:
Yes. I Already knew, but I think it is not the mask's problem, it is the diagonal input because there are some diagonal collision code, and maybe that's what messes up the collision. Also, the bug only happens when you move diagonally, so I will check it out. Thanks!

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